Mercurial > pidgin
view doc/conversation-signals.dox @ 7382:e6e194f9d44c
[gaim-migrate @ 7977]
i don't know if this makes trepia work (i don't really care) but it does let it compile
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
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date | Thu, 30 Oct 2003 16:02:28 +0000 |
parents | 551a8111977a |
children | 72a795d4b143 |
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/** @page conversation-signals Conversation Signals @signals @signal displaying-im-msg @signal displayed-im-msg @signal sending-im-msg @signal sent-im-msg @signal received-im-msg @signal displaying-chat-msg @signal displayed-chat-msg @signal sending-chat-msg @signal sent-chat-msg @signal received-chat-msg @signal conversation-switching @signal conversation-switched @signal conversation-created @signal deleting-conversation @signal buddy-typing @signal buddy-typing-stopped @signal chat-buddy-joining @signal chat-buddy-joined @signal chat-buddy-leaving @signal chat-buddy-left @signal chat-inviting-user @signal chat-invited-user @signal chat-invited @signal chat-joined @signal chat-left @endsignals @signaldef displaying-im-msg @signalproto gboolean (*displaying_im_msg)(GaimAccount *account, GaimConversation *conv, char **message); @endsignalproto @signaldesc Emitted just before a message is displayed in an IM conversation. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account the message is being displayed on. @param conv The conversation the message is being displayed on. @param message A pointer to the message that will be displayed. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-im-msg @signalproto void (*displayed_im_msg)(GaimAccount *account, GaimConversation *conv, const char *message); @endsignalproto @signaldesc Emitted after a message is displayed in an IM conversation. @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @endsignaldef @signaldef sending-im-msg @signalproto void (*sending_im_msg)(GaimAccount *account, const char *receiver, char **message); @endsignalproto @signaldesc Emitted before sending an IM to a user. @a message is a pointer to the message string, so the plugin can replace the message before being sent. @note Make sure to free @a *message before you replace it! @param conv The account the message is being sent on. @param receiver The username of the receiver. @param message A pointer to the outgoing message. This can be modified. @endsignaldef @signaldef sent-im-msg @signalproto void (*sent_im_msg)(GaimAccount *account, const char *receiver, const char *message); @endsignalproto @signaldesc Emitted after sending an IM to a user. @param account The account the message was sent on. @param receiver The username of the receiver. @param message The message that was sent. @endsignaldef @signaldef received-im-msg @signalproto gboolean (*received_im_msg)(GaimAccount *account, char **sender, char **message, int *flags); @endsignalproto @signaldesc Emitted when an IM is received. The callback can replace the name of the sender, the message, or the flags by modifying the pointer to the strings and integer. This can also be used to cancel a message by returning @c TRUE. @note Make sure to free @a *sender and @a *message before you replace them! @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @param account The account the message was received on. @param sender A pointer to the username of the sender. @param message A pointer to the message that was sent. @endsignaldef @signaldef displaying-chat-msg @signalproto gboolean (*displaying_chat_msg)(GaimAccount *account, GaimConversation *conv, char **message); @endsignalproto @signaldesc Emitted just before a message is displayed in a chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account the message is being displayed on. @param conv The conversation the message is being displayed on. @param message A pointer to the message that will be displayed. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-chat-msg @signalproto void (*displayed_chat_msg)(GaimAccount *account, GaimConversation *conv, const char *message); @endsignalproto @signaldesc Emitted after a message is displayed in a chat conversation. @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @endsignaldef @signaldef sending-chat-msg @signalproto void (*sending_chat_msg)(GaimAccount *account, char **message, int id); @endsignalproto @signaldesc Emitted before sending a message to a chat. @a message is a pointer to the message string, so the plugin can replace the message before being sent. @note Make sure to free @a *message before you replace it! @param account The account the message is being sent on. @param message A pointer to the message that will be sent. @param id The ID of the chat. @endsignaldef @signaldef sent-chat-msg @signalproto void (*sent_chat_msg)(GaimAccount *account, const char *message, int id); @endsignalproto @signaldesc Emitted after sending a message to a chat. @param account The account the message was sent on. @param message The message that was sent. @param id The ID of the chat. @endsignaldef @signaldef received-chat-msg @signalproto gboolean (*received_chat_msg)(GaimAccount *account, char **sender, char **message, int id); @endsignalproto @signaldesc Emitted when a chat message is received. The callback can replace the name of the sender or the messageby modifying the pointer to the strings. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *sender and @a *message before you replace them! @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @param account The account the message was received on. @param sender A pointer to the username of the sender. @param message A pointer to the message that was sent. @param id The ID of the chat. @endsignaldef @signaldef conversation-switching @signalproto void (*conversation_switching)(GaimConversation *old_conv, GaimConversation *new_conv); @endsignalproto @signaldesc Emitted when a window is about to switch from one conversation to another. @param old_conv The old active conversation. @param new_conv The soon-to-be active conversation @endsignaldef @signaldef conversation-switched @signalproto void (*conversation_switched)(GaimConversation *old_conv, GaimConversation *new_conv); @endsignalproto @signaldesc Emitted when a window switched from one conversation to another. @param old_conv The old active conversation. @param new_conv The now active conversation. @endsignaldef @signaldef conversation-created @signalproto void (*conversation_created)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a new conversation is created. @param conv The new conversation. @endsignaldef @signaldef deleting-conversation @signalproto void (*deleting_conversation)(GaimConversation *conv); @endsignalproto @signaldesc Emitted just before a conversation is to be destroyed. @param conv The conversation that's about to be destroyed. @endsignaldef @signaldef buddy-typing @signalproto void (*buddy_typing)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a buddy starts typing in a conversation window. @param conv The IM conversation a buddy is typing in. @endsignaldef @signaldef buddy-typing-stopped @signalproto void (*buddy_typing)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a buddy stops typing in a conversation window. @param conv The IM conversation a buddy is typing in. @endsignaldef @signaldef chat-buddy-joining @signalproto void (*chat_buddy_joining)(GaimConversation *conv, const char *name); @endsignalproto @signaldesc Emitted when a buddy is joining a chat, before the list of users in the chat updates to include the new user. @param conv The chat conversation. @param name The name of the user that is joining the conversation. @endsignaldef @signaldef chat-buddy-joined @signalproto void (*chat_buddy_joined)(GaimConversation *conv, const char *name); @endsignalproto @signaldesc Emitted when a buddy joined a chat, after the users list is updated. @param conv The chat conversation. @endsignaldef @signaldef chat-buddy-leaving @signalproto void (*chat_buddy_leaving)(GaimConversation *conv, const char *name, const char *reason); @endsignalproto @signaldesc Emitted when a user is leaving a chat, before the user list is updated. This may include an optional reason why the user is leaving. @param conv The chat conversation. @param name The name of the user that is leaving the chat. @param reason The optional reason why the user is leaving. @endsignaldef @signaldef chat-buddy-left @signalproto void (*chat_buddy_left)(GaimConversation *conv, const char *name, const char *reason); @endsignalproto @signaldesc Emitted when a user leaves a chat, after the user list is updated. This may include an optional reason why the user is leaving. @param conv The chat conversation. @param name The name of the user that left the chat. @param reason The optional reason why the user left the chat. @endsignaldef @signaldef chat-inviting-user @signalproto void (*chat_inviting_user)(GaimConversation *conv, const char *name, char **invite_message); @endsignalproto @signaldesc Emitted when a user is being invited to the chat. The callback can replace the invite message to the invitee by modifying the pointer to the invite message. @note Make sure to free @a *invite_message before you replace it! @param conv The chat conversation. @param name The name of the user being invited. @param invite_message A pointer to the reason why a user is being invited. @endsignaldef @signaldef chat-invited-user @signalproto void (*chat_invited_user)(GaimConversation *conv, const char *name, const char *invite_message); @endsignalproto @signaldesc Emitted when a user invited another user to a chat. @param conv The chat conversation. @param conv The name of the user that was invited. @param invite_message The message to be sent to the user when invited. @endsignaldef @signaldef chat-invited @signalproto void (*chat_invited)(GaimAccount *account, const char *inviter, const char *invite, const char *invite_message); @endsignalproto @signaldesc Emitted when an account was invited to a chat. @param account The account being invited. @param inviter The username of the person inviting the account. @param invitee The username of the account being invited. @param invite_message The optional invite message. @endsignaldef @signaldef chat-joined @signalproto void (*chat_joined)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when an account joins a chat room. @param conv The conversation that joined the chat room. @endsignaldef @signaldef chat-left @signalproto void (*chat_left)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when an account leaves a chat room. @param conv The conversation that left the chat room. @endsignaldef */ // vim: syntax=c tw=75 et