view src/prpl.c @ 11098:df3b825c1b46

[gaim-migrate @ 13136] " I was playing with some new versions of gettext and friends at debconf, and found some horrific bugs in the .po files. Here's the general summary of the problems and their fixes: * no.po should be called nb.po - renamed * a Makevars is required for gettext 0.14.4 - added * am.po was missing a plural form - added * da.po had some mismatched C format types - marked as fuzzy * ka.po had "nplurals=INTEGER; plural=EXPRESSION;" instead of the actual plural form - turns out nplural is 1, so deleted the duplicate identical 2nd strings * mk.po had the same problem, added the plural form but nplural is 3 and the translations in the file only have 2 entries, so I marked them as fuzzy * pl.po - fixed mismatched C format type * ru.po - basically the same as mk.po. had a crap plural form. added it and marked the wrongly-numbered plurals as fuzzy * sq.po - added plural form, but file looks correct otherwise (nplurals=2) * tr.po - tweaks to the header, and nplurals=1 so set this and deleted pointless duplicate second forms You need to move no.po to nb.po - it would be silly to include that in the patch obviously. Please apply to HEAD ASAP before it stops applying (obviously if anyone changes the po files the patch will break very easily) but also please leave this item open until me or someone else has looked for and corrected the same issues in oldstable. Regards, Rob" I've been ignoring translations in HEAD as its really rather pointless for now. I plan to continue doing so. but as I was less than clear talking to robot101, i didn't think it was fair to penalize him. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 13 Jul 2005 00:59:44 +0000
parents b75ce371c812
children 90be432e8385
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

/**************************************************************************/
/** @name Protocol Plugin API  */
/**************************************************************************/
void
gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
						   time_t idle_time)
{
	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gaim_presence_set_idle(gaim_account_get_presence(account),
						   idle, idle_time);
}

void
gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
{
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_account_get_presence(account);

	gaim_presence_set_login_time(presence, login_time);
}

static gboolean
set_value_from_arg(GaimStatus *status, const char *id, va_list *args)
{
	GaimValue *value;

	value = gaim_status_get_attr_value(status, id);

	if (value == NULL)
	{
		gaim_debug_error("prpl",
						 "Attempted to set an unknown attribute %s on "
						 "status %s\n",
						 id, gaim_status_get_id(status));
		return FALSE;
	}

	switch (gaim_value_get_type(value))
	{
		case GAIM_TYPE_CHAR:
			gaim_value_set_char(value, (char)va_arg(*args, int));
			break;

		case GAIM_TYPE_UCHAR:
			gaim_value_set_uchar(value,
								 (unsigned char)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_BOOLEAN:
			gaim_value_set_boolean(value, va_arg(*args, gboolean));
			break;

		case GAIM_TYPE_SHORT:
			gaim_value_set_short(value, (short)va_arg(*args, int));
			break;

		case GAIM_TYPE_USHORT:
			gaim_value_set_ushort(value,
					(unsigned short)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_INT:
			gaim_value_set_int(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_UINT:
			gaim_value_set_uint(value, va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_LONG:
			gaim_value_set_long(value, va_arg(*args, long));
			break;

		case GAIM_TYPE_ULONG:
			gaim_value_set_ulong(value, va_arg(*args, unsigned long));
			break;

		case GAIM_TYPE_INT64:
			gaim_value_set_int64(value, va_arg(*args, gint64));
			break;

		case GAIM_TYPE_UINT64:
			gaim_value_set_uint64(value, va_arg(*args, guint64));
			break;

		case GAIM_TYPE_STRING:
			gaim_value_set_string(value, va_arg(*args, char *));
			break;

		case GAIM_TYPE_OBJECT:
			gaim_value_set_object(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_POINTER:
			gaim_value_set_pointer(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_ENUM:
			gaim_value_set_enum(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_BOXED:
			gaim_value_set_boxed(value, va_arg(*args, void *));
			break;

		default:
			return FALSE;
	}

	return TRUE;
}

void
gaim_prpl_got_account_status(GaimAccount *account, const char *status_id,
		const char *attr_id, ...)
{
	GaimPresence *presence;
	GaimStatus *status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	presence = gaim_account_get_presence(account);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	if (attr_id != NULL)
	{
		va_list args;

		va_start(args, attr_id);

