Mercurial > pidgin
view console/gntblist.c @ 14692:dd0c43d42394
[gaim-migrate @ 17444]
Patch from launchpad bug #64445, from Paul Schulz
Fix some typos
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 07 Oct 2006 18:19:17 +0000 |
parents | dbcdef1ab5af |
children | 8538993dbb00 |
line wrap: on
line source
/** * @file gntblist.c GNT BuddyList API * @ingroup gntui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <account.h> #include <blist.h> #include <notify.h> #include <request.h> #include <savedstatuses.h> #include <server.h> #include <signal.h> #include <status.h> #include <util.h> #include "gntgaim.h" #include "gntbox.h" #include "gntcombobox.h" #include "gntentry.h" #include "gntlabel.h" #include "gntline.h" #include "gnttree.h" #include "gntwindow.h" #include "gntblist.h" #include "gntconv.h" #include "gntstatus.h" #include <string.h> #define PREF_ROOT "/gaim/gnt/blist" #define TYPING_TIMEOUT 4000 typedef struct { GntWidget *window; GntWidget *tree; GntWidget *tooltip; GaimBlistNode *tnode; /* Who is the tooltip being displayed for? */ GntWidget *context; GaimBlistNode *cnode; /* XXX: I am KISSing */ GntWidget *status; /* Dropdown with the statuses */ GntWidget *statustext; /* Status message */ int typing; } GGBlist; typedef enum { STATUS_PRIMITIVE = 0, STATUS_SAVED_POPULAR, STATUS_SAVED_ALL, STATUS_SAVED_NEW } StatusType; typedef struct { StatusType type; union { GaimStatusPrimitive prim; GaimSavedStatus *saved; } u; } StatusBoxItem; GGBlist *ggblist; static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist); static void add_contact(GaimContact *contact, GGBlist *ggblist); static void add_group(GaimGroup *group, GGBlist *ggblist); static void add_chat(GaimChat *chat, GGBlist *ggblist); static void add_node(GaimBlistNode *node, GGBlist *ggblist); static void draw_tooltip(GGBlist *ggblist); static gboolean remove_typing_cb(gpointer null); static void remove_peripherals(GGBlist *ggblist); static const char * get_display_name(GaimBlistNode *node); static void savedstatus_changed(GaimSavedStatus *now, GaimSavedStatus *old); static gboolean is_contact_online(GaimContact *contact) { GaimBlistNode *node; for (node = ((GaimBlistNode*)contact)->child; node; node = node->next) { if (GAIM_BUDDY_IS_ONLINE((GaimBuddy*)node)) return TRUE; } return FALSE; } static gboolean is_group_online(GaimGroup *group) { GaimBlistNode *node; for (node = ((GaimBlistNode*)group)->child; node; node = node->next) { if (GAIM_BLIST_NODE_IS_CHAT(node)) return TRUE; else if (is_contact_online((GaimContact*)node)) return TRUE; } return FALSE; } static void new_node(GaimBlistNode *node) { } static void add_node(GaimBlistNode *node, GGBlist *ggblist) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) add_buddy((GaimBuddy*)node, ggblist); else if (GAIM_BLIST_NODE_IS_CONTACT(node)) add_contact((GaimContact*)node, ggblist); else if (GAIM_BLIST_NODE_IS_GROUP(node)) add_group((GaimGroup*)node, ggblist); else if (GAIM_BLIST_NODE_IS_CHAT(node)) add_chat((GaimChat *)node, ggblist); draw_tooltip(ggblist); } static void remove_tooltip(GGBlist *ggblist) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; ggblist->tnode = NULL; } static void node_remove(GaimBuddyList *list, GaimBlistNode *node) { GGBlist *ggblist = list->ui_data; if (ggblist == NULL || node->ui_data == NULL) return; gnt_tree_remove(GNT_TREE(ggblist->tree), node); node->ui_data = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimContact *contact = (GaimContact*)node->parent; if ((!gaim_prefs_get_bool(PREF_ROOT "/showoffline") && !is_contact_online(contact)) || contact->currentsize < 1) node_remove(list, (GaimBlistNode*)contact); } else if (GAIM_BLIST_NODE_IS_CONTACT(node)) { GaimGroup *group = (GaimGroup*)node->parent; if ((!gaim_prefs_get_bool(PREF_ROOT "/showoffline") && !is_group_online(group)) || group->currentsize < 1) node_remove(list, node->parent); } draw_tooltip(ggblist); } static void node_update(GaimBuddyList *list, GaimBlistNode *node) { /* It really looks like this should never happen ... but it does. This will at least emit a warning to the log when it happens, so maybe someone will figure it out. */ g_return_if_fail(node != NULL); if (list->ui_data == NULL) return; /* XXX: this is probably the place to auto-join chats */ if (node->ui_data != NULL) { gnt_tree_change_text(GNT_TREE(ggblist->tree), node, 0, get_display_name(node)); } if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; if (gaim_account_is_connected(buddy->account) && (GAIM_BUDDY_IS_ONLINE(buddy) || gaim_prefs_get_bool(PREF_ROOT "/showoffline"))) add_node((GaimBlistNode*)buddy, list->ui_data); else node_remove(gaim_get_blist(), node); node_update(list, node->parent); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { add_chat((GaimChat *)node, list->ui_data); } else if (GAIM_BLIST_NODE_IS_CONTACT(node)) { GaimContact *contact = (GaimContact*)node; if ((!gaim_prefs_get_bool(PREF_ROOT "/showoffline") && !is_contact_online(contact)) || contact->currentsize < 1) node_remove(gaim_get_blist(), node); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup*)node; if ((!gaim_prefs_get_bool(PREF_ROOT "/showoffline") && !is_group_online(group)) || group->currentsize < 1) node_remove(list, node); } } static void new_list(GaimBuddyList *list) { } static void add_buddy_cb(void *data, GaimRequestFields *allfields) { const char *username = gaim_request_fields_get_string(allfields, "screenname"); const char *alias = gaim_request_fields_get_string(allfields, "alias"); const char *group = gaim_request_fields_get_string(allfields, "group"); GaimAccount *account = gaim_request_fields_get_account(allfields, "account"); const char *error = NULL; GaimGroup *grp; GaimBuddy *buddy; if (!username) error = _("You must provide a screename for the buddy."); else