view plugins/filectl.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents d7b8eb1f0a18
children 0e3a84f18467
line wrap: on
line source

/*
** Send commands to gaim via ~/.gaim/control
**
** By Eric Warmenhoven <eric@warmenhoven.org>
** compile fixes/mini hacks Alex Bennee <alex@bennee.com>
*/

/* system includes */
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>

/* gaim includes */
#include "internal.h"

#include "config.h"
#include "gaim.h"
#include "debug.h"
#include "account.h"
#include "conversation.h"



#define FILECTL_PLUGIN_ID "core-filectl"
static int check;
static time_t mtime;

static void init_file();
static gboolean check_file();

/* parse char * as if were word array */
char *getarg(char *, int, int);

/* go through file and run any commands */
void run_commands() {
	struct stat finfo;
	char filename[256];
	char buffer[1024];
	char *command, *arg1, *arg2;
	FILE *file;

	sprintf(filename, "%s/.gaim/control", getenv("HOME"));

	file = fopen(filename, "r+");
	while (fgets(buffer, sizeof buffer, file)) {
		if (buffer[strlen(buffer) - 1] == '\n')
			buffer[strlen(buffer) - 1] = 0;
		gaim_debug(GAIM_DEBUG_MISC, "filectl", "read: %s\n", buffer);
		command = getarg(buffer, 0, 0);
		if (!strncasecmp(command, "signon", 6)) {
			GaimAccount *account = NULL;
			GList *accts = gaim_accounts_get_all();
			arg1 = getarg(buffer, 1, 1);
			if (arg1) {
				while (accts) {
					GaimAccount *a = accts->data;
					if (!strcmp(a->username, arg1)) {
						account = a;
						break;
					}
					accts = accts->next;
				}
				free(arg1);
			}
			if (account) /* username found */
				gaim_account_connect(account);
		} else if (!strncasecmp(command, "signoff", 7)) {
			GaimConnection *gc = NULL;
			GList *c = gaim_connections_get_all();
			arg1 = getarg(buffer, 1, 1);
			while (arg1 && c) {
				gc = c->data;
				if (!strcmp(gc->account->username, arg1)) {
					break;
				}
				gc = NULL;
				c = c->next;
			}
			if (gc)
				gaim_connection_disconnect(gc);
			else if (!arg1)
				gaim_connections_disconnect_all();
			free(arg1);
		} else if (!strncasecmp(command, "send", 4)) {
			GaimConversation *c;
			arg1 = getarg(buffer, 1, 0);
			arg2 = getarg(buffer, 2, 1);
			c = gaim_find_conversation(arg1);
			if (c)
			{
			    /* disable for now
			    gaim_conversation_write(c, arg2, WFLAG_SEND, NULL, time(NULL), -1);
			    serv_send_im(c->gc, arg1, arg2, 0);
			    */
			}
			free(arg1);
			free(arg2);
		} else if (!strncasecmp(command, "away", 4)) {
			arg1 = getarg(buffer, 1, 1);
			serv_set_away_all(arg1);
			free(arg1);
		} else if (!strncasecmp(command, "hide", 4)) {
		    //hide_buddy_list();
		} else if (!strncasecmp(command, "unhide", 6)) {
		    //unhide_buddy_list();
		} else if (!strncasecmp(command, "back", 4)) {
		    //do_im_back();
		} else if (!strncasecmp(command, "quit", 4)) {
		    //gaim_core_quit();
		}
		free(command);
	}

	fclose(file);

	if (stat (filename, &finfo) != 0)
		return;
	mtime = finfo.st_mtime;
}

/* check to see if the size of the file is > 0. if so, run commands */
void init_file() {
	/* most of this was taken from Bash v2.04 by the FSF */
	struct stat finfo;
	char file[256];

	sprintf(file, "%s/.gaim/control", getenv("HOME"));

	if ((stat (file, &finfo) == 0) && (finfo.st_size > 0))
		run_commands();
}

/* check to see if we need to run commands from the file */
gboolean check_file() {
	/* most of this was taken from Bash v2.04 by the FSF */
	struct stat finfo;
	char file[256];

	sprintf(file, "%s/.gaim/control", getenv("HOME"));

	if ((stat (file, &finfo) == 0) && (finfo.st_size > 0))
	{
		if (mtime != finfo.st_mtime) {
			gaim_debug(GAIM_DEBUG_INFO, "filectl",
					   "control changed, checking\n");
			run_commands();
		}
	}

	return TRUE;
}

char *getarg(char *line, int which, int remain) {
	char *arr;
	char *val;
	int count = -1;
	int i;
	int state = 0;

	for (i = 0; i < strlen(line) && count < which; i++) {
		switch (state) {
		case 0: /* in whitespace, expecting word */
			if (isalnum(line[i])) {
				count++;
				state = 1;
			}
			break;
		case 1: /* inside word, waiting for whitespace */
			if (isspace(line[i])) {
				state = 0;
			}
			break;
		}
	}

	arr = strdup(&line[i - 1]);
	if (remain)
		return arr;

	for (i = 0; i < strlen(arr) && isalnum(arr[i]); i++);
	arr[i] = 0;
	val = strdup(arr);
	arr[i] = ' ';
	free(arr);
	return val;
}
/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	init_file();
	check = g_timeout_add(5000, (GSourceFunc) check_file, NULL);

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	g_source_remove(check);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	FILECTL_PLUGIN_ID,                                /**< id             */
	N_("Gaim File Control"),                          /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Allows you to control Gaim by entering commands in a file."),
	                                                  /**  description    */
	N_("Allows you to control Gaim by entering commands in a file."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(filectl, init_plugin, info)