Mercurial > pidgin
view src/gtksound.c @ 11307:e1c55e65ab8e
[gaim-migrate @ 13507]
Patch #1262343, from Levi Bard
"Allows you to specify, on a per-rule basis, whether
text replacement rules will apply to all text, or only
to entire words (the current method).
It defaults to the old method unless specified otherwise.
It reads the old-format config files ( ~/.gaim/dict ),
and saves to the new format (which is currently very
similar to the old)."
The configuration file format is compatible in both directions. Obviously, subword replacement won't happen with an old copy of this plugin, but it won't fail parsing the configuration file.
Plus, he found that my logic was backwards in the test that I used to remove the g_assert().
I made a few changes as well. A couple that I remember:
- A number of rules weren't doing anything because the plugin didn't support them. With this patch, they are functional now. I enabled all of them to use subword completion.
- Set a size group on the labels in the prefs frame. That's been driving me nuts for a while.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 19 Aug 2005 04:30:50 +0000 |
parents | bb0d7b719af2 |
children | 448ebda0f7ec |
line wrap: on
line source
/* * @file gtksound.h GTK+ Sound * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "gtkgaim.h" #ifdef _WIN32 #include <windows.h> #include <mmsystem.h> #endif #ifdef USE_AO # include <ao/ao.h> # include <audiofile.h> #endif /* USE_AO */ #include "debug.h" #include "notify.h" #include "prefs.h" #include "sound.h" #include "util.h" #include "gtksound.h" struct gaim_sound_event { char *label; char *pref; char *def; }; #define PLAY_SOUND_TIMEOUT 15000 static guint mute_login_sounds_timeout = 0; static gboolean mute_login_sounds = FALSE; static gboolean sound_initialized = FALSE; static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { {N_("Buddy logs in"), "login", "login.wav"}, {N_("Buddy logs out"), "logout", "logout.wav"}, {N_("Message received"), "im_recv", "receive.wav"}, {N_("Message received begins conversation"), "first_im_recv", "receive.wav"}, {N_("Message sent"), "send_im", "send.wav"}, {N_("Person enters chat"), "join_chat", "login.wav"}, {N_("Person leaves chat"), "left_chat", "logout.wav"}, {N_("You talk in chat"), "send_chat_msg", "send.wav"}, {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, "pounce_default", "alert.wav"}, {N_("Someone says your name in chat"), "nick_said", "alert.wav"} }; #ifdef USE_AO static int ao_driver = -1; #endif /* USE_AO */ static gboolean mute_login_sounds_cb(gpointer data) { mute_login_sounds = FALSE; mute_login_sounds_timeout = 0; return FALSE; } /* * We mute sounds for the 10 seconds after you log in so that * you don't get flooded with sounds when the blist shows all * your buddies logging in. */ static void account_signon_cb(GaimConnection *gc, gpointer data) { if (mute_login_sounds_timeout != 0) g_source_remove(mute_login_sounds_timeout); mute_login_sounds = TRUE; mute_login_sounds_timeout = gaim_timeout_add(10000, mute_login_sounds_cb, NULL); } static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data) { if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method")) return; sound_initialized = TRUE; #ifdef USE_AO ao_driver = -1; if(!strcmp(val, "esd")) ao_driver = ao_driver_id("esd"); else if(!strcmp(val, "arts")) ao_driver = ao_driver_id("arts"); else if(!strcmp(val, "nas")) ao_driver = ao_driver_id("nas"); else if(!strcmp(val, "automatic")) ao_driver = ao_default_driver_id(); if(ao_driver != -1) { ao_info *info = ao_driver_info(ao_driver); gaim_debug_info("sound", "Sound output driver loaded: %s\n", info->name); } #endif /* USE_AO */ } const char * gaim_gtk_sound_get_event_option(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return 0; return sounds[event].pref; } char * gaim_gtk_sound_get_event_label(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return NULL; return sounds[event].label; } void * gaim_gtk_sound_get_handle() { static int handle; return &handle; } static void gaim_gtk_sound_init(void) { void *gtk_sound_handle = gaim_gtk_sound_get_handle(); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", gtk_sound_handle, GAIM_CALLBACK(account_signon_cb), NULL); gaim_prefs_add_none("/gaim/gtk/sound"); gaim_prefs_add_none("/gaim/gtk/sound/enabled"); gaim_prefs_add_none("/gaim/gtk/sound/file"); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/login", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/logout", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", ""); gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE); gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/command", ""); gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic"); #ifdef USE_AO gaim_debug_info("sound", "Initializing sound output drivers.\n"); ao_initialize(); #endif /* USE_AO */ gaim_prefs_connect_callback(gaim_gtk_sound_get_handle(), "/gaim/gtk/sound/method", _pref_sound_method_changed, NULL); } static void gaim_gtk_sound_uninit(void) { #ifdef USE_AO ao_shutdown(); #endif sound_initialized = FALSE; } #if defined(USE_AO) static gboolean expire_old_child(gpointer data) { int ret; pid_t pid = GPOINTER_TO_INT(data); ret = waitpid(pid, NULL, WNOHANG | WUNTRACED); if(ret == 0) { if(kill(pid, SIGKILL) < 0) gaim_debug_error("gtksound", "Killing process %d failed (%s)\n", pid, strerror(errno)); } return FALSE; /* do not run again */ } #endif static void gaim_gtk_sound_play_file(const char *filename) { const char *method; #if defined(USE_AO) pid_t pid; #ifdef USE_AO AFfilehandle file; #endif #endif if (!sound_initialized) gaim_prefs_trigger_callback("/gaim/gtk/sound/method"); if (gaim_prefs_get_bool("/gaim/gtk/sound/mute")) return; method = gaim_prefs_get_string("/gaim/gtk/sound/method"); if (!strcmp(method, "none")) { return; } else if (!strcmp(method, "beep")) { gdk_beep(); return; } if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); return; } #ifndef _WIN32 if (!strcmp(method, "custom")) { const char *sound_cmd; char *command; GError *error = NULL; sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command"); if (!sound_cmd || *sound_cmd == '\0') { gaim_notify_error(NULL, NULL, _("Unable to play sound because the " "'Command' sound method has been chosen, " "but no command has been set."), NULL); return; } if(strstr(sound_cmd, "%s")) command = gaim_strreplace(sound_cmd, "%s", filename); else command = g_strdup_printf("%s %s", sound_cmd, filename); if(!g_spawn_command_line_async(command, &error)) { char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); g_error_free(error); } g_free(command); return; } #if defined(USE_AO) pid = fork(); if (pid < 0) return; else if (pid == 0) { #ifdef USE_AO file = afOpenFile(filename, "rb", NULL); if(file) { ao_device *device; ao_sample_format format; int in_fmt; int bytes_per_frame; format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, &format.bits); /* XXX: libao doesn't seem to like 8-bit sounds, so we'll * let libaudiofile make them a bit better for us */ if(format.bits == 8) format.bits = 16; afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, AF_SAMPFMT_TWOSCOMP, format.bits); #if __BYTE_ORDER == __BIG_ENDIAN format.byte_format = AO_FMT_BIG; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_BIGENDIAN); #elif __BYTE_ORDER == __LITTLE_ENDIAN format.byte_format = AO_FMT_LITTLE; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_LITTLEENDIAN); #endif bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); if(device) { int frames_read; char buf[4096]; int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, buf, buf_frames))) { if(!ao_play(device, buf, frames_read * bytes_per_frame)) break; } ao_close(device); } afCloseFile(file); } ao_shutdown(); #endif /* USE_AO */ _exit(0); } else { gaim_timeout_add(PLAY_SOUND_TIMEOUT, expire_old_child, GINT_TO_POINTER(pid)); } #else /* USE_AO */ gdk_beep(); return; #endif /* USE_AO */ #else /* _WIN32 */ gaim_debug_info("sound", "Playing %s\n", filename); if (G_WIN32_HAVE_WIDECHAR_API ()) { wchar_t *wc_filename = g_utf8_to_utf16(filename, -1, NULL, NULL, NULL); if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); g_free(wc_filename); } else { char *l_filename = g_locale_from_utf8(filename, -1, NULL, NULL, NULL); if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); g_free(l_filename); } #endif /* _WIN32 */ } static void gaim_gtk_sound_play_event(GaimSoundEventID event) { char *enable_pref; char *file_pref; if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) return; if (event >= GAIM_NUM_SOUNDS) { gaim_debug_error("sound", "got request for unknown sound: %d\n", event); return; } enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s", sounds[event].pref); file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref); /* check NULL for sounds that don't have an option, ie buddy pounce */ if (gaim_prefs_get_bool(enable_pref)) { char *filename = g_strdup(gaim_prefs_get_string(file_pref)); if(!filename || !strlen(filename)) { if(filename) g_free(filename); filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); } gaim_sound_play_file(filename); g_free(filename); } g_free(enable_pref); g_free(file_pref); } static GaimSoundUiOps sound_ui_ops = { gaim_gtk_sound_init, gaim_gtk_sound_uninit, gaim_gtk_sound_play_file, gaim_gtk_sound_play_event }; GaimSoundUiOps * gaim_gtk_sound_get_ui_ops(void) { return &sound_ui_ops; }