view src/core.c @ 13901:e40263ba9680

[gaim-migrate @ 16388] When moving a buddy on AIM, remove the buddy from the server list before adding it to the new group (it used to be the other way around). The downside of this is that, if you're moving an ICQ buddy who requires authorization, you'll have to rerequest authorization. The upside of this is that it actually works, and moving an ICQ buddy won't inadvertently delete them from your list. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 01 Jul 2006 18:39:13 +0000
parents ff06120eaf1e
children 2d6f7ac4b6f2
line wrap: on
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "cipher.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "ft.h"
#include "idle.h"
#include "network.h"
#include "notify.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "savedstatuses.h"
#include "signals.h"
#include "sslconn.h"
#include "status.h"
#include "stun.h"
#include "sound.h"

#ifdef HAVE_DBUS
#  include "dbus-server.h"
#endif

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* The prefs subsystem needs to be initialized before static protocols
	 * for protocol prefs to work. */
	gaim_prefs_init();

	gaim_debug_init();

	if (ops != NULL)
	{
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

#ifdef HAVE_DBUS
	gaim_dbus_init();
#endif


	/* Initialize all static protocols. */
	static_proto_init();

	/* Since plugins get probed so early we should probably initialize their
	 * subsystem right away too.
	 */
	gaim_plugins_init();
	gaim_plugins_probe(G_MODULE_SUFFIX);

	/* Accounts use status and buddy icons, so initialize these before accounts */
	gaim_status_init();
	gaim_buddy_icons_init();

	gaim_accounts_init();
	gaim_savedstatuses_init();
	gaim_ciphers_init();
	gaim_notify_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();
	gaim_stun_init();
	gaim_xfers_init();
	gaim_idle_init();

	/* Call this early on to try to auto-detect our IP address */
	gaim_network_get_my_ip(-1);

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Save .xml files, remove signals, etc. */
	gaim_idle_uninit();
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_ciphers_uninit();
	gaim_notify_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_savedstatuses_uninit();
	gaim_status_uninit();
	gaim_prefs_uninit();
	gaim_xfers_uninit();

	gaim_debug_info("main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	ops = gaim_core_get_ui_ops();
	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/*
	 * gaim_sound_uninit() should be called as close to
	 * shutdown as possible.  This is because the call
	 * to ao_shutdown() can sometimes leave our
	 * environment variables in an unusable state, which
	 * can cause a crash when getenv is called (by gettext
	 * for example).  See the complete bug report at
	 * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701
	 *
	 * TODO: Eventually move this call higher up with the others.
	 */
	gaim_sound_uninit();

	gaim_plugins_uninit();
	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}