Mercurial > pidgin
view src/blist.c @ 12116:e75ef7aa913e
[gaim-migrate @ 14416]
" This patch implements a replacement for the queuing
system from 1.x. It also obsoletes a previous patch
[#1338873] I submitted to prioritize the unseen states
in gtk conversations.
The attached envelope.png is ripped from the
msgunread.png already included in gaim. It should be
dropped in the pixmaps directory (Makefile.am is
updated accordingly in this patch).
The two separate queuing preferences from 1.x, queuing
messages while away and queuing all new messages (from
docklet), are replaced with a single 3-way preference
for conversations. The new preference is "Hide new IM
conversations". This preference can be set to never,
away and always.
When a gtk conversation is created, it may be placed in
a hidden conversation window instead of being placed
normally. This decision is based upon the preference
and possibly the away state of the account the
conversation is being created for. This *will* effect
conversations the user explicitly requests to be
created, so in these cases the caller must be sure to
present the conversation to the user, using
gaim_gtkconv_present_conversation(). This is done
already in gtkdialogs.c which handles creating
conversations requested by the user from gaim proper
(menus, double-clicking on budy in blist, etc.).
The main advantage to not queuing messages is that the
conversations exist, the message is written to the
conversation (and logged if appropriate) and the unseen
state is set on the conversation. This means no
additional features are needed to track whether there
are queued messages or not, just use the unseen state
on conversations.
Since conversations may not be visible (messages
"queued"), gaim proper needs some notification that
there are messages waiting. I opted for a menutray icon
that shows up when an im conversation has an unseen
message. Clicking this icon will focus (and show if
hidden) the first conversation with an unseen message.
This is essentially the same behavior of the docklet in
cvs right now, except that the icon is only visible
when there is a conversation with an unread message.
The api that is added is flexible enough to allow
either the docklet or the new blist menutray icon to be
visible for conversations of any/all types and for
unseen messages >= any state. Currently they are set to
only IM conversations and only unseen states >= TEXT
(system messages and no log messages will not trigger
blinking the docklet or showing the blist tray icon),
but these could be made preferences relatively easily
in the future. Other plugins could probably benefit as
well: gaim_gtk_conversations_get_first_unseen().
There is probably some limit to comment size, so I'll
stop rambling now. If anyone has more
questions/comments, catch me in #gaim, here or on
gaim-devel."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 18:17:01 +0000 |
parents | 875f59f9c0bb |
children | 1504d878be54 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "conversation.h" #include "dbus-maybe.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "privacy.h" #include "prpl.h" #include "server.h" #include "signals.h" #include "util.h" #include "value.h" #include "xmlnode.h" #define PATHSIZE 1024 static GaimBlistUiOps *blist_ui_ops = NULL; static GaimBuddyList *gaimbuddylist = NULL; static guint save_timer = 0; static gboolean blist_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) { GaimBlistNode *n = node; if (!n) return NULL; while (n->next) n = n->next; return n; } static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) { if (!node) return NULL; return gaim_blist_get_last_sibling(node->child); } struct _gaim_hbuddy { char *name; GaimAccount *account; GaimBlistNode *group; }; static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb) { return g_str_hash(hb->name); } static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) { return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); } static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) { g_free(hb->name); g_free(hb); } /********************************************************************* * Writing to disk * *********************************************************************/ static void value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data) { const char *name; GaimValue *value; xmlnode *node, *child; char buf[20]; name = (const char *)key; value = (GaimValue *)hvalue; node = (xmlnode *)user_data; g_return_if_fail(value != NULL); child = xmlnode_new_child(node, "setting"); xmlnode_set_attrib(child, "name", name); if (gaim_value_get_type(value) == GAIM_TYPE_INT) { xmlnode_set_attrib(child, "type", "int"); snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value)); xmlnode_insert_data(child, buf, -1); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { xmlnode_set_attrib(child, "type", "string"); xmlnode_insert_data(child, gaim_value_get_string(value), -1); } else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) { xmlnode_set_attrib(child, "type", "bool"); snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value)); xmlnode_insert_data(child, buf, -1); } } static void chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name; const char *data; xmlnode *node, *child; name = (const char *)key; data = (const char *)value; node = (xmlnode *)user_data; g_return_if_fail(data != NULL); child = xmlnode_new_child(node, "component"); xmlnode_set_attrib(child, "name", name); xmlnode_insert_data(child, data, -1); } static xmlnode * buddy_to_xmlnode(GaimBlistNode *bnode) { xmlnode *node, *child; GaimBuddy *buddy; buddy = (GaimBuddy *)bnode; node = xmlnode_new("buddy"); xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account)); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account)); child = xmlnode_new_child(node, "name"); xmlnode_insert_data(child, buddy->name, -1); if (buddy->alias != