view src/protocols/qq/recv_core.c @ 13901:e40263ba9680

[gaim-migrate @ 16388] When moving a buddy on AIM, remove the buddy from the server list before adding it to the new group (it used to be the other way around). The downside of this is that, if you're moving an ICQ buddy who requires authorization, you'll have to rerequest authorization. The upside of this is that it actually works, and moving an ICQ buddy won't inadvertently delete them from your list. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 01 Jul 2006 18:39:13 +0000
parents 983fd420e86b
children ef8490f9e823
line wrap: on
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/**
* The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "debug.h"		// gaim_debug
#include "internal.h"		// _("get_text")

#include "utils.h"		// hex_dump_to_str
#include "packet_parse.h"	// MAX_PACKET_SIZE
#include "buddy_info.h"		// qq_process_modify_info_reply
#include "buddy_list.h"		// qq_process_get_buddies_list_reply
#include "buddy_opt.h"		// qq_process_add_buddy_reply
#include "buddy_status.h"	// qq_process_friend_change_status
#include "char_conv.h"		// qq_to_utf8
#include "crypt.h"		// qq_crypt
#include "group_network.h"	// qq_process_group_cmd_reply
#include "header_info.h"	// cmd alias
#include "keep_alive.h"		// qq_process_keep_alive_reply
#include "im.h"			// qq_process_send_im_reply
#include "login_logout.h"	// qq_process_login_reply
#include "qq_proxy.h"		// qq_proxy_read
#include "recv_core.h"
#include "sendqueue.h"		// qq_sendqueue_remove
#include "sys_msg.h"		// qq_process_msg_sys

typedef struct _packet_before_login packet_before_login;
typedef struct _qq_recv_msg_header qq_recv_msg_header;

struct _packet_before_login {
	guint8 *buf;
	gint len;
};

struct _qq_recv_msg_header {
	guint8 header_tag;
	guint16 source_tag;
	guint16 cmd;
	guint16 seq;		// can be ack_seq or send_seq, depends on cmd
};

/*****************************************************************************/
// check whether one sequence number is duplicated or not
// return TRUE if it is duplicated, otherwise FALSE
static gboolean _qq_check_packet_set_window(guint16 seq, GaimConnection * gc)
{
	qq_data *qd;
	gchar *byte, mask;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, FALSE);
	qd = (qq_data *) gc->proto_data;
	byte = &(qd->window[seq / 8]);
	mask = (1 << (seq % 8));

	if ((*byte) & mask)
		return TRUE;	// check mask
	(*byte) |= mask;
	return FALSE;		// set mask
}				// _qq_check_packet_set_window

/*****************************************************************************/
// default process, decrypt and dump
static void _qq_process_packet_default(guint8 * buf, gint buf_len, guint16 cmd, guint16 seq, GaimConnection * gc) {

	qq_data *qd;
	guint8 *data;
	gchar *msg_utf8;
	gint len;

	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
	g_return_if_fail(buf != NULL && buf_len != 0);

	qd = (qq_data *) gc->proto_data;
	len = buf_len;
	data = g_newa(guint8, len);
	msg_utf8 = NULL;

	if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) {
		gaim_debug(GAIM_DEBUG_WARNING, "QQ",
			   ">>> [%d] %s, %d bytes -> [default] decrypt and dump\n%s",
			   seq, qq_get_cmd_desc(cmd), buf_len, hex_dump_to_str(data, len));
		try_dump_as_gbk(data, len);
	} else
		gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Fail decrypt packet with default process\n");

}				// _qq_process_packet_default

/*****************************************************************************/
// process the incoming packet from qq_pending
static void _qq_packet_process(guint8 * buf, gint buf_len, GaimConnection * gc)
{
	qq_data *qd;
	gint len, bytes_expected, bytes_read;
	guint16 buf_len_read;	// two bytes in the begining of TCP packet
	guint8 *cursor;
	qq_recv_msg_header header;
	packet_before_login *b4_packet;

	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
	g_return_if_fail(buf != NULL && buf_len > 0);

	qd = (qq_data *) gc->proto_data;
	bytes_expected = qd->use_tcp ? QQ_TCP_HEADER_LENGTH : QQ_UDP_HEADER_LENGTH;

	if (buf_len < bytes_expected) {
		gaim_debug(GAIM_DEBUG_ERROR,
			   "QQ", "Received packet is too short, dump and drop\n%s", hex_dump_to_str(buf, buf_len));
		return;
	}
	// initialize
	cursor = buf;
	bytes_read = 0;

