Mercurial > pidgin
view src/pounce.c @ 11098:df3b825c1b46
[gaim-migrate @ 13136]
" I was playing with some new versions of gettext and
friends at debconf, and found some horrific bugs in the
.po files. Here's the general summary of the problems
and their fixes:
* no.po should be called nb.po - renamed
* a Makevars is required for gettext 0.14.4 - added
* am.po was missing a plural form - added
* da.po had some mismatched C format types - marked as
fuzzy
* ka.po had "nplurals=INTEGER; plural=EXPRESSION;"
instead of the actual plural form - turns out nplural
is 1, so deleted the duplicate identical 2nd strings
* mk.po had the same problem, added the plural form but
nplural is 3 and the translations in the file only have
2 entries, so I marked them as fuzzy
* pl.po - fixed mismatched C format type
* ru.po - basically the same as mk.po. had a crap
plural form. added it and marked the wrongly-numbered
plurals as fuzzy
* sq.po - added plural form, but file looks correct
otherwise (nplurals=2)
* tr.po - tweaks to the header, and nplurals=1 so set
this and deleted pointless duplicate second forms
You need to move no.po to nb.po - it would be silly to
include that in the patch obviously.
Please apply to HEAD ASAP before it stops applying
(obviously if anyone changes the po files the patch
will break very easily) but also please leave this item
open until me or someone else has looked for and
corrected the same issues in oldstable.
Regards,
Rob"
I've been ignoring translations in HEAD as its really rather pointless for
now. I plan to continue doing so. but as I was less than clear talking to
robot101, i didn't think it was fair to penalize him.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 13 Jul 2005 00:59:44 +0000 |
parents | 50224ac8184d |
children | bb0d7b719af2 |
line wrap: on
line source
/** * @file pounce.c Buddy Pounce API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint save_timer = 0; static gboolean pounces_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } /********************************************************************* * Writing to disk * *********************************************************************/ static void action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; xmlnode *node, *child; name = (const char *)key; param_value = (const char *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "param"); xmlnode_set_attrib(child, "name", name); xmlnode_insert_data(child, param_value, -1); } static void action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *action; GaimPounceActionData *action_data; xmlnode *node, *child; action = (const char *)key; action_data = (GaimPounceActionData *)value; node = (xmlnode *)user_data; if (!action_data->enabled) return; child = xmlnode_new_child(node, "action"); xmlnode_set_attrib(child, "type", action); g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child); } static void add_event_to_xmlnode(xmlnode *node, const char *type) { xmlnode *child; child = xmlnode_new_child(node, "event"); xmlnode_set_attrib(child, "type", type); } static xmlnode * pounce_to_xmlnode(GaimPounce *pounce) { xmlnode *node, *child; GaimAccount *pouncer; GaimPounceEvent events; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); node = xmlnode_new("pounce"); xmlnode_set_attrib(node, "ui", pounce->ui_type); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", pouncer->protocol_id); xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1); child = xmlnode_new_child(node, "pouncee"); xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1); /* Write pounce events */ child = xmlnode_new_child(node, "events"); if (events & GAIM_POUNCE_SIGNON) add_event_to_xmlnode(child, "sign-on"); if (events & GAIM_POUNCE_SIGNOFF) add_event_to_xmlnode(child, "sign-off"); if (events & GAIM_POUNCE_AWAY) add_event_to_xmlnode(child, "away"); if (events & GAIM_POUNCE_AWAY_RETURN) add_event_to_xmlnode(child, "return-from-away"); if (events & GAIM_POUNCE_IDLE) add_event_to_xmlnode(child, "idle"); if (events & GAIM_POUNCE_IDLE_RETURN) add_event_to_xmlnode(child, "return-from-idle"); if (events & GAIM_POUNCE_TYPING) add_event_to_xmlnode(child, "start-typing"); if (events & GAIM_POUNCE_TYPING_STOPPED) add_event_to_xmlnode(child, "stop-typing"); /* Write pounce actions */ child = xmlnode_new_child(node, "actions"); g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child); if (gaim_pounce_get_save(pounce)) child = xmlnode_new_child(node, "save"); return node; } static xmlnode * pounces_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("pounces"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next) { child = pounce_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_pounces(void) { xmlnode *node; char *data; if (!pounces_loaded) { gaim_debug_error("pounce", "Attempted to save buddy pounces before " "they were read!\n"); return; } node = pounces_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("pounces.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_pounces(); save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { g_free(data->account_name); data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { g_free(data->pouncee); data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { if (data->pounce != NULL) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); } g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { if (data->pounce != NULL) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); } g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GaimAccount *account; account = gaim_accounts_find(data->account_name, data->protocol_id); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } if (buffer != NULL) g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); schedule_pounces_save(); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); if (pounce->ui_type != NULL) g_free(pounce->ui_type); if (pounce->pouncee != NULL) g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_destroy_all_by_account(GaimAccount *account) { GaimAccount *pouncer; GaimPounce *pounce; GList *l, *l_next; g_return_if_fail(account != NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; pouncer = gaim_pounce_get_pouncer(pounce); if (pouncer == account) gaim_pounce_destroy(pounce); } } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(pounce != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; schedule_pounces_save(); } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GList *l, *l_next; char *norm_pouncee; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } g_free(norm_pouncee); } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce = NULL; GList *l; char *norm_pouncee; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { break; } pounce = NULL; } g_free(norm_pouncee); return pounce; } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } static void buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event) { gaim_pounce_execute(buddy->account, buddy->name, event); } static void buddy_typing_cb(GaimConversation *conv, void *data) { GaimAccount *account = gaim_conversation_get_account(conv); const char *name = gaim_conversation_get_name(conv); if (gaim_find_buddy(account, name) != NULL) { GaimPounceEvent event; event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED); gaim_pounce_execute(account, name, event); } } void * gaim_pounces_get_handle(void) { static int pounce_handle; return &pounce_handle; } void gaim_pounces_init(void) { void *handle = gaim_pounces_get_handle(); void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); gaim_debug_register_category("pounce"); pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); gaim_signal_connect(blist_handle, "buddy-idle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE)); gaim_signal_connect(blist_handle, "buddy-unidle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN)); gaim_signal_connect(blist_handle, "buddy-away", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY)); gaim_signal_connect(blist_handle, "buddy-back", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN)); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNON)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF)); gaim_signal_connect(conv_handle, "buddy-typing", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing-stopped", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); } void gaim_pounces_uninit() { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_pounces(); } gaim_signals_disconnect_by_handle(gaim_pounces_get_handle()); gaim_debug_unregister_category("pounce"); }