Mercurial > pidgin
view src/debug.h @ 5516:dcfe83cdfd42
[gaim-migrate @ 5915]
This fixes http://sourceforge.net/tracker/index.php?func=detail&aid=739709&group_id=235&atid=100235
...which says that, when using a locale where "None" was i10ned to something
other than "None," a strcmp would fail and result in infinite recursion
when signing on. This eliminates that.
I'd like to point out that I _think_ when the sorting methods are i10ned,
and you have a method set, and you switch locales, your sorting method will
get reset back to None. If anyone wants to verify and/or fix that, feel
free.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 25 May 2003 19:31:09 +0000 |
parents | 740303e8425b |
children | 158196b2db19 |
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/** * @file debug.h Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_DEBUG_H_ #define _GAIM_DEBUG_H_ #include <stdarg.h> /** * Debug levels. */ typedef enum { GAIM_DEBUG_ALL = 0, /**< All debug levels. */ GAIM_DEBUG_MISC, /**< General chatter. */ GAIM_DEBUG_INFO, /**< General operation Information. */ GAIM_DEBUG_WARNING, /**< Warnings. */ GAIM_DEBUG_ERROR, /**< Errors. */ GAIM_DEBUG_FATAL /**< Fatal errors. */ } GaimDebugLevel; /** * Debug UI operations. */ typedef struct { void (*print)(GaimDebugLevel level, const char *category, const char *format, va_list args); } GaimDebugUiOps; /** * Outputs debug information. * * This differs from gaim_debug() in that it takes a va_list. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. * @param args The format parameters. * * @see gaim_debug() */ void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args); /** * Outputs debug information. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. */ void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...); /** * Outputs debug information. * * @deprecated This has been replaced with gaim_debug(), and will be * removed in a future release. * * @param fmt The format string. * * @see gaim_debug() */ void debug_printf(const char *fmt, ...); /** * Sets the UI operations structure to be used when outputting debug * information. * * @param ops The UI operations structure. */ void gaim_set_debug_ui_ops(GaimDebugUiOps *ops); /** * Returns the UI operations structure used when outputting debug * information. * * @return The UI operations structure in use. */ GaimDebugUiOps *gaim_get_debug_ui_ops(void); #endif /* _GAIM_DEBUG_H_ */