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, buddy->alias, -1); } /* Write buddy settings */ g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node); return node; } static xmlnode * contact_to_xmlnode(GaimBlistNode *cnode) { xmlnode *node, *child; GaimContact *contact; GaimBlistNode *bnode; contact = (GaimContact *)cnode; node = xmlnode_new("contact"); if (contact->alias != NULL) { xmlnode_set_attrib(node, "alias", contact->alias); } /* Write buddies */ for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode)) continue; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { child = buddy_to_xmlnode(bnode); xmlnode_insert_child(node, child); } } /* Write contact settings */ g_hash_table_foreach(cnode->settings, value_to_xmlnode, node); return node; } static xmlnode * chat_to_xmlnode(GaimBlistNode *cnode) { xmlnode *node, *child; GaimChat *chat; chat = (GaimChat *)cnode; node = xmlnode_new("chat"); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account)); xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account)); if (chat->alias != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, chat->alias, -1); } /* Write chat components */ g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node); /* Write chat settings */ g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node); return node; } static xmlnode * group_to_xmlnode(GaimBlistNode *gnode) { xmlnode *node, *child; GaimGroup *group; GaimBlistNode *cnode; group = (GaimGroup *)gnode; node = xmlnode_new("group"); xmlnode_set_attrib(node, "name", group->name); /* Write settings */ g_hash_table_foreach(group->node.settings, value_to_xmlnode, node); /* Write contacts and chats */ for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode)) continue; if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { child = contact_to_xmlnode(cnode); xmlnode_insert_child(node, child); } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { child = chat_to_xmlnode(cnode); xmlnode_insert_child(node, child); } } return node; } static xmlnode * accountprivacy_to_xmlnode(GaimAccount *account) { xmlnode *node, *child; GSList *cur; char buf[10]; node = xmlnode_new("account"); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account)); xmlnode_set_attrib(node, "name", gaim_account_get_username(account)); snprintf(buf, sizeof(buf), "%d", account->perm_deny); xmlnode_set_attrib(node, "mode", buf); for (cur = account->permit; cur; cur = cur->next) { child = xmlnode_new_child(node, "permit"); xmlnode_insert_data(child, cur->data, -1); } for (cur = account->deny; cur; cur = cur->next) { child = xmlnode_new_child(node, "block"); xmlnode_insert_data(child, cur->data, -1); } return node; } static xmlnode * blist_to_xmlnode() { xmlnode *node, *child, *grandchild; GaimBlistNode *gnode; GList *cur; node = xmlnode_new("gaim"); xmlnode_set_attrib(node, "version", "1.0"); /* Write groups */ child = xmlnode_new_child(node, "blist"); for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode)) continue; if (GAIM_BLIST_NODE_IS_GROUP(gnode)) { grandchild = group_to_xmlnode(gnode); xmlnode_insert_child(child, grandchild); } } /* Write privacy settings */ child = xmlnode_new_child(node, "privacy"); for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) { grandchild = accountprivacy_to_xmlnode(cur->data); xmlnode_insert_child(child, grandchild); } return node; } void gaim_blist_sync() { xmlnode *node; char *data; if (!blist_loaded) { gaim_debug_error("blist", "Attempted to save buddy list before it " "was read!\n"); return; } node = blist_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("blist.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { gaim_blist_sync(); save_timer = 0; return FALSE; } void gaim_blist_schedule_save() { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void parse_setting(GaimBlistNode *node, xmlnode *setting) { const char *name = xmlnode_get_attrib(setting, "name"); const char *type = xmlnode_get_attrib(setting, "type"); char *value = xmlnode_get_data(setting); if (!value) return; if (!type || !strcmp(type, "string")) gaim_blist_node_set_string(node, name, value); else if (!strcmp(type, "bool")) gaim_blist_node_set_bool(node, name, atoi(value)); else if (!strcmp(type, "int")) gaim_blist_node_set_int(node, name, atoi(value)); g_free(value); } static void parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) { GaimAccount *account; GaimBuddy *buddy; char *name = NULL, *alias = NULL; const char *acct_name, *proto, *protocol; xmlnode *x; acct_name = xmlnode_get_attrib(bnode, "account"); protocol = xmlnode_get_attrib(bnode, "protocol"); proto = xmlnode_get_attrib(bnode, "proto"); if (!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) return; if ((x = xmlnode_get_child(bnode, "name"))) name = xmlnode_get_data(x); if (!name) return; if ((x = xmlnode_get_child(bnode, "alias"))) alias = xmlnode_get_data(x); buddy = gaim_buddy_new(account, name, alias); gaim_blist_add_buddy(buddy, contact, group, gaim_blist_get_last_child((GaimBlistNode*)contact)); for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)buddy, x); } g_free(name); if (alias) g_free(alias); } static void parse_contact(GaimGroup *group, xmlnode *cnode) { GaimContact *contact = gaim_contact_new(); xmlnode *x; const char *alias; gaim_blist_add_contact(contact, group, gaim_blist_get_last_child((GaimBlistNode*)group)); if ((alias = xmlnode_get_attrib(cnode, "alias"))) { gaim_contact_set_alias(contact, alias); } for (x = cnode->child; x; x = x->next) { if (x->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(x->name, "buddy")) parse_buddy(group, contact, x); else if (!strcmp(x->name, "setting")) parse_setting((GaimBlistNode*)contact, x); } /* if the contact is empty, don't keep it around. it causes problems */ if (!((GaimBlistNode*)contact)->child) gaim_blist_remove_contact(contact); } static void parse_chat(GaimGroup *group, xmlnode *cnode) { GaimChat *chat; GaimAccount *account; const char *acct_name, *proto, *protocol; xmlnode *x; char *alias = NULL; GHashTable *components; acct_name = xmlnode_get_attrib(cnode, "account"); protocol = xmlnode_get_attrib(cnode, "protocol"); proto = xmlnode_get_attrib(cnode, "proto"); if (!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) return; if ((x = xmlnode_get_child(cnode, "alias"))) alias = xmlnode_get_data(x); components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { const char *name; char *value; name = xmlnode_get_attrib(x, "name"); value = xmlnode_get_data(x); g_hash_table_replace(components, g_strdup(name), value); } chat = gaim_chat_new(account, alias, components); gaim_blist_add_chat(chat, group, gaim_blist_get_last_child((GaimBlistNode*)group)); for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)chat, x); } if (alias) g_free(alias); } static void parse_group(xmlnode *groupnode) { const char *name = xmlnode_get_attrib(groupnode, "name"); GaimGroup *group; xmlnode *cnode; if (!name) name = _("Buddies"); group = gaim_group_new(name); gaim_blist_add_group(group, gaim_blist_get_last_sibling(gaimbuddylist->root)); for (cnode = groupnode->child; cnode; cnode = cnode->next) { if (cnode->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(cnode->name, "setting")) parse_setting((GaimBlistNode*)group, cnode); else if (!strcmp(cnode->name, "contact") || !strcmp(cnode->name, "person")) parse_contact(group, cnode); else if (!strcmp(cnode->name, "chat")) parse_chat(group, cnode); } } /* TODO: Make static and rename to load_blist */ void gaim_blist_load() { xmlnode *gaim, *blist, *privacy; blist_loaded = TRUE; gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list")); if (gaim == NULL) return; blist = xmlnode_get_child(gaim, "blist"); if (blist) { xmlnode *groupnode; for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL; groupnode = xmlnode_get_next_twin(groupnode)) { parse_group(groupnode); } } privacy = xmlnode_get_child(gaim, "privacy"); if (privacy) { xmlnode *anode; for (anode = privacy->child; anode; anode = anode->next) { xmlnode *x; GaimAccount *account; int imode; const char *acct_name, *proto, *mode, *protocol; acct_name = xmlnode_get_attrib(anode, "name"); protocol = xmlnode_get_attrib(anode, "protocol"); proto = xmlnode_get_attrib(anode, "proto"); mode = xmlnode_get_attrib(anode, "mode"); if (!acct_name || (!proto && !protocol) || !mode) continue; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) continue; imode = atoi(mode); account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL); for (x = anode->child; x; x = x->next) { char *name; if (x->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(x->name, "permit")) { name = xmlnode_get_data(x); gaim_privacy_permit_add(account, name, TRUE); g_free(name); } else if (!strcmp(x->name, "block")) { name = xmlnode_get_data(x); gaim_privacy_deny_add(account, name, TRUE); g_free(name); } } } } xmlnode_free(gaim); } /********************************************************************* * Stuff * *********************************************************************/ static void gaim_contact_compute_priority_buddy(GaimContact *contact) { GaimBlistNode *bnode; GaimBuddy *new_priority = NULL; g_return_if_fail(contact != NULL); contact->priority = NULL; for (bnode = ((GaimBlistNode*)contact)->child; bnode != NULL; bnode = bnode->next) { GaimBuddy *buddy; if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy*)bnode; if (!gaim_account_is_connected(buddy->account)) continue; if (new_priority == NULL) new_priority = buddy; else { int cmp; cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority), gaim_buddy_get_presence(buddy)); if (cmp > 0 || (cmp == 0 && gaim_prefs_get_bool("/core/contact/last_match"))) { new_priority = buddy; } } } contact->priority = new_priority; contact->priority_valid = TRUE; } /***************************************************************************** * Public API functions * *****************************************************************************/ GaimBuddyList *gaim_blist_new() { GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList); gbl->ui_ops = gaim_blist_get_ui_ops(); gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, (GEqualFunc)_gaim_blist_hbuddy_equal, (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL) gbl->ui_ops->new_list(gbl); return gbl; } void gaim_set_blist(GaimBuddyList *list) { gaimbuddylist = list; } GaimBuddyList * gaim_get_blist() { return gaimbuddylist; } void gaim_blist_show() { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops && ops->show) ops->show(gaimbuddylist); } void gaim_blist_destroy() { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); if (ops && ops->destroy) ops->destroy(gaimbuddylist); } void gaim_blist_set_visible(gboolean show) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops && ops->set_visible) ops->set_visible(gaimbuddylist, show); } static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep) { if (node == NULL) return NULL; if (godeep && node->child) return node->child; if (node->next) return node->next; return get_next_node(node->parent, FALSE); } GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline) { GaimBlistNode *ret = node; do { ret = get_next_node(ret, TRUE); } while (ret && !offline && GAIM_BLIST_NODE_IS_BUDDY(ret) && !gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret))); return ret; } void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimPresence *presence; GaimStatus *status; GaimConversation *conv; g_return_if_fail(buddy != NULL); presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); gaim_debug_info("blist", "Updating buddy status for %s (%s)\n", buddy->name, gaim_account_get_protocol_name(buddy->account)); if (gaim_status_is_online(status) && !gaim_status_is_online(old_status)) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; } else if (!gaim_status_is_online(status) && gaim_status_is_online(old_status)) { gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; } else { gaim_signal_emit(gaim_blist_get_handle(), "buddy-status-changed", buddy, old_status, status); } /* * This