if (!group) error = _("You must provide a group."); else if (!account) error = _("You must select an account."); if (error) { gaim_notify_error(NULL, _("Error"), _("Error adding buddy"), error); return; } grp = gaim_find_group(group); if (!grp) { grp = gaim_group_new(group); gaim_blist_add_group(grp, NULL); } buddy = gaim_buddy_new(account, username, alias); gaim_blist_add_buddy(buddy, NULL, grp, NULL); gaim_account_add_buddy(account, buddy); } static void gg_request_add_buddy(GaimAccount *account, const char *username, const char *grp, const char *alias) { GaimRequestFields *fields = gaim_request_fields_new(); GaimRequestFieldGroup *group = gaim_request_field_group_new(NULL); GaimRequestField *field; gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("screenname", _("Screen Name"), username, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("alias", _("Alias"), alias, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("group", _("Group"), grp, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_account_new("account", _("Account"), NULL); gaim_request_field_account_set_show_all(field, FALSE); if (account) gaim_request_field_account_set_value(field, account); gaim_request_field_group_add_field(group, field); gaim_request_fields(NULL, _("Add Buddy"), NULL, _("Please enter buddy information."), fields, _("Add"), G_CALLBACK(add_buddy_cb), _("Cancel"), NULL, NULL); } static void add_chat_cb(void *data, GaimRequestFields *allfields) { GaimAccount *account; const char *alias, *name, *group; GaimChat *chat; GaimGroup *grp; GHashTable *hash = NULL; GaimConnection *gc; account = gaim_request_fields_get_account(allfields, "account"); name = gaim_request_fields_get_string(allfields, "name"); alias = gaim_request_fields_get_string(allfields, "alias"); group = gaim_request_fields_get_string(allfields, "group"); if (!gaim_account_is_connected(account) || !name || !*name) return; if (!group || !*group) group = _("Chats"); gc = gaim_account_get_connection(account); if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->chat_info_defaults != NULL) hash = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->chat_info_defaults(gc, name); chat = gaim_chat_new(account, name, hash); if (chat != NULL) { if ((grp = gaim_find_group(group)) == NULL) { grp = gaim_group_new(group); gaim_blist_add_group(grp, NULL); } gaim_blist_add_chat(chat, grp, NULL); gaim_blist_alias_chat(chat, alias); } } static void gg_request_add_chat(GaimAccount *account, GaimGroup *grp, const char *alias, const char *name) { GaimRequestFields *fields = gaim_request_fields_new(); GaimRequestFieldGroup *group = gaim_request_field_group_new(NULL); GaimRequestField *field; gaim_request_fields_add_group(fields, group); field = gaim_request_field_account_new("account", _("Account"), NULL); gaim_request_field_account_set_show_all(field, FALSE); if (account) gaim_request_field_account_set_value(field, account); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("name", _("Name"), name, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("alias", _("Alias"), alias, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("group", _("Group"), grp->name, FALSE); gaim_request_field_group_add_field(group, field); gaim_request_fields(NULL, _("Add Chat"), NULL, _("You can edit more information from the context menu later."), fields, _("Add"), G_CALLBACK(add_chat_cb), _("Cancel"), NULL, NULL); } static void add_group_cb(gpointer null, const char *group) { GaimGroup *grp; if (!group || !*group) { gaim_notify_error(NULL, _("Error"), _("Error adding group"), _("You must give a name for the group to add.")); return; } grp = gaim_find_group(group); if (!grp) { grp = gaim_group_new(group); gaim_blist_add_group(grp, NULL); } else { gaim_notify_error(NULL, _("Error"), _("Error adding group"), _("A group with the name already exists.")); } } static void gg_request_add_group() { gaim_request_input(NULL, _("Add Group"), NULL, _("Enter the name of the group"), NULL, FALSE, FALSE, NULL, _("Add"), G_CALLBACK(add_group_cb), _("Cancel"), NULL, NULL); } static GaimBlistUiOps blist_ui_ops = { new_list, new_node, NULL, node_update, node_remove, NULL, NULL, .request_add_buddy = gg_request_add_buddy, .request_add_chat = gg_request_add_chat, .request_add_group = gg_request_add_group }; static gpointer gg_blist_get_handle() { static int handle; return &handle; } static void add_group(GaimGroup *group, GGBlist *ggblist) { GaimBlistNode *node = (GaimBlistNode *)group; if (node->ui_data) return; node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), NULL, NULL); } static const char * get_display_name(GaimBlistNode *node) { static char text[2096]; char status[8] = " "; const char *name = NULL; if (GAIM_BLIST_NODE_IS_CONTACT(node)) node = (GaimBlistNode*)gaim_contact_get_priority_buddy((GaimContact*)node); /* XXX: this can return NULL?! */ if (node == NULL) return NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; GaimStatusPrimitive prim; GaimPresence *presence; GaimStatus *now; gboolean ascii = gnt_ascii_only(); presence = gaim_buddy_get_presence(buddy); now = gaim_presence_get_active_status(presence); prim = gaim_status_type_get_primitive(gaim_status_get_type(now)); switch(prim) { case GAIM_STATUS_OFFLINE: strncpy(status, ascii ? "x" : "⊗", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: strncpy(status, ascii ? "o" : "◯", sizeof(status) - 1); break; default: strncpy(status, ascii ? "." : "⊖", sizeof(status) - 1); break; } name = gaim_buddy_get_alias(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; name = gaim_chat_get_name(chat); strncpy(status, "~", sizeof(status) - 1); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) return ((GaimGroup*)node)->name; snprintf(text, sizeof(text) - 1, "%s %s", status, name); return