view src/protocols/msn/dialog.c @ 13901:e40263ba9680

[gaim-migrate @ 16388] When moving a buddy on AIM, remove the buddy from the server list before adding it to the new group (it used to be the other way around). The downside of this is that, if you're moving an ICQ buddy who requires authorization, you'll have to rerequest authorization. The upside of this is that it actually works, and moving an ICQ buddy won't inadvertently delete them from your list. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 01 Jul 2006 18:39:13 +0000
parents 90f488e08216
children 4e44ecb866bd 852b32710df0
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/**
 * @file dialog.c Dialog functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "msn.h"
#include "dialog.h"

typedef struct
{
	GaimConnection *gc;
	char *who;
	char *group;
	gboolean add;

} MsnAddRemData;

static void
msn_add_cb(MsnAddRemData *data)
{
	if (g_list_find(gaim_connections_get_all(), data->gc) != NULL)
	{
		MsnSession *session = data->gc->proto_data;
		MsnUserList *userlist = session->userlist;

		msn_userlist_add_buddy(userlist, data->who, MSN_LIST_FL, data->group);
	}

	if (data->group != NULL)
		g_free(data->group);

	g_free(data->who);
	g_free(data);
}

static void
msn_rem_cb(MsnAddRemData *data)
{
	if (g_list_find(gaim_connections_get_all(), data->gc) != NULL)
	{
		MsnSession *session = data->gc->proto_data;
		MsnUserList *userlist = session->userlist;

		msn_userlist_rem_buddy(userlist, data->who, MSN_LIST_FL, data->group);
	}

	if (data->group != NULL)
		g_free(data->group);

	g_free(data->who);
	g_free(data);
}

void
msn_show_sync_issue(MsnSession *session, const char *passport,
					const char *group_name)
{
	GaimConnection *gc;
	GaimAccount *account;
	MsnAddRemData *data;
	char *msg, *reason;
	GaimBuddy *buddy;
	GaimGroup *group = NULL;

	account = session->account;
	gc = gaim_account_get_connection(account);

	data        = g_new0(MsnAddRemData, 1);
	data->who   = g_strdup(passport);
	data->group = g_strdup(group_name);
	data->gc    = gc;

	msg = g_strdup_printf(_("Buddy list synchronization issue in %s (%s)"),
						  gaim_account_get_username(account),
						  gaim_account_get_protocol_name(account));

	if (group_name != NULL)
	{
		reason = g_strdup_printf(_("%s on the local list is "
								   "inside the group \"%s\" but not on "
								   "the server list. "
								   "Do you want this buddy to be added?"),
								 passport, group_name);
	}
	else
	{
		reason = g_strdup_printf(_("%s is on the local list but "
								   "not on the server list. "
								   "Do you want this buddy to be added?"),
								 passport);
	}

	gaim_request_action(gc, NULL, msg, reason, GAIM_DEFAULT_ACTION_NONE, 
						data, 2,
						_("Yes"), G_CALLBACK(msn_add_cb),
						_("No"), G_CALLBACK(msn_rem_cb));

	if (group_name != NULL)
		group = gaim_find_group(group_name);

	if (group != NULL)
		buddy = gaim_find_buddy_in_group(account, passport, group);
	else
		buddy = gaim_find_buddy(account, passport);

	if (buddy != NULL)
		gaim_blist_remove_buddy(buddy);

	g_free(reason);
	g_free(msg);
}