function used to only call the following two functions if one of * the above signals had been triggered, but that's not good, because * if someone's away message changes and they don't go from away to back * to away then no signal is triggered. * * It's a safe assumption that SOMETHING called this function. PROBABLY * because something, somewhere changed. Calling the stuff below * certainly won't hurt anything. Unless you're on a K6-2 300. */ gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); if ((conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account))) gaim_conversation_update(conv, GAIM_CONV_UPDATE_AWAY); } void gaim_blist_update_buddy_icon(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_return_if_fail(buddy != NULL); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); } /* * TODO: Maybe remove the call to this from server.c and call it * from oscar.c and toc.c instead? */ void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; struct _gaim_hbuddy *hb; g_return_if_fail(buddy != NULL); hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode *)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); hb->name = g_strdup(gaim_normalize(buddy->account, name)); g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); g_free(buddy->name); buddy->name = g_strdup(name); gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); } void gaim_blist_alias_chat(GaimChat *chat, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; char *old_alias = chat->alias; g_return_if_fail(chat != NULL); if ((alias != NULL) && (*alias != '\0')) chat->alias = g_strdup(alias); else chat->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)chat); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", chat, old_alias); g_free(old_alias); } void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; char *old_alias = buddy->alias; g_return_if_fail(buddy != NULL); if ((alias != NULL) && (*alias != '\0')) buddy->alias = g_strdup(alias); else buddy->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", buddy, old_alias); g_free(old_alias); } void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; char *old_alias = buddy->server_alias; g_return_if_fail(buddy != NULL); if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL)) buddy->server_alias = g_strdup(alias); else buddy->server_alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", buddy, old_alias); g_free(old_alias); } /* * TODO: If merging, prompt the user if they want to merge. */ void gaim_blist_rename_group(GaimGroup *source, const char *new_name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *dest; gchar *old_name; GList *moved_buddies = NULL; GSList *accts; g_return_if_fail(source != NULL); g_return_if_fail(new_name != NULL); if (*new_name == '\0' || !strcmp(new_name, source->name)) return; dest = gaim_find_group(new_name); if (dest != NULL) { /* We're merging two groups */ GaimBlistNode *prev, *child, *next; prev = gaim_blist_get_last_child((GaimBlistNode*)dest); child = ((GaimBlistNode*)source)->child; /* * TODO: This seems like a dumb way to do this... why not just * append all children from the old group to the end of the new * one? PRPLs might be expecting to receive an add_buddy() for * each moved buddy... */ while (child) { next = child->next; if (GAIM_BLIST_NODE_IS_CONTACT(child)) { GaimBlistNode *bnode; gaim_blist_add_contact((GaimContact *)child, dest, prev); for (bnode = child->child; bnode != NULL; bnode = bnode->next) { gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child, NULL, bnode->prev); moved_buddies = g_list_append(moved_buddies, bnode); } prev = child; } else if (GAIM_BLIST_NODE_IS_CHAT(child)) { gaim_blist_add_chat((GaimChat *)child, dest, prev); prev = child; } else { gaim_debug(GAIM_DEBUG_ERROR, "blist", "Unknown child type in group %s\n", source->name); } child = next; } /* Make a copy of the old group name and then delete the old group */ old_name = g_strdup(source->name); gaim_blist_remove_group(source); } else { /* A simple rename */ GaimBlistNode *cnode, *bnode; /* Build a GList of all buddies in this group */ for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) moved_buddies = g_list_append(moved_buddies, bnode); } old_name = source->name; source->name = g_strdup(new_name); } /* Save our changes */ gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)source); /* Notify all PRPLs */ if(old_name && source && strcmp(source->name, old_name)) { for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) { GaimAccount *account = accts->data; GaimPluginProtocolInfo *prpl_info = NULL; GList *l = NULL, *buddies = NULL; if(account->gc && account->gc->prpl) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); if(!prpl_info) continue; for(l = moved_buddies; l; l = l->next) { GaimBuddy *buddy = (GaimBuddy *)l->data; if(buddy && buddy->account == account) buddies = g_list_append(buddies, (GaimBlistNode *)buddy); } if(prpl_info->rename_group) { prpl_info->rename_group(account->gc, old_name, source, buddies); } else { GList *cur, *groups = NULL; /* Make a list of what the groups each buddy is in */ for(cur = buddies; cur; cur = cur->next) { GaimBlistNode *node = (GaimBlistNode *)cur->data; groups = g_list_append(groups, node->parent->parent); } gaim_account_remove_buddies(account, buddies, groups); g_list_free(groups); gaim_account_add_buddies(account, buddies); } g_list_free(buddies); } } g_list_free(moved_buddies); g_free(old_name); } static void gaim_blist_node_initialize_settings(GaimBlistNode *node); GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimChat *chat; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(components != NULL, FALSE); chat = g_new0(GaimChat, 1); chat->account = account; if ((alias != NULL) && (*alias != '\0')) chat->alias = g_strdup(alias); chat->components = components; gaim_blist_node_initialize_settings((GaimBlistNode *)chat); ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE; if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)chat); GAIM_DBUS_REGISTER_POINTER(chat, GaimChat); return