	// QQ TCP packet returns first 2 bytes the length of this packet
	if (qd->use_tcp) {
		bytes_read += read_packet_w(buf, &cursor, buf_len, &buf_len_read);
		if (buf_len_read != buf_len) {	// wrong
			gaim_debug
			    (GAIM_DEBUG_ERROR,
			     "QQ",
			     "TCP read %d bytes, header says %d bytes, use header anyway\n", buf_len, buf_len_read);
			buf_len = buf_len_read;	// we believe header is more accurate
		}		// if buf_len_read
	}			// if use_tcp

	// now goes the normal QQ packet as UDP packet
	bytes_read += read_packet_b(buf, &cursor, buf_len, &header.header_tag);
	bytes_read += read_packet_w(buf, &cursor, buf_len, &header.source_tag);
	bytes_read += read_packet_w(buf, &cursor, buf_len, &header.cmd);
	bytes_read += read_packet_w(buf, &cursor, buf_len, &header.seq);

	if (bytes_read != bytes_expected) {	// read error
		gaim_debug(GAIM_DEBUG_ERROR, "QQ",
			   "Fail reading packet header, expect %d bytes, read %d bytes\n", bytes_expected, bytes_read);
		return;
	}			// if bytes_read

	if ((buf[buf_len - 1] != QQ_PACKET_TAIL) || (header.header_tag != QQ_PACKET_TAG)) {
		gaim_debug(GAIM_DEBUG_ERROR,
			   "QQ", "Unknown QQ proctocol, dump and drop\n%s", hex_dump_to_str(buf, buf_len));
		return;
	}			// if header_tag

	if (QQ_DEBUG)
		gaim_debug(GAIM_DEBUG_INFO, "QQ",
			   "==> [%05d] %s, from (%s)\n",
			   header.seq, qq_get_cmd_desc(header.cmd), qq_get_source_str(header.source_tag));

	if (header.cmd != QQ_CMD_LOGIN && header.cmd != QQ_CMD_REQUEST_LOGIN_TOKEN /* gfhuang */) {
		if (!qd->logged_in) {	// packets before login
			b4_packet = g_new0(packet_before_login, 1);
			// must duplicate, buffer will be freed after exiting this function
			b4_packet->buf = g_memdup(buf, buf_len);
			b4_packet->len = buf_len;
			if (qd->before_login_packets == NULL)
				qd->before_login_packets = g_queue_new();
			g_queue_push_head(qd->before_login_packets, b4_packet);
			return;	// do not process it now
		} else if (!g_queue_is_empty(qd->before_login_packets)) {
			// logged_in, but we have packets before login
			b4_packet = (packet_before_login *)
			    g_queue_pop_head(qd->before_login_packets);
			_qq_packet_process(b4_packet->buf, b4_packet->len, gc);
			// in fact this is a recursive call, 
			// all packets before login will be processed before goes on
			g_free(b4_packet->buf);	// the buf is duplicated, need to be freed
			g_free(b4_packet);
		}		// if logged_in
	}			//if header.cmd != QQ_CMD_LOGIN

	// this is the length of all the encrypted data (also remove tail tag
	len = buf_len - (bytes_read) - 1;

	// whether it is an ack
	switch (header.cmd) {
	case QQ_CMD_RECV_IM:
	case QQ_CMD_RECV_MSG_SYS:
	case QQ_CMD_RECV_MSG_FRIEND_CHANGE_STATUS:
		// server intiated packet, we need to send ack and check duplicaion
		// this must be put after processing b4_packet
		// as these packets will be passed in twice
		if (_qq_check_packet_set_window(header.seq, gc)) {
			gaim_debug(GAIM_DEBUG_WARNING,
				   "QQ", "dup [%05d] %s, discard...\n", header.seq, qq_get_cmd_desc(header.cmd));
			return;
		}
		break;
	default:{		// ack packet, we need to update sendqueue
			// we do not check duplication for server ack
			qq_sendqueue_remove(qd, header.seq);
			if (QQ_DEBUG)
				gaim_debug(GAIM_DEBUG_INFO, "QQ",
					   "ack [%05d] %s, remove from sendqueue\n",
					   header.seq, qq_get_cmd_desc(header.cmd));
		}		// default
	}			// switch header.cmd