text; } static void add_chat(GaimChat *chat, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)chat; if (node->ui_data) return; if (!gaim_account_is_connected(chat->account)) return; group = gaim_chat_get_group(chat); add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), group, NULL); /* XXX: This causes problem because you can close a chat window, hide the buddylist. * When you show the buddylist, you automatically join the chat again. */ if (gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin")) serv_join_chat(gaim_account_get_connection(chat->account), chat->components); } static void add_contact(GaimContact *contact, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode*)contact; const char *name; if (node->ui_data) return; name = get_display_name(node); if (name == NULL) return; group = (GaimGroup*)node->parent; add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), contact, gnt_tree_create_row(GNT_TREE(ggblist->tree), name), group, NULL); gnt_tree_set_expanded(GNT_TREE(ggblist->tree), contact, FALSE); } static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist) { GaimContact *contact; GaimBlistNode *node = (GaimBlistNode *)buddy; if (node->ui_data) return; contact = (GaimContact*)node->parent; add_node((GaimBlistNode*)contact, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), contact, NULL); if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy))) { gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM); gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), contact, GNT_TEXT_FLAG_DIM); } else { gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0); gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), contact, 0); } } #if 0 static void buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist) { add_node((GaimBlistNode*)buddy, ggblist); } static void buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist) { node_remove(gaim_get_blist(), (GaimBlistNode*)buddy); } #endif GaimBlistUiOps *gg_blist_get_ui_ops() { return &blist_ui_ops; } static void selection_activate(GntWidget *widget, GGBlist *ggblist) { GntTree *tree = GNT_TREE(ggblist->tree); GaimBlistNode *node = gnt_tree_get_selection_data(tree); if (!node) return; if (GAIM_BLIST_NODE_IS_CONTACT(node)) node = (GaimBlistNode*)gaim_contact_get_priority_buddy((GaimContact*)node); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; GaimConversation *conv = gaim_conversation_new(GAIM_CONV_TYPE_IM, gaim_buddy_get_account(buddy), gaim_buddy_get_name(buddy)); gg_conversation_set_active(conv); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; serv_join_chat(chat->account->gc, chat->components); } } static void remove_context_menu(GGBlist *ggblist) { if (ggblist->context) gnt_widget_destroy(ggblist->context->parent); ggblist->context = NULL; ggblist->cnode = NULL; } static void gnt_append_menu_action(GntTree *tree, GaimMenuAction *action, gpointer parent) { GList *list; if (action == NULL) return; gnt_tree_add_row_last(tree, action, gnt_tree_create_row(tree, action->label), parent); for (list = action->children; list; list = list->next) gnt_append_menu_action(tree, list->data, action); } static void append_proto_menu(GntTree *tree, GaimConnection *gc, GaimBlistNode *node) { GList *list; GaimPluginProtocolInfo *prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if(!prpl_info || !prpl_info->blist_node_menu) return; for(list = prpl_info->blist_node_menu(node); list; list = g_list_delete_link(list, list)) { GaimMenuAction *act = (GaimMenuAction *) list->data; act->data = node; gnt_append_menu_action(tree, act, NULL); } } static void add_custom_action(GntTree *tree, const char *label, GaimCallback callback, gpointer data) { GaimMenuAction *action = gaim_menu_action_new(label, callback, data, NULL); gnt_append_menu_action(tree, action, NULL); g_signal_connect_swapped(G_OBJECT(tree), "destroy", G_CALLBACK(gaim_menu_action_free), action); } static void context_menu_toggle(GntTree *tree, GaimMenuAction *action, gpointer null) { gboolean sel = gnt_tree_get_choice(tree, action); gaim_blist_node_set_bool(action->data, "gnt-autojoin", sel); } static void chat_components_edit_ok(GaimChat *chat, GaimRequestFields *allfields) { GList *groups, *fields; for (groups = gaim_request_fields_get_groups(allfields); groups; groups = groups->next) { fields = gaim_request_field_group_get_fields(groups->data); for (; fields; fields = fields->next) { GaimRequestField *field = fields->data; const char *id; char *val; id = gaim_request_field_get_id(field); if (gaim_request_field_get_type(field) == GAIM_REQUEST_FIELD_INTEGER) val = g_strdup_printf("%d", gaim_request_field_int_get_value(field)); else val = g_strdup(gaim_request_field_string_get_value(field)); g_hash_table_replace(chat->components, g_strdup(id), val); /* val should not be free'd */ } } } static void chat_components_edit(GaimChat *chat, GaimBlistNode *selected) { GaimRequestFields *fields = gaim_request_fields_new(); GaimRequestFieldGroup *group = gaim_request_field_group_new(NULL); GaimRequestField *field; GList *parts, *iter; struct proto_chat_entry *pce; gaim_request_fields_add_group(fields, group); parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); for (iter = parts; iter; iter = iter->next) { pce = iter->data; if (pce->is_int) { int val; const char *str = g_hash_table_lookup(chat->components, pce->identifier); if (!str || sscanf(str, "%d", &val) != 1) val = pce->min; field = gaim_request_field_int_new(pce->identifier, pce->label, val); } else { field = gaim_request_field_string_new(pce->identifier, pce->label, g_hash_table_lookup(chat->components, pce->identifier), FALSE); } gaim_request_field_group_add_field(group, field); g_free(pce); } g_list_free(parts); gaim_request_fields(NULL, _("Edit