chat; } GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(screenname != NULL, FALSE); buddy = g_new0(GaimBuddy, 1); buddy->account = account; buddy->name = g_strdup(screenname); buddy->alias = g_strdup(alias); buddy->presence = gaim_presence_new_for_buddy(buddy); ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE; gaim_presence_set_status_active(buddy->presence, "offline", TRUE); gaim_blist_node_initialize_settings((GaimBlistNode *)buddy); if (ops && ops->new_node) ops->new_node((GaimBlistNode *)buddy); GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy); return buddy; } void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) { g_return_if_fail(buddy != NULL); if (buddy->icon == icon) /* Don't need to do anything */ return; if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL); if (buddy->icon) gaim_buddy_icon_cache(icon, buddy); else gaim_buddy_icon_uncache(buddy); gaim_blist_schedule_save(); gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy); gaim_blist_update_buddy_icon(buddy); } GaimAccount * gaim_buddy_get_account(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->account; } const char * gaim_buddy_get_name(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->name; } GaimBuddyIcon * gaim_buddy_get_icon(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->icon; } void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *cnode = (GaimBlistNode*)chat; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_return_if_fail(chat != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat)); if (node == NULL) { if (group == NULL) { group = gaim_group_new(_("Chats")); gaim_blist_add_group(group, gaim_blist_get_last_sibling(gaimbuddylist->root)); } } else { group = (GaimGroup*)node->parent; } /* if we're moving to overtop of ourselves, do nothing */ if (cnode == node) return; if (cnode->parent) { /* This chat was already in the list and is * being moved. */ ((GaimGroup *)cnode->parent)->totalsize--; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)cnode->parent)->online--; ((GaimGroup *)cnode->parent)->currentsize--; } if (cnode->next) cnode->next->prev = cnode->prev; if (cnode->prev) cnode->prev->next = cnode->next; if (cnode->parent->child == cnode) cnode->parent->child = cnode->next; ops->remove(gaimbuddylist, cnode); /* ops->remove() cleaned up the cnode's ui_data, so we need to * reinitialize it */ ops->new_node(cnode); gaim_blist_schedule_save(); } if (node != NULL) { if (node->next) node->next->prev = cnode; cnode->next = node->next; cnode->prev = node; cnode->parent = node->parent; node->next = cnode; ((GaimGroup *)node->parent)->totalsize++; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)node->parent)->online++; ((GaimGroup *)node->parent)->currentsize++; } } else { if (((GaimBlistNode *)group)->child) ((GaimBlistNode *)group)->child->prev = cnode; cnode->next = ((GaimBlistNode *)group)->child; cnode->prev = NULL; ((GaimBlistNode *)group)->child = cnode; cnode->parent = (GaimBlistNode *)group; group->totalsize++; if (gaim_account_is_connected(chat->account)) { group->online++; group->currentsize++; } } gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)cnode); } void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *cnode, *bnode; GaimGroup *g; GaimContact *c; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; struct _gaim_hbuddy *hb; g_return_if_fail(buddy != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); bnode = (GaimBlistNode *)buddy; /* if we're moving to overtop of ourselves, do nothing */ if (bnode == node || (!node && bnode->parent && contact && bnode->parent == (GaimBlistNode*)contact && bnode == bnode->parent->child)) return; if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { c = (GaimContact*)node->parent; g = (GaimGroup*)node->parent->parent; } else if (contact) { c = contact; g = (GaimGroup *)((GaimBlistNode *)c)->parent; } else { if (group) { g = group; } else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } c = gaim_contact_new(); gaim_blist_add_contact(c, g, gaim_blist_get_last_child((GaimBlistNode*)g)); } cnode = (GaimBlistNode *)c; if (bnode->parent) { if (GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online--; if (((GaimContact*)bnode->parent)->online == 0) ((GaimGroup*)bnode->parent->parent)->online--; } if (gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize--; if (((GaimContact*)bnode->parent)->currentsize == 0) ((GaimGroup*)bnode->parent->parent)->currentsize--; } ((GaimContact*)bnode->parent)->totalsize--; /* the group totalsize will be taken care of by remove_contact below */ if (bnode->parent->parent != (GaimBlistNode*)g) serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); if (bnode->next) bnode->next->prev = bnode->prev; if (bnode->prev) bnode->prev->next = bnode->next; if (bnode->parent->child == bnode) bnode->parent->child = bnode->next; ops->remove(gaimbuddylist, bnode); gaim_blist_schedule_save(); if (bnode->parent->parent != (GaimBlistNode*)g) { hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = bnode->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); g_free(hb); } if (!bnode->parent->child) { gaim_blist_remove_contact((GaimContact*)bnode->parent); } else { gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent); ops->update(gaimbuddylist, bnode->parent); } } if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { if (node->next) node->next->prev = bnode; bnode->next = node->next; bnode->prev = node; bnode->parent = node->parent; node->next = bnode; } else { if (cnode->child) cnode->child->prev = bnode; bnode->prev = NULL; bnode->next = cnode->child; cnode->child = bnode; bnode->parent = cnode; } if (GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online++; if (((GaimContact*)bnode->parent)->online == 1) ((GaimGroup*)bnode->parent->parent)->online++; } if (gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize++; if (((GaimContact*)bnode->parent)->currentsize == 1) ((GaimGroup*)bnode->parent->parent)->currentsize++; } ((GaimContact*)bnode->parent)->totalsize++; hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); /* Signal that the buddy has been added */ gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy); } GaimContact *gaim_contact_new() { GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); GaimContact *contact = g_new0(GaimContact, 1); contact->totalsize = 0; contact->currentsize = 0; contact->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode *)contact); ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE; if (ops && ops->new_node) ops->new_node((GaimBlistNode *)contact); GAIM_DBUS_REGISTER_POINTER(contact, GaimContact); return contact; } void gaim_contact_set_alias(GaimContact *contact, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; char *old_alias = contact->alias; g_return_if_fail(contact != NULL); if ((alias != NULL) && (*alias != '\0')) contact->alias = g_strdup(alias); else contact->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)contact); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", contact, old_alias); g_free(old_alias); } const char *gaim_contact_get_alias(GaimContact* contact) { g_return_val_if_fail(contact != NULL, NULL); if (contact->alias) return contact->alias; return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact)); } gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account) { GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c; g_return_val_if_fail(c != NULL, FALSE); g_return_val_if_fail(account != NULL, FALSE); for (bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *buddy; if (! GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account == account) return TRUE; } return FALSE; } void gaim_contact_invalidate_priority_buddy(GaimContact *contact) { g_return_if_fail(contact != NULL); contact->priority_valid = FALSE; } GaimGroup *gaim_group_new(const char *name) { GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); GaimGroup *group = gaim_find_group(name); if (group != NULL) return group; group = g_new0(GaimGroup, 1); group->name = g_strdup(name); group->totalsize = 0; group->currentsize = 0; group->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode *)group); ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE; if (ops && ops->new_node) ops->new_node((GaimBlistNode *)group); GAIM_DBUS_REGISTER_POINTER(group, GaimGroup); return group; } void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *g; GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(contact != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); if ((GaimBlistNode*)contact == node) return; if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) g = (GaimGroup*)node->parent; else if (group) g = group; else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } gnode = (GaimBlistNode*)g; cnode = (GaimBlistNode*)contact; if (cnode->parent) { if (cnode->parent->child == cnode) cnode->parent->child = cnode->next; if (cnode->prev) cnode->prev->next = cnode->next; if (cnode->next) cnode->next->prev = cnode->prev; if (cnode->parent != gnode) { bnode = cnode->child; while (bnode) { GaimBlistNode *next_bnode = bnode->next; GaimBuddy *b = (GaimBuddy*)bnode; struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(b->account, b->name)); hb->account = b->account; hb->group = cnode->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); if (!gaim_find_buddy_in_group(b->account, b->name, g)) { hb->group = gnode; g_hash_table_replace(gaimbuddylist->buddies, hb, b); if (b->account->gc) serv_move_buddy(b, (GaimGroup *)cnode->parent, g); } else { gboolean empty_contact = FALSE; /* this buddy already exists in the group, so we're * gonna delete it instead */ g_free(hb->name); g_free(hb); if (b->account->gc) gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent); if (!cnode->child->next) empty_contact = TRUE; gaim_blist_remove_buddy(b); /** in gaim_blist_remove_buddy(), if the last buddy in a * contact is removed, the contact is cleaned up and * g_free'd, so we mustn't try to reference bnode->next */ if (empty_contact) return; } bnode = next_bnode; } } if (contact->online > 0) ((GaimGroup*)cnode->parent)->online--; if (contact->currentsize > 0) ((GaimGroup*)cnode->parent)->currentsize--; ((GaimGroup*)cnode->parent)->totalsize--; ops->remove(gaimbuddylist, cnode); gaim_blist_schedule_save(); } if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) { if (node->next) node->next->prev = cnode; cnode->next = node->next; cnode->prev = node; cnode->parent = node->parent; node->next = cnode; } else { if (gnode->child) gnode->child->prev = cnode; cnode->prev = NULL; cnode->next = gnode->child; gnode->child = cnode; cnode->parent = gnode; } if (contact->online > 0) g->online++; if (contact->currentsize > 0) g->currentsize++; g->totalsize++; gaim_blist_schedule_save(); if (ops && cnode->child) ops->update(gaimbuddylist, cnode); for (bnode = cnode->child; bnode; bnode = bnode->next) ops->update(gaimbuddylist, bnode); } void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) { GaimBlistNode *sourcenode = (GaimBlistNode*)source; GaimBlistNode *targetnode; GaimBlistNode *prev, *cur, *next; GaimContact *target; g_return_if_fail(source != NULL); g_return_if_fail(node != NULL); if (GAIM_BLIST_NODE_IS_CONTACT(node)) { target = (GaimContact *)node; prev = gaim_blist_get_last_child(node); } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { target = (GaimContact *)node->parent; prev = node; } else { return; } if (source == target || !target) return; targetnode = (GaimBlistNode *)target; next = sourcenode->child; while (next) { cur = next; next = cur->next; if (GAIM_BLIST_NODE_IS_BUDDY(cur)) { gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev); prev = cur; } } } void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops; GaimBlistNode *gnode = (GaimBlistNode*)group; g_return_if_fail(group != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group)); ops = gaimbuddylist->ui_ops; if (!gaimbuddylist->root) { gaimbuddylist->root = gnode; return; } /* if we're moving to overtop of ourselves, do nothing */ if (gnode == node) return; if (gaim_find_group(group->name)) { /* This is just being moved */ ops->remove(gaimbuddylist, (GaimBlistNode *)group); if (gnode == gaimbuddylist->root) gaimbuddylist->root = gnode->next; if (gnode->prev) gnode->prev->next = gnode->next; if (gnode->next) gnode->next->prev = gnode->prev; } if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { gnode->next = node->next; gnode->prev = node; if (node->next) node->next->prev = gnode; node->next = gnode; } else { if (gaimbuddylist->root) gaimbuddylist->root->prev = gnode; gnode->next = gaimbuddylist->root; gnode->prev = NULL; gaimbuddylist->root = gnode; } gaim_blist_schedule_save(); if (ops && ops->update) { ops->update(gaimbuddylist, gnode); for (node = gnode->child; node; node = node->next) ops->update(gaimbuddylist, node); } } void gaim_blist_remove_contact(GaimContact *contact) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *gnode; g_return_if_fail(contact != NULL); node = (GaimBlistNode *)contact; gnode = node->parent; if (node->child) { /* * If this contact has children then remove them. When the last * buddy is removed from the contact, the contact is automatically * deleted. */ while (node->child->next) { gaim_blist_remove_buddy((GaimBuddy*)node->child); } /* * Remove the last buddy and trigger the deletion of the contact. * It would probably be cleaner if contact-deletion was done after * a timeout? Or if it had to be done manually, like below? */ gaim_blist_remove_buddy((GaimBuddy*)node->child); } else { /* Remove the node from its parent */ if (gnode->child == node) gnode->child = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Delete the node */ g_hash_table_destroy(contact->node.settings); GAIM_DBUS_UNREGISTER_POINTER(contact); g_free(contact); } } void gaim_blist_remove_buddy(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *cnode, *gnode; GaimContact *contact; GaimGroup *group; struct _gaim_hbuddy hb; g_return_if_fail(buddy != NULL); node = (GaimBlistNode *)buddy; cnode = node->parent; gnode = cnode->parent; contact = (GaimContact *)cnode; group = (GaimGroup *)gnode; /* Delete any buddy icon. */ gaim_buddy_icon_uncache(buddy); /* Remove the node from its parent */ if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; if (cnode->child == node) cnode->child = node->next; /* Adjust size counts */ if (GAIM_BUDDY_IS_ONLINE(buddy)) { contact->online--; if (contact->online == 0) group->online--; } if (gaim_account_is_connected(buddy->account)) { contact->currentsize--; if (contact->currentsize == 0) group->currentsize--; } contact->totalsize--; gaim_blist_schedule_save(); /* Re-sort the contact */ if (contact->priority == buddy) { gaim_contact_invalidate_priority_buddy(contact); if (ops && ops->update) ops->update(gaimbuddylist, cnode); } /* Remove this buddy from the buddies hash table */ hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb.account = buddy->account; hb.group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, &hb); g_free(hb.name); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Signal that the buddy has been removed before freeing the memory for it */ gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy); /* Delete the node */ if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); g_hash_table_destroy(buddy->node.settings); gaim_presence_remove_buddy(buddy->presence, buddy); gaim_presence_destroy(buddy->presence); g_free(buddy->name); g_free(buddy->alias); g_free(buddy->server_alias); GAIM_DBUS_UNREGISTER_POINTER(buddy); g_free(buddy); /* If the contact is empty then remove it */ if (!cnode->child) gaim_blist_remove_contact(contact); } void gaim_blist_remove_chat(GaimChat *chat) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *gnode; GaimGroup *group; g_return_if_fail(chat != NULL); node = (GaimBlistNode *)chat; gnode = node->parent; group = (GaimGroup *)gnode; /* Remove the node from its parent */ if (gnode->child == node) gnode->child = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; /* Adjust size counts */ if (gaim_account_is_connected(chat->account)) { group->online--; group->currentsize--; } group->totalsize--; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Delete the node */ g_hash_table_destroy(chat->components); g_hash_table_destroy(chat->node.settings); g_free(chat->alias); GAIM_DBUS_UNREGISTER_POINTER(chat); g_free(chat); } void gaim_blist_remove_group(GaimGroup *group) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node; GList *l; g_return_if_fail(group != NULL); node = (GaimBlistNode *)group; /* Make sure the group is empty */ if (node->child) { char *buf; int count = 0; GaimBlistNode *child; for (child = node->child; child != NULL; child = child->next) count++; buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " "because its account was not logged in." " This buddy and the group were not " "removed.\n", "%d buddies from group %s were not " "removed because their accounts were " "not logged in. These buddies and " "the group were not removed.