Mercurial > pidgin
view src/gaim-client-example.c @ 11619:de413ae71cba
[gaim-migrate @ 13893]
This makes left and right tabs behave more like what we discussed.
Then I went mad and added two new tab placement options. We may
decide they completely suck and remove them, but they're kind of neat
so I thought i'd at least try.
I Broke some of the instant apply stuff. You WILL have to drag the tabs
into a new window to see them fully correctly. Basicly some stuff
will instant apply and some what. I need to fix this. Or you can
submit a patch :)
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Thu, 06 Oct 2005 02:13:39 +0000 |
parents | 421a8523ad04 |
children | c9312177821a |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }