view console/gntplugin.h @ 14977:e601bc7880a6

[gaim-migrate @ 17756] Make it easy to move buddies around. Press 't' in the buddylist to tag/untag buddies/contacts (more than one if necessary). Then select the target contact or group and press 'a' to attach the tagged nodes. This should also fix LSchiere's earlier crash, if the bug I thought I was seeing. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Thu, 16 Nov 2006 00:27:30 +0000
parents 62366c6a10eb
children
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/**
 * @file gntplugin.h GNT Plugins API
 * @ingroup gntui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GNT_PLUGIN_H
#define _GNT_PLUGIN_H

#include <gnt.h>

#include <plugin.h>

#include <string.h>

#include "gntgaim.h"

/**********************************************************************
 * @name GNT Plugins API
 **********************************************************************/
/*@{*/

typedef GntWidget* (*GGPluginFrame) ();

/* Guess where these came from */
#define GAIM_GNT_PLUGIN_TYPE GAIM_GNT_UI

/**
 * Decide whether a plugin is a GNT-plugin.
 */
#define GAIM_IS_GNT_PLUGIN(plugin) \
	((plugin)->info != NULL && (plugin)->info->ui_info != NULL && \
	 !strcmp((plugin)->info->ui_requirement, GAIM_GNT_PLUGIN_TYPE))

/**
 * Get the ui-info from GNT-plugins.
 */
#define GAIM_GNT_PLUGIN_UI_INFO(plugin) \
	(GGPluginFrame)((plugin)->info->ui_info)

/**
 * Show a list of plugins.
 */
void gg_plugins_show_all(void);

/**
 * Save the list of loaded plugins.
 */
void gg_plugins_save_loaded(void);

/*@}*/

#endif