Chat"), NULL, _("Please Update the necessary fields."), fields, _("Edit"), G_CALLBACK(chat_components_edit_ok), _("Cancel"), NULL, chat); } static void create_chat_menu(GntTree *tree, GaimChat *chat) { GaimMenuAction *action = gaim_menu_action_new(_("Auto-join"), NULL, chat, NULL); gnt_tree_add_choice(tree, action, gnt_tree_create_row(tree, action->label), NULL, NULL); gnt_tree_set_choice(tree, action, gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin")); g_signal_connect_swapped(G_OBJECT(tree), "destroy", G_CALLBACK(gaim_menu_action_free), action); add_custom_action(tree, _("Edit Settings"), (GaimCallback)chat_components_edit, chat); g_signal_connect(G_OBJECT(tree), "toggled", G_CALLBACK(context_menu_toggle), NULL); } static void gg_add_buddy(GaimGroup *grp, GaimBlistNode *selected) { gaim_blist_request_add_buddy(NULL, NULL, grp->name, NULL); } static void gg_add_group(GaimGroup *grp, GaimBlistNode *selected) { gaim_blist_request_add_group(); } static void gg_add_chat(GaimGroup *grp, GaimBlistNode *selected) { gaim_blist_request_add_chat(NULL, grp, NULL, NULL); } static void create_group_menu(GntTree *tree, GaimGroup *group) { add_custom_action(tree, _("Add Buddy"), GAIM_CALLBACK(gg_add_buddy), group); add_custom_action(tree, _("Add Chat"), GAIM_CALLBACK(gg_add_chat), group); add_custom_action(tree, _("Add Group"), GAIM_CALLBACK(gg_add_group), group); } static void gg_blist_get_buddy_info_cb(GaimBuddy *buddy, GaimBlistNode *selected) { serv_get_info(buddy->account->gc, gaim_buddy_get_name(buddy)); } static void create_buddy_menu(GntTree *tree, GaimBuddy *buddy) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(buddy->account->gc->prpl); if (prpl_info && prpl_info->get_info) { add_custom_action(tree, _("Get Info"), GAIM_CALLBACK(gg_blist_get_buddy_info_cb), buddy); } #if 0 add_custom_action(tree, _("Add Buddy Pounce"), GAIM_CALLBACK(gg_blist_add_buddy_pounce_cb)), buddy); if (prpl_info && prpl_info->send_file) { if (!prpl_info->can_receive_file || prpl_info->can_receive_file(buddy->account->gc, buddy->name)) add_custom_action(tree, _("Send File"), GAIM_CALLBACK(gg_blist_show_file_cb)), buddy); } add_custom_action(tree, _("View Log"), GAIM_CALLBACK(gg_blist_view_log_cb)), buddy); #endif /* Protocol actions */ append_proto_menu(tree, gaim_account_get_connection(gaim_buddy_get_account(buddy)), (GaimBlistNode*)buddy); } static void append_extended_menu(GntTree *tree, GaimBlistNode *node) { GList *iter; for (iter = gaim_blist_node_get_extended_menu(node); iter; iter = g_list_delete_link(iter, iter)) { gnt_append_menu_action(tree, iter->data, NULL); } } static void context_menu_callback(GntTree *tree, GGBlist *ggblist) { GaimMenuAction *action = gnt_tree_get_selection_data(tree); GaimBlistNode *node = ggblist->cnode; if (action) { void (*callback)(GaimBlistNode *, gpointer); callback = (void (*)(GaimBlistNode *, gpointer))action->callback; if (callback) callback(action->data, node); else return; } remove_context_menu(ggblist); } static void rename_blist_node(GaimBlistNode *node, const char *newname) { const char *name = newname; if (name && !*name) name = NULL; if (GAIM_BLIST_NODE_IS_CONTACT(node)) { GaimContact *contact = (GaimContact*)node; GaimBuddy *buddy = gaim_contact_get_priority_buddy(contact); gaim_blist_alias_contact(contact, name); gaim_blist_alias_buddy(buddy, name); serv_alias_buddy(buddy); } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { gaim_blist_alias_buddy((GaimBuddy*)node, name); serv_alias_buddy((GaimBuddy*)node); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) gaim_blist_alias_chat((GaimChat*)node, name); else if (GAIM_BLIST_NODE_IS_GROUP(node) && (name != NULL)) gaim_blist_rename_group((GaimGroup*)node, name); else g_return_if_reached(); } static void gg_blist_rename_node_cb(GaimBlistNode *node, GaimBlistNode *selected) { const char *name = NULL; char *prompt; if (GAIM_BLIST_NODE_IS_CONTACT(node)) name = gaim_contact_get_alias((GaimContact*)node); else if (GAIM_BLIST_NODE_IS_BUDDY(node)) name = gaim_buddy_get_contact_alias((GaimBuddy*)node); else if (GAIM_BLIST_NODE_IS_CHAT(node)) name = gaim_chat_get_name((GaimChat*)node); else if (GAIM_BLIST_NODE_IS_GROUP(node)) name = ((GaimGroup*)node)->name; else g_return_if_reached(); prompt = g_strdup_printf(_("Please enter the new name for %s"), name); gaim_request_input(node, _("Rename"), prompt, _("Enter empty string to reset the name."), name, FALSE, FALSE, NULL, _("Rename"), G_CALLBACK(rename_blist_node), _("Cancel"), NULL, node); g_free(prompt); } /* Xeroxed from gtkdialogs.c:gaim_gtkdialogs_remove_group_cb*/ static void remove_group(GaimGroup *group) { GaimBlistNode *cnode, *bnode; cnode = ((GaimBlistNode*)group)->child; while (cnode) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { bnode = cnode->child; cnode = cnode->next; while (bnode) { GaimBuddy *buddy; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { buddy = (GaimBuddy*)bnode; bnode = bnode->next; if (gaim_account_is_connected(buddy->account)) { gaim_account_remove_buddy(buddy->account, buddy, group); gaim_blist_remove_buddy(buddy); } } else { bnode = bnode->next; } } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; cnode = cnode->next; if (gaim_account_is_connected(chat->account)) gaim_blist_remove_chat(chat); } else { cnode = cnode->next; } } gaim_blist_remove_group(group); } static void gg_blist_remove_node(GaimBlistNode *node) { if (GAIM_BLIST_NODE_IS_CONTACT(node)) { gaim_blist_remove_contact((GaimContact*)node); } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; GaimGroup *group = gaim_buddy_get_group(buddy); gaim_account_remove_buddy(gaim_buddy_get_account(buddy), buddy, group); gaim_blist_remove_buddy(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { gaim_blist_remove_chat((GaimChat*)node); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { remove_group((GaimGroup*)node); } } static void gg_blist_remove_node_cb(GaimBlistNode *node, GaimBlistNode *selected) { char *primary; const char *name, *sec = NULL; /* XXX: could be a contact */ if (GAIM_BLIST_NODE_IS_CONTACT(node)) name = gaim_contact_get_alias((GaimContact*)node); else if (GAIM_BLIST_NODE_IS_BUDDY(node)) name = gaim_buddy_get_name((GaimBuddy*)node); else if (GAIM_BLIST_NODE_IS_CHAT(node)) name = gaim_chat_get_name((GaimChat*)node); else if (GAIM_BLIST_NODE_IS_GROUP(node)) { name = ((GaimGroup*)node)->name; sec = _("Removing this group will also remove all the buddies in the group"); } else return; primary = g_strdup_printf(_("Are you sure you want to remove %s?"), name); /* XXX: anything to do with the returned ui-handle? */ gaim_request_action(node, _("Confirm Remove"), primary, sec, 1, node, 2, _("Remove"), gg_blist_remove_node, _("Cancel"), NULL); g_free(primary); } static void draw_context_menu(GGBlist *ggblist) { GaimBlistNode *node = NULL; GntWidget *context = NULL, *window = NULL; GntTree *tree = NULL; int x, y, top, width; char *title = NULL; tree = GNT_TREE(ggblist->tree); if (ggblist->context) { remove_context_menu(ggblist); } node = gnt_tree_get_selection_data(tree); if (node == NULL) return; if (ggblist->tooltip) remove_tooltip(ggblist); ggblist->cnode = node; ggblist->context = context = gnt_tree_new(); GNT_WIDGET_SET_FLAGS(context, GNT_WIDGET_NO_BORDER); gnt_widget_set_name(context, "context menu"); g_signal_connect(G_OBJECT(context), "activate", G_CALLBACK(context_menu_callback), ggblist); if (GAIM_BLIST_NODE_IS_CONTACT(node)) { create_buddy_menu(GNT_TREE(context), gaim_contact_get_priority_buddy((GaimContact*)node)); title = g_strdup(gaim_contact_get_alias((GaimContact*)node)); } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; create_buddy_menu(GNT_TREE(context), buddy); title = g_strdup(gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; create_chat_menu(GNT_TREE(context), chat); title = g_strdup(gaim_chat_get_name(chat)); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; create_group_menu(GNT_TREE(context), group); title = g_strdup(group->name); } append_extended_menu(GNT_TREE(context), node); /* These are common for everything */ add_custom_action(GNT_TREE(context), _("Rename"), GAIM_CALLBACK(gg_blist_rename_node_cb), node); add_custom_action(GNT_TREE(context), _("Remove"), GAIM_CALLBACK(gg_blist_remove_node_cb), node); window = gnt_vbox_new(FALSE); GNT_WIDGET_SET_FLAGS(window, GNT_WIDGET_TRANSIENT); gnt_box_set_toplevel(GNT_BOX(window), TRUE); gnt_box_set_title(GNT_BOX(window), title); gnt_widget_set_size(context, 0, g_list_length(GNT_TREE(context)->list)); gnt_box_add_widget(GNT_BOX(window), context); /* Set the position for the popup */ gnt_widget_get_position(GNT_WIDGET(tree), &x, &y); gnt_widget_get_size(GNT_WIDGET(tree), &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; gnt_widget_set_position(window, x, y); gnt_widget_draw(window); g_free(title); } static void tooltip_for_buddy(GaimBuddy *buddy, GString *str) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GaimAccount *account; account = gaim_buddy_get_account(buddy); g_string_append_printf(str, _("Account: %s (%s)"), gaim_account_get_username(account), gaim_account_get_protocol_name(account)); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info && prpl_info->tooltip_text) { GString *tip = g_string_new(""); char *strip, *br; prpl_info->tooltip_text(buddy, tip, TRUE); br = gaim_strreplace(tip->str, "\n", "<br>"); strip = gaim_markup_strip_html(br); g_string_append(str, strip); g_string_free(tip, TRUE); g_free(strip); g_free(br); } if (gaim_prefs_get_bool("/gaim/gnt/blist/idletime")) { GaimPresence *pre = gaim_buddy_get_presence(buddy); if (gaim_presence_is_idle(pre)) { time_t idle = gaim_presence_get_idle_time(pre); if (idle > 0) { char *st = gaim_str_seconds_to_string(time(NULL) - idle); g_string_append_printf(str, _("\nIdle: %s"), st); g_free(st); } } } } static void draw_tooltip(GGBlist *ggblist) { GaimBlistNode *node; int x, y, top, width; GString *str; GntTree *tree; GntWidget *widget, *box; char *title = NULL; int lastseen = 0; widget = ggblist->tree; tree = GNT_TREE(widget); if (!gnt_widget_has_focus(ggblist->tree)) return; if (ggblist->context) return; if (ggblist->tooltip) { /* XXX: Once we can properly redraw on expose events, this can be removed at the end * to avoid the blinking*/ remove_tooltip(ggblist); } node = gnt_tree_get_selection_data(tree); if (!node) return; str = g_string_new(""); if (GAIM_BLIST_NODE_IS_CONTACT(node)) { GaimBuddy *pr = gaim_contact_get_priority_buddy((GaimContact*)node); gboolean offline = !GAIM_BUDDY_IS_ONLINE(pr); gboolean showoffline = gaim_prefs_get_bool(PREF_ROOT "/showoffline"); title = g_strdup(gaim_contact_get_alias((GaimContact*)node)); tooltip_for_buddy(pr, str); for (node = node->child; node; node = node->next) { if (offline) { int value = gaim_blist_node_get_int(node, "last_seen"); if (value > lastseen) lastseen = value; } if (node == (GaimBlistNode*)pr) continue; if (!showoffline && !GAIM_BUDDY_IS_ONLINE((GaimBuddy*)node)) continue; str = g_string_append(str, "\n----------\n"); g_string_append_printf(str, _("Nickname: %s\n"), gaim_buddy_get_name((GaimBuddy*)node)); tooltip_for_buddy((GaimBuddy*)node, str); } } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; tooltip_for_buddy(buddy, str); title = g_strdup(gaim_buddy_get_name(buddy)); if (!GAIM_BUDDY_IS_ONLINE((GaimBuddy*)node)) lastseen = gaim_blist_node_get_int(node, "last_seen"); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; g_string_append_printf(str, _("Online: %d\nTotal: %d"), gaim_blist_get_group_online_count(group), gaim_blist_get_group_size(group, FALSE)); title = g_strdup(group->name); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat *)node; GaimAccount *account = chat->account; g_string_append_printf(str, _("Account: %s (%s)"), gaim_account_get_username(account), gaim_account_get_protocol_name(account)); title = g_strdup(gaim_chat_get_name(chat)); } else { g_string_free(str, TRUE); return; } if (lastseen > 0) { char *tmp = gaim_str_seconds_to_string(time(NULL) - lastseen); g_string_append_printf(str, _("\nLast Seen: %s ago"), tmp); g_free(tmp); } gnt_widget_get_position(widget, &x, &y); gnt_widget_get_size(widget, &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; box = gnt_box_new(FALSE, FALSE); gnt_box_set_toplevel(GNT_BOX(box), TRUE); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW); gnt_box_set_title(GNT_BOX(box), title); gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str)); gnt_widget_set_position(box, x, y); GNT_WIDGET_UNSET_FLAGS(box, GNT_WIDGET_CAN_TAKE_FOCUS); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_TRANSIENT); gnt_widget_draw(box); g_free(title); g_string_free(str, TRUE); ggblist->tooltip = box; ggblist->tnode = node; gnt_widget_set_name(ggblist->tooltip, "tooltip"); } static void selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist) { if (ggblist->context) remove_context_menu(ggblist); draw_tooltip(ggblist); } static gboolean key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist) { gboolean stop = FALSE, ret = FALSE; if (text[0] == 27 && text[1] == 0) { /* Escape was pressed */ remove_peripherals(ggblist); stop = TRUE; ret = TRUE; } if (ggblist->context) { ret = gnt_widget_key_pressed(ggblist->context, text); stop = TRUE; } if (text[0] == 27) { if (strcmp(text + 1, GNT_KEY_POPUP) == 0) { draw_context_menu(ggblist); stop = TRUE; ret = TRUE; } } else if (strcmp(text, GNT_KEY_CTRL_O) == 0) { gaim_prefs_set_bool(PREF_ROOT "/showoffline", !gaim_prefs_get_bool(PREF_ROOT "/showoffline")); ret = TRUE; stop = TRUE; } if (stop) g_signal_stop_emission_by_name(G_OBJECT(widget), "key_pressed"); return ret; } static void update_buddy_display(GaimBuddy *buddy, GGBlist *ggblist) { GaimContact *contact; contact = gaim_buddy_get_contact(buddy); gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, 0, get_display_name((GaimBlistNode*)buddy)); gnt_tree_change_text(GNT_TREE(ggblist->tree), contact, 0, get_display_name((GaimBlistNode*)contact)); if (ggblist->tnode == (GaimBlistNode*)buddy) draw_tooltip(ggblist); if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy))) { gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM); gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), contact, GNT_TEXT_FLAG_DIM); } else { gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0); gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), contact, 0); } } static void buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist) { update_buddy_display(buddy, ggblist); } static void buddy_idle_changed(GaimBuddy *buddy, int old, int new, GGBlist *ggblist) { update_buddy_display(buddy, ggblist); } static void remove_peripherals(GGBlist *ggblist) { if (ggblist->tooltip) remove_tooltip(ggblist); else if (ggblist->context) remove_context_menu(ggblist); } static void size_changed_cb(GntWidget *w, int width, int height) { gaim_prefs_set_int(PREF_ROOT "/size/width", width); gaim_prefs_set_int(PREF_ROOT "/size/height", height); } static void save_position_cb(GntWidget *w, int x, int y) { gaim_prefs_set_int(PREF_ROOT "/position/x", x); gaim_prefs_set_int(PREF_ROOT "/position/y", y); } static void reset_blist_window(GntWidget *window, gpointer null) { GaimBlistNode *node; gaim_signals_disconnect_by_handle(gg_blist_get_handle()); gaim_get_blist()->ui_data = NULL; node = gaim_blist_get_root(); while (node) { node->ui_data = NULL; node = gaim_blist_node_next(node, TRUE); } if (ggblist->typing) g_source_remove(ggblist->typing); remove_peripherals(ggblist); g_free(ggblist); ggblist = NULL; } static void populate_buddylist() { GaimBlistNode *node; GaimBuddyList *list; list = gaim_get_blist(); node = gaim_blist_get_root(); while (node) { node_update(list, node); node = gaim_blist_node_next(node, FALSE); } } static void destroy_status_list(GList *list) { g_list_foreach(list, (GFunc)g_free, NULL); g_list_free(list); } static void populate_status_dropdown() { int i; GList *iter; GList *items = NULL; StatusBoxItem *item = NULL; /* First the primitives */ GaimStatusPrimitive prims[] = {GAIM_STATUS_AVAILABLE, GAIM_STATUS_AWAY, GAIM_STATUS_INVISIBLE, GAIM_STATUS_OFFLINE, GAIM_STATUS_UNSET}; gnt_combo_box_remove_all(GNT_COMBO_BOX(ggblist->status)); for (i = 0; prims[i] != GAIM_STATUS_UNSET; i++) { item = g_new0(StatusBoxItem, 1); item->type = STATUS_PRIMITIVE; item->u.prim = prims[i]; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, gaim_primitive_get_name_from_type(prims[i])); } /* Now the popular statuses */ for (iter = gaim_savedstatuses_get_popular(6); iter; iter = iter->next) { item = g_new0(StatusBoxItem, 1); item->type = STATUS_SAVED_POPULAR; item->u.saved = iter->data; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, gaim_savedstatus_get_title(iter->data)); } /* New savedstatus */ item = g_new0(StatusBoxItem, 1); item->type = STATUS_SAVED_NEW; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, _("New...")); /* More savedstatuses */ item = g_new0(StatusBoxItem, 1); item->type = STATUS_SAVED_ALL; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, _("Saved...")); /* The keys for the combobox are created here, and never used * anywhere else. So make sure the keys are freed when the widget * is destroyed. */ g_object_set_data_full(G_OBJECT(ggblist->status), "list of statuses", items, (GDestroyNotify)destroy_status_list); } static void redraw_blist(const char *name, GaimPrefType