Mercurial > pidgin
view plugins/psychic.c @ 13901:e40263ba9680
[gaim-migrate @ 16388]
When moving a buddy on AIM, remove the buddy from the server list
before adding it to the new group (it used to be the other way
around).
The downside of this is that, if you're moving an ICQ buddy who
requires authorization, you'll have to rerequest authorization.
The upside of this is that it actually works, and moving an ICQ
buddy won't inadvertently delete them from your list.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 01 Jul 2006 18:39:13 +0000 |
parents | 85267a333422 |
children |
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#include "internal.h" #include "account.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "status.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define PLUGIN_ID "core-psychic" #define PLUGIN_NAME N_("Psychic Mode") #define PLUGIN_SUMMARY N_("Psychic mode for incoming conversation") #define PLUGIN_DESC N_("Causes conversation windows to appear as other" \ " users begin to message you. This works for" \ " AIM, ICQ, Jabber, Sametime, and Yahoo!") #define PLUGIN_AUTHOR "Christopher O'Brien <siege@preoccupied.net>" #define PREFS_BASE "/plugins/core/psychic" #define PREF_BUDDIES PREFS_BASE "/buddies_only" #define PREF_NOTICE PREFS_BASE "/show_notice" #define PREF_STATUS PREFS_BASE "/activate_online" static void buddy_typing_cb(GaimAccount *acct, const char *name, void *data) { GaimConversation *gconv; if(gaim_prefs_get_bool(PREF_STATUS) && ! gaim_status_is_available(gaim_account_get_active_status(acct))) { gaim_debug_info("psychic", "not available, doing nothing\n"); return; } if(gaim_prefs_get_bool(PREF_BUDDIES) && ! gaim_find_buddy(acct, name)) { gaim_debug_info("psychic", "not in blist, doing nothing\n"); return; } gconv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, acct); if(! gconv) { gaim_debug_info("psychic", "no previous conversation exists\n"); gconv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, name); gaim_conversation_present(gconv); if(gaim_prefs_get_bool(PREF_NOTICE)) { gaim_conversation_write(gconv, NULL, /* This is a quote from Star Wars. You should probably not translate it literally. If you can't find a fitting cultural reference in your language, consider translating something like this instead: "You feel a new message coming." */ _("You feel a disturbance in the force..."), GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_NO_LOG | GAIM_MESSAGE_ACTIVE_ONLY, time(NULL)); } gaim_conv_im_set_typing_state(GAIM_CONV_IM(gconv), GAIM_TYPING); } } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *pref; frame = gaim_plugin_pref_frame_new(); pref = gaim_plugin_pref_new_with_name(PREF_BUDDIES); gaim_plugin_pref_set_label(pref, _("Only enable for users on" " the buddy list")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name(PREF_STATUS); gaim_plugin_pref_set_label(pref, _("Disable when away")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name(PREF_NOTICE); gaim_plugin_pref_set_label(pref, _("Display notification message in" " conversations")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *convs_handle; convs_handle = gaim_conversations_get_handle(); gaim_signal_connect(convs_handle, "buddy-typing", plugin, GAIM_CALLBACK(buddy_typing_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame, 0, /* page_num (Reserved) */ NULL, /* frame (Reserved) */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ PLUGIN_ID, /**< id */ PLUGIN_NAME, /**< name */ VERSION, /**< version */ PLUGIN_SUMMARY, /**< summary */ PLUGIN_DESC, /**< description */ PLUGIN_AUTHOR, /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL, /**< actions */ }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(PREFS_BASE); gaim_prefs_add_bool(PREF_BUDDIES, FALSE); gaim_prefs_add_bool(PREF_NOTICE, TRUE); gaim_prefs_add_bool(PREF_STATUS, TRUE); } GAIM_INIT_PLUGIN(psychic, init_plugin, info)