	// now process the packet
	switch (header.cmd) {
	case QQ_CMD_KEEP_ALIVE:
		qq_process_keep_alive_reply(cursor, len, gc);
		break;
	case QQ_CMD_UPDATE_INFO:
		qq_process_modify_info_reply(cursor, len, gc);
		break;
	case QQ_CMD_ADD_FRIEND_WO_AUTH:
		qq_process_add_buddy_reply(cursor, len, header.seq, gc);
		break;
	case QQ_CMD_DEL_FRIEND:
		qq_process_remove_buddy_reply(cursor, len, gc);
		break;
	case QQ_CMD_REMOVE_SELF:
		qq_process_remove_self_reply(cursor, len, gc);
		break;
	case QQ_CMD_BUDDY_AUTH:
		qq_process_add_buddy_auth_reply(cursor, len, gc);
		break;
	case QQ_CMD_GET_USER_INFO:
		qq_process_get_info_reply(cursor, len, gc);
		break;
	case QQ_CMD_CHANGE_ONLINE_STATUS:
		qq_process_change_status_reply(cursor, len, gc);
		break;
	case QQ_CMD_SEND_IM:
		qq_process_send_im_reply(cursor, len, gc);
		break;
	case QQ_CMD_RECV_IM:
		qq_process_recv_im(cursor, len, header.seq, gc);
		break;
	case QQ_CMD_LOGIN:
		qq_process_login_reply(cursor, len, gc);
		break;
	case QQ_CMD_GET_FRIENDS_LIST:
		qq_process_get_buddies_list_reply(cursor, len, gc);
		break;
	case QQ_CMD_GET_FRIENDS_ONLINE:
		qq_process_get_buddies_online_reply(cursor, len, gc);
		break;
	case QQ_CMD_GROUP_CMD:
		qq_process_group_cmd_reply(cursor, len, header.seq, gc);
		break;
	case QQ_CMD_GET_ALL_LIST_WITH_GROUP:  //added by gfhuang
		qq_process_get_all_list_with_group_reply(cursor, len, gc);
		break;
	case QQ_CMD_REQUEST_LOGIN_TOKEN:	//added by gfhuang
		qq_process_request_login_token_reply(cursor, len, gc);
		break;
	case QQ_CMD_RECV_MSG_SYS:
		qq_process_msg_sys(cursor, len, header.seq, gc);
		break;
	case QQ_CMD_RECV_MSG_FRIEND_CHANGE_STATUS:
		qq_process_friend_change_status(cursor, len, gc);
		break;
	default:
		_qq_process_packet_default(cursor, len, header.cmd, header.seq, gc);
		break;
	}			// switch header.cmd
}				// _qq_packet_process

/*****************************************************************************/
// clean up the packets before login
void qq_b4_packets_free(qq_data * qd)
{
	packet_before_login *b4_packet;
	g_return_if_fail(qd != NULL);
	// now clean up my own data structures
	if (qd->before_login_packets != NULL) {
		while (NULL != (b4_packet = g_queue_pop_tail(qd->before_login_packets))) {
			g_free(b4_packet->buf);
			g_free(b4_packet);
		}
		g_queue_free(qd->before_login_packets);
	}			// if 
}				// qq_b4_packets_free

/*****************************************************************************/
void qq_input_pending(gpointer data, gint source, GaimInputCondition cond)
{
	GaimConnection *gc;
	qq_data *qd;;
	guint8 *buf;
	gint len;

	gc = (GaimConnection *) data;
	g_return_if_fail(gc != NULL && gc->proto_data != NULL && cond == GAIM_INPUT_READ);

	qd = (qq_data *) gc->proto_data;
	// according to glib manual memory allocated by g_newa could be 
	// automatically freed when the current stack frame is cleaned up
	buf = g_newa(guint8, MAX_PACKET_SIZE);

	// here we have UDP proxy suppport
	len = qq_proxy_read(qd, buf, MAX_PACKET_SIZE);
	if (len <= 0) {
		gaim_connection_error(gc, _("Unable to read from socket"));
		return;
	} else
		_qq_packet_process(buf, len, gc);
}				// qq_input_pending

/*****************************************************************************/
// END OF FILE