type, gconstpointer val, gpointer data) { GaimBlistNode *node, *sel; if (ggblist == NULL) return; sel = gnt_tree_get_selection_data(GNT_TREE(ggblist->tree)); gnt_tree_remove_all(GNT_TREE(ggblist->tree)); node = gaim_blist_get_root(); for (; node; node = gaim_blist_node_next(node, TRUE)) node->ui_data = NULL; populate_buddylist(); gnt_tree_set_selected(GNT_TREE(ggblist->tree), sel); draw_tooltip(ggblist); } void gg_blist_init() { gaim_prefs_add_none(PREF_ROOT); gaim_prefs_add_none(PREF_ROOT "/size"); gaim_prefs_add_int(PREF_ROOT "/size/width", 20); gaim_prefs_add_int(PREF_ROOT "/size/height", 17); gaim_prefs_add_none(PREF_ROOT "/position"); gaim_prefs_add_int(PREF_ROOT "/position/x", 0); gaim_prefs_add_int(PREF_ROOT "/position/y", 0); gaim_prefs_add_bool(PREF_ROOT "/idletime", TRUE); gaim_prefs_add_bool(PREF_ROOT "/showoffline", FALSE); gg_blist_show(); gaim_prefs_connect_callback(gg_blist_get_handle(), PREF_ROOT "/showoffline", redraw_blist, NULL); return; } static gboolean remove_typing_cb(gpointer null) { GaimSavedStatus *current; const char *message, *newmessage; GaimStatusPrimitive prim, newprim; StatusBoxItem *item; current = gaim_savedstatus_get_current(); message = gaim_savedstatus_get_message(current); prim = gaim_savedstatus_get_type(current); newmessage = gnt_entry_get_text(GNT_ENTRY(ggblist->statustext)); item = gnt_combo_box_get_selected_data(GNT_COMBO_BOX(ggblist->status)); g_return_val_if_fail(item->type == STATUS_PRIMITIVE, FALSE); newprim = item->u.prim; if (newprim != prim || ((message && !newmessage) || (!message && newmessage) || (message && newmessage && g_utf8_collate(message, newmessage) != 0))) { GaimSavedStatus *status = gaim_savedstatus_find_transient_by_type_and_message(newprim, newmessage); /* Holy Crap! That's a LAWNG function name */ if (status == NULL) { status = gaim_savedstatus_new(NULL, newprim); gaim_savedstatus_set_message(status, newmessage); } gaim_savedstatus_activate(status); } gnt_box_give_focus_to_child(GNT_BOX(ggblist->window), ggblist->tree); if (ggblist->typing) g_source_remove(ggblist->typing); ggblist->typing = 0; return FALSE; } static void status_selection_changed(GntComboBox *box, StatusBoxItem *old, StatusBoxItem *now, gpointer null) { gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), NULL); if (now->type == STATUS_SAVED_POPULAR) { /* Set the status immediately */ gaim_savedstatus_activate(now->u.saved); } else if (now->type == STATUS_PRIMITIVE) { /* Move the focus to the entry box */ /* XXX: Make sure the selected status can have a message */ gnt_box_move_focus(GNT_BOX(ggblist->window), 1); ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL); } else if (now->type == STATUS_SAVED_ALL) { /* Restore the selection to reflect current status. */ savedstatus_changed(gaim_savedstatus_get_current(), NULL); gnt_box_give_focus_to_child(GNT_BOX(ggblist->window), ggblist->tree); gg_savedstatus_show_all(); } else if (now->type == STATUS_SAVED_NEW) { savedstatus_changed(gaim_savedstatus_get_current(), NULL); gnt_box_give_focus_to_child(GNT_BOX(ggblist->window), ggblist->tree); gg_savedstatus_edit(NULL); } else g_return_if_reached(); } static gboolean status_text_changed(GntEntry *entry, const char *text, gpointer null) { if ((text[0] == 27 || (text[0] == '\t' && text[1] == '\0')) && ggblist->typing == 0) return FALSE; if (ggblist->typing) g_source_remove(ggblist->typing); ggblist->typing = 0; if (text[0] == '\r' && text[1] == 0) { /* Set the status only after you press 'Enter' */ remove_typing_cb(NULL); return TRUE; } ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL); return FALSE; } static void savedstatus_changed(GaimSavedStatus *now, GaimSavedStatus *old) { GList *list; GaimStatusPrimitive prim; const char *message; if (!ggblist) return; /* Block the signals we don't want to emit */ g_signal_handlers_block_matched(ggblist->status, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_selection_changed, NULL); g_signal_handlers_block_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_text_changed, NULL); prim = gaim_savedstatus_get_type(now); message = gaim_savedstatus_get_message(now); /* Rebuild the status dropdown */ populate_status_dropdown(); list = g_object_get_data(G_OBJECT(ggblist->status), "list of statuses"); for (; list; list = list->next) { StatusBoxItem *item = list->data; if (item->type == STATUS_PRIMITIVE && item->u.prim == prim) { char *mess = gaim_unescape_html(message); gnt_combo_box_set_selected(GNT_COMBO_BOX(ggblist->status), item); gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), mess); gnt_widget_draw(ggblist->status); g_free(mess); break; } } g_signal_handlers_unblock_matched(ggblist->status, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_selection_changed, NULL); g_signal_handlers_unblock_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_text_changed, NULL); } static int blist_node_compare(GaimBlistNode *n1, GaimBlistNode *n2) { const char *s1, *s2; char *us1, *us2; int ret; g_return_val_if_fail(n1->type == n2->type, -1); switch (n1->type) { case GAIM_BLIST_GROUP_NODE: s1 = ((GaimGroup*)n1)->name; s2 = ((GaimGroup*)n2)->name; break; case GAIM_BLIST_CHAT_NODE: s1 = gaim_chat_get_name((GaimChat*)n1); s2 = gaim_chat_get_name((GaimChat*)n2); break; case GAIM_BLIST_BUDDY_NODE: /* XXX: reordering existing rows don't do well in GntTree */ return gaim_presence_compare(gaim_buddy_get_presence((GaimBuddy*)n1), gaim_buddy_get_presence((GaimBuddy*)n2)); break; case GAIM_BLIST_CONTACT_NODE: s1 = gaim_contact_get_alias((GaimContact*)n1); s2 = gaim_contact_get_alias((GaimContact*)n2); break; default: return -1; } us1 = g_utf8_strup(s1, -1); us2 = g_utf8_strup(s2, -1); ret = g_utf8_collate(us1, us2); g_free(us1); g_free(us2); return ret; } static gboolean blist_clicked(GntTree *tree, GntMouseEvent event, int x, int y, gpointer ggblist) { if (event == GNT_RIGHT_MOUSE_DOWN) { draw_context_menu(ggblist); } return FALSE; } static void plugin_action(GntMenuItem *item, gpointer data) { GaimPluginAction *action = data; if (action && action->callback) action->callback(action); } static void reconstruct_accounts_menu() { GntWidget *menu, *sub; GntMenuItem *item; GntWindow *window; GList *iter; if (!ggblist) return; window = GNT_WINDOW(ggblist->window); menu = gnt_menu_new(GNT_MENU_TOPLEVEL); gnt_window_set_menu(window, GNT_MENU(menu)); item = gnt_menuitem_new(_("Accounts")); gnt_menu_add_item(GNT_MENU(menu), item); sub = gnt_menu_new(GNT_MENU_POPUP); gnt_menuitem_set_submenu(item, GNT_MENU(sub)); for (iter = gaim_accounts_get_all_active(); iter; iter = g_list_delete_link(iter, iter)) { GaimAccount *account = iter->data; GaimConnection *gc = gaim_account_get_connection(account); GaimPlugin *prpl; if (!gc || !GAIM_CONNECTION_IS_CONNECTED(gc)) continue; prpl = gc->prpl; if (GAIM_PLUGIN_HAS_ACTIONS(prpl)) { GList *acts; GntWidget *s; item = gnt_menuitem_new(gaim_account_get_username(account)); s = gnt_menu_new(GNT_MENU_POPUP); gnt_menuitem_set_submenu(item, GNT_MENU(s)); gnt_menu_add_item(GNT_MENU(sub), item); for (acts = GAIM_PLUGIN_ACTIONS(prpl, gc); acts; acts = g_list_delete_link(acts, acts)) { GaimPluginAction *action = acts->data; if (!action) continue; action->plugin = prpl; action->context = gc; item = gnt_menuitem_new(action->label); gnt_menuitem_set_callback(item, plugin_action, action); /* This is to make sure the action is freed when the menu is destroyed */ g_object_set_data_full(G_OBJECT(item), "plugin_action", action, (GDestroyNotify)gaim_plugin_action_free); gnt_menu_add_item(GNT_MENU(s), item); } } } } void gg_blist_show() { if (ggblist) return; ggblist = g_new0(GGBlist, 1); gaim_get_blist()->ui_data = ggblist; ggblist->window = gnt_vwindow_new(FALSE); gnt_widget_set_name(ggblist->window, "buddylist"); gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE); gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List")); gnt_box_set_pad(GNT_BOX(ggblist->window), 0); ggblist->tree = gnt_tree_new(); gnt_tree_set_compare_func(GNT_TREE(ggblist->tree), (GCompareFunc)blist_node_compare); GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER); gnt_tree_set_col_width(GNT_TREE(ggblist->tree), 0, 25); gnt_widget_set_size(ggblist->tree, gaim_prefs_get_int(PREF_ROOT "/size/width"), gaim_prefs_get_int(PREF_ROOT "/size/height")); gnt_widget_set_position(ggblist->window, gaim_prefs_get_int(PREF_ROOT "/position/x"), gaim_prefs_get_int(PREF_ROOT "/position/y")); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree); ggblist->status = gnt_combo_box_new(); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->status); ggblist->statustext = gnt_entry_new(NULL); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->statustext); gnt_widget_show(ggblist->window); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", gg_blist_get_handle(), GAIM_CALLBACK(reconstruct_accounts_menu), NULL); gaim_signal_connect(gaim_connections_get_handle(), "signed-off", gg_blist_get_handle(), GAIM_CALLBACK(reconstruct_accounts_menu), NULL); gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_status_changed), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-idle-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_idle_changed), ggblist); #if 0 gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_on), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_off), ggblist); /* These I plan to use to indicate unread-messages etc. */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_im_msg), list); gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(sent_im_msg), NULL); gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_chat_msg), list); #endif g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist); g_signal_connect_after(G_OBJECT(ggblist->tree), "clicked", G_CALLBACK(blist_clicked), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist); g_signal_connect_data(G_OBJECT(ggblist->tree), "gained-focus", G_CALLBACK(draw_tooltip), ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED); g_signal_connect_data(G_OBJECT(ggblist->tree), "lost-focus", G_CALLBACK(remove_peripherals), ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED); g_signal_connect(G_OBJECT(ggblist->tree), "size_changed", G_CALLBACK(size_changed_cb), NULL); g_signal_connect(G_OBJECT(ggblist->window), "position_set", G_CALLBACK(save_position_cb), NULL); g_signal_connect(G_OBJECT(ggblist->window), "destroy", G_CALLBACK(reset_blist_window), NULL); /* Status signals */ gaim_signal_connect(gaim_savedstatuses_get_handle(), "savedstatus-changed", gg_blist_get_handle(), GAIM_CALLBACK(savedstatus_changed), NULL); g_signal_connect(G_OBJECT(ggblist->status), "selection_changed", G_CALLBACK(status_selection_changed), NULL); g_signal_connect(G_OBJECT(ggblist->statustext), "key_pressed", G_CALLBACK(status_text_changed), NULL); reconstruct_accounts_menu(ggblist); populate_buddylist(); savedstatus_changed(gaim_savedstatus_get_current(), NULL); } void gg_blist_uninit() { if (ggblist == NULL) return; gnt_widget_destroy(ggblist->window); g_free(ggblist); ggblist = NULL; } gboolean gg_blist_get_position(int *x, int *y) { if (!ggblist || !ggblist->window) return FALSE; gnt_widget_get_position(ggblist->window, x, y); return TRUE; } void gg_blist_set_position(int x, int y) { gnt_widget_set_position(ggblist->window, x, y); } gboolean gg_blist_get_size(int *width, int *height) { if (!ggblist || !ggblist->window) return FALSE; gnt_widget_get_size(ggblist->window, width, height); return TRUE; } void gg_blist_set_size(int width, int height) { gnt_widget_set_size(ggblist->window, width, height); }