		while (attr_id != NULL)
		{
			set_value_from_arg(status, attr_id, &args);

			attr_id = va_arg(args, char *);
		}

		va_end(args);
	}

	gaim_presence_set_status_active(presence, status_id, TRUE);
}

void
gaim_prpl_got_account_warning_level(GaimAccount *account, const char *username,
		unsigned int level)
{
	GaimPresence *presence;
	unsigned int old_level;
	gchar *buf;

	g_return_if_fail(account != NULL);

	presence = gaim_account_get_presence(account);

	gaim_signal_emit(gaim_accounts_get_handle(), "account-warned",
					 account, username, level);

	old_level = gaim_presence_get_warning_level(presence);
	gaim_presence_set_warning_level(presence, level);

	if (old_level >= level)
		return;

	if (username == NULL)
		buf = g_strdup_printf(_("%s has just been warned by an anonymous "
								"person.\nYour new warning level is %d%%"),
							  gaim_account_get_username(account),
							  level);
	else
		buf = g_strdup_printf(_("%s has just been warned by %s.\n"
								"Your new warning level is %d%%"),
							  gaim_account_get_username(account),
							  username, level);

	gaim_notify_info(NULL, NULL, buf, NULL);

	g_free(buf);
}

void
gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
		gboolean idle, time_t idle_time)
{
	GSList *l;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next)
	{
		GaimBuddy *buddy;
		GaimPresence *presence;

		buddy = (GaimBuddy *)l->data;

		presence = gaim_buddy_get_presence(buddy);

		gaim_presence_set_idle(presence, idle, idle_time);
	}
}

void
gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
		time_t login_time)
{
	GSList *l;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next)
	{
		GaimBuddy *buddy;
		GaimPresence *presence;

		buddy = (GaimBuddy *)l->data;

		if (login_time == 0)
			login_time = time(NULL);

		presence = gaim_buddy_get_presence(buddy);

		gaim_presence_set_login_time(presence, login_time);
	}
}

void
gaim_prpl_got_user_status(GaimAccount *account, const char *name,
		const char *status_id, const char *attr_id, ...)
{
	GSList *l;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(name      != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next)
	{
		GaimBuddy *buddy;
		GaimPresence *presence;
		GaimStatus *status;
		GaimStatus *old_status;

		buddy = (GaimBuddy *)l->data;
		presence = gaim_buddy_get_presence(buddy);
		status   = gaim_presence_get_status(presence, status_id);

		g_return_if_fail(status != NULL);

		if (attr_id != NULL)
		{
			va_list args;

			va_start(args, attr_id);

			while (attr_id != NULL)
			{
				set_value_from_arg(status, attr_id, &args);

				attr_id = va_arg(args, char *);
			}

			va_end(args);
		}

		old_status = gaim_presence_get_active_status(presence);
		gaim_presence_set_status_active(presence, status_id, TRUE);
		gaim_blist_update_buddy_status(buddy, old_status);
	}
}

void
gaim_prpl_got_user_warning_level(GaimAccount *account, const char *name,
		unsigned int level)
{
	GSList *l;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next)
	{
		GaimBuddy *buddy;
		GaimPresence *presence;

		buddy = (GaimBuddy *)l->data;

		presence = gaim_buddy_get_presence(buddy);

		gaim_presence_set_warning_level(presence, level);
	}
}

void
gaim_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;

	g_return_if_fail(account    != NULL);
	g_return_if_fail(old_status != NULL);
	g_return_if_fail(new_status != NULL);

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

	if (prpl_info->set_status != NULL)
		prpl_info->set_status(account, new_status);
}

GList *
gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GList *statuses = NULL;
	GList *l;
	GaimStatus *status;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(presence != NULL, NULL);

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	if (prpl_info == NULL || prpl_info->status_types == NULL)
		return NULL;

	for (l = prpl_info->status_types(account); l != NULL; l = l->next)
	{
		status = gaim_status_new((GaimStatusType *)l->data, presence);
		statuses = g_list_append(statuses, status);
	}

	return statuses;
}


/**************************************************************************
 * Protocol Plugin Subsystem API
 **************************************************************************/

GaimPlugin *
gaim_find_prpl(const char *id)
{
	GList *l;
	GaimPlugin *plugin;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {
			if (!strcmp(plugin->info->id, id))
				return plugin;
		}
	}

	return NULL;
}