view doc/sound-signals.dox @ 14954:e1446f88650c

[gaim-migrate @ 17733] (09:20:58) Err: LSchiere: http://garand.ipx.ath.cx/~jtb/gaim_inline_function.patch <-- this fixes the bug that Alver and I just discussed (09:21:07) Alver: Right, fixed it. (09:28:41) Err: it's a one-liner - it shouldn't break anything, ever (bold words) committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 10 Nov 2006 14:30:45 +0000
parents b0582839cd6c
children 8cf53d7a0887
line wrap: on
line source

/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et