view src/protocols/icq/icqtypes.h @ 6101:e4a5085fb870

[gaim-migrate @ 6560] This should fix some icon uploading looping. Sean, the problem was that, when adding the md5 sum to ssi, the code was checking if it existed by looking for an item named "0", but it was actually adding an item named "1." So for accounts with no icon info yet, Gaim would end up getting in a loop and spiraling into oblivion, only far less dramatic. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 12 Jul 2003 19:08:19 +0000
parents 424a40f12a6c
children
line wrap: on
line source

/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: icqtypes.h 2096 2001-07-31 01:00:39Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _ICQTYPES_H_
#define _ICQTYPES_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

typedef unsigned long DWORD;
typedef unsigned short WORD;
typedef unsigned char BYTE;

#ifndef _WIN32
typedef unsigned char BOOL;
#endif

typedef signed long S_DWORD;
typedef signed short S_WORD;
typedef signed char S_BYTE;

#endif /* _ICQTYPES_H_ */