view finch/libgnt/gntmenu.h @ 24562:df9f962aa907

This technically doesn't matter due to behavior elsewhere in the prpl, but rearrange resource priority so that Extended Away and DND presences are preferred over Unavailable and Unavailable is preferred over unknown presence. committer: John Bailey <rekkanoryo@rekkanoryo.org>
author Paul Aurich <paul@darkrain42.org>
date Sat, 29 Nov 2008 17:05:43 +0000
parents a4860971f861
children 44f53d3fc54f
line wrap: on
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/**
 * @file gntmenu.h Menu API
 * @ingroup gnt
 */
/*
 * GNT - The GLib Ncurses Toolkit
 *
 * GNT is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This library is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111-1301  USA
 */

#ifndef GNT_MENU_H
#define GNT_MENU_H

#include "gnttree.h"
#include "gntcolors.h"
#include "gntkeys.h"

#define GNT_TYPE_MENU				(gnt_menu_get_gtype())
#define GNT_MENU(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_MENU, GntMenu))
#define GNT_MENU_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_MENU, GntMenuClass))
#define GNT_IS_MENU(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_MENU))
#define GNT_IS_MENU_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_MENU))
#define GNT_MENU_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_MENU, GntMenuClass))

#define GNT_MENU_FLAGS(obj)				(GNT_MENU(obj)->priv.flags)
#define GNT_MENU_SET_FLAGS(obj, flags)		(GNT_MENU_FLAGS(obj) |= flags)
#define GNT_MENU_UNSET_FLAGS(obj, flags)	(GNT_MENU_FLAGS(obj) &= ~(flags))

typedef struct _GntMenu			GntMenu;
typedef struct _GntMenuPriv		GntMenuPriv;
typedef struct _GntMenuClass		GntMenuClass;

#include "gntmenuitem.h"

/**
 * A toplevel-menu is displayed at the top of the screen, and it spans accross
 * the entire width of the screen.
 * A popup-menu could be displayed, for example, as a context menu for widgets.
 */
typedef enum
{
	GNT_MENU_TOPLEVEL = 1,  /* Menu for a toplevel window */
	GNT_MENU_POPUP,         /* A popup menu */
} GntMenuType;

struct _GntMenu
{
	GntTree parent;
	GntMenuType type;
	
	GList *list;
	int selected;

	/* This will keep track of its immediate submenu which is visible so that
	 * keystrokes can be passed to it. */
	GntMenu *submenu;
	GntMenu *parentmenu;
};

struct _GntMenuClass
{
	GntTreeClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

/**
 * @return  The GType for GntMenu.
 */
GType gnt_menu_get_gtype(void);

/**
 * Create a new menu.
 *
 * @param type  The type of the menu, whether it's a toplevel menu or a popup menu.
 *
 * @return  The newly created menu.
 */
GntWidget * gnt_menu_new(GntMenuType type);

/**
 * Add an item to the menu.
 *
 * @param menu   The menu.
 * @param item   The item to add to the menu.
 */
void gnt_menu_add_item(GntMenu *menu, GntMenuItem *item);

/**
 * Return the GntMenuItem with the given ID.
 *
 * @param menu   The menu.
 * @param id     The ID for an item.
 *
 * @return  The menuitem with the given ID, or @c NULL.
 *
 * @since 2.3.0
 */
GntMenuItem *gnt_menu_get_item(GntMenu *menu, const char *id);

G_END_DECLS

#endif /* GNT_MENU_H */