view src/protocols/qq/qq_proxy.h @ 13901:e40263ba9680

[gaim-migrate @ 16388] When moving a buddy on AIM, remove the buddy from the server list before adding it to the new group (it used to be the other way around). The downside of this is that, if you're moving an ICQ buddy who requires authorization, you'll have to rerequest authorization. The upside of this is that it actually works, and moving an ICQ buddy won't inadvertently delete them from your list. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 01 Jul 2006 18:39:13 +0000
parents 983fd420e86b
children 16102b9c5c4a
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/**
 * The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *                    Henry Ou  <henry@linux.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/

#ifndef _QQ_PROXY_H
#define _QQ_PROXY_H

#include <glib.h>
#include "proxy.h"		// GaimAccount, GaimConnection
#include "qq.h"			// qq_data

#define QQ_CONNECT_STEPS    2	// steps in cnnection

struct PHB {
	GaimInputFunction func;
	gpointer data;
	gchar *host;
	gint port;
	gint inpa;
	GaimProxyInfo *gpi;
	GaimAccount *account;
	gint udpsock;
	gpointer sockbuf;
};

gint qq_proxy_read(qq_data * qd, guint8 * data, gint len);
gint qq_proxy_write(qq_data * qd, guint8 * data, gint len);

gint qq_connect(GaimAccount * account, const gchar * host, guint16 port, gboolean use_tcp, gboolean is_redirect);

void qq_disconnect(GaimConnection * gc);

#endif				//_QQ_PROXY_H
/*****************************************************************************/
// END OF FILE