\n", count), count, group->name); gaim_notify_error(NULL, NULL, _("Group not removed"), buf); g_free(buf); return; } /* Remove the node from its parent */ if (gaimbuddylist->root == node) gaimbuddylist->root = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Remove the group from all accounts that are online */ for (l = gaim_connections_get_all(); l != NULL; l = l->next) { GaimConnection *gc = (GaimConnection *)l->data; if (gaim_connection_get_state(gc) == GAIM_CONNECTED) gaim_account_remove_group(gaim_connection_get_account(gc), group); } /* Delete the node */ g_hash_table_destroy(group->node.settings); g_free(group->name); GAIM_DBUS_UNREGISTER_POINTER(group); g_free(group); } GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) { g_return_val_if_fail(contact != NULL, NULL); if (!contact->priority_valid) gaim_contact_compute_priority_buddy(contact); return contact->priority; } const char *gaim_buddy_get_alias_only(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); if ((buddy->alias != NULL) && (*buddy->alias != '\0')) { return buddy->alias; } else if ((buddy->server_alias != NULL) && (*buddy->server_alias != '\0')) { return buddy->server_alias; } return NULL; } const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy) { GaimContact *c; g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The contact alias */ c = gaim_buddy_get_contact(buddy); if ((c != NULL) && (c->alias != NULL)) return c->alias; /* The server alias */ if ((buddy->server_alias) && (*buddy->server_alias)) return buddy->server_alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_buddy_get_alias(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The server alias */ if ((buddy->server_alias) && (*buddy->server_alias)) return buddy->server_alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_buddy_get_local_alias(GaimBuddy *buddy) { GaimContact *c; g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The contact alias */ c = gaim_buddy_get_contact(buddy); if ((c != NULL) && (c->alias != NULL)) return c->alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_chat_get_name(GaimChat *chat) { struct proto_chat_entry *pce; GList *parts, *tmp; char *ret; g_return_val_if_fail(chat != NULL, NULL); if ((chat->alias != NULL) && (*chat->alias != '\0')) return chat->alias; parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); pce = parts->data; ret = g_hash_table_lookup(chat->components, pce->identifier); for (tmp = parts; tmp; tmp = tmp->next) g_free(tmp->data); g_list_free(parts); return ret; } GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) { GaimBuddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *group; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.account = account; hb.name = g_strdup(gaim_normalize(account, name)); for (group = gaimbuddylist->root; group; group = group->next) { hb.group = group; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { g_free(hb.name); return buddy; } } g_free(hb.name); return NULL; } GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, GaimGroup *group) { struct _gaim_hbuddy hb; GaimBuddy *ret; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; hb.group = (GaimBlistNode*)group; ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); g_free(hb.name); return ret; } GSList *gaim_find_buddies(GaimAccount *account, const char *name) { struct buddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *node; GSList *ret = NULL; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; for (node = gaimbuddylist->root; node != NULL; node = node->next) { hb.group = node; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) ret = g_slist_append(ret, buddy); } g_free(hb.name); return ret; } GaimGroup *gaim_find_group(const char *name) { GaimBlistNode *node; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); for (node = gaimbuddylist->root; node != NULL; node = node->next) { if (!strcmp(((GaimGroup *)node)->name, name)) return (GaimGroup *)node; } return NULL; } GaimChat * gaim_blist_find_chat(GaimAccount *account, const char *name) { char *chat_name; GaimChat *chat; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; struct proto_chat_entry *pce; GaimBlistNode *node, *group; GList *parts; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); if (!gaim_account_is_connected(account)) return NULL; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->find_blist_chat != NULL) return prpl_info->find_blist_chat(account, name); for (group = gaimbuddylist->root; group != NULL; group = group->next) { for (node = group->child; node != NULL; node = node->next) { if (GAIM_BLIST_NODE_IS_CHAT(node)) { chat = (GaimChat*)node; if (account != chat->account) continue; parts = prpl_info->chat_info( gaim_account_get_connection(chat->account)); pce = parts->data; chat_name = g_hash_table_lookup(chat->components, pce->identifier); if (chat->account == account && chat_name != NULL && name != NULL && !strcmp(chat_name, name)) { return chat; } } } } return NULL; } GaimGroup * gaim_chat_get_group(GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return (GaimGroup *)(((GaimBlistNode *)chat)->parent); } GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return (GaimContact*)((GaimBlistNode*)buddy)->parent; } GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->presence; } GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); if (((GaimBlistNode *)buddy)->parent == NULL) return NULL; return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); } GSList *gaim_group_get_accounts(GaimGroup *group) { GSList *l = NULL; GaimBlistNode *gnode, *cnode, *bnode; gnode = (GaimBlistNode *)group; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { if (!g_slist_find(l, ((GaimChat *)cnode)->account)) l = g_slist_append(l, ((GaimChat *)cnode)->account); } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { if (!g_slist_find(l, ((GaimBuddy *)bnode)->account)) l = g_slist_append(l, ((GaimBuddy *)bnode)->account); } } } } return l; } void gaim_blist_add_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(gaimbuddylist != NULL); if (!ops || !ops->update) return; for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode) && ((GaimBuddy*)bnode)->account == account) { recompute = TRUE; ((GaimContact*)cnode)->currentsize++; if (((GaimContact*)cnode)->currentsize == 1) ((GaimGroup*)gnode)->currentsize++; ops->update(gaimbuddylist, bnode); } } if (recompute || gaim_blist_node_get_bool(cnode, "show_offline")) { gaim_contact_invalidate_priority_buddy((GaimContact*)cnode); ops->update(gaimbuddylist, cnode); } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) && ((GaimChat*)cnode)->account == account) { ((GaimGroup *)gnode)->online++; ((GaimGroup *)gnode)->currentsize++; ops->update(gaimbuddylist, cnode); } } ops->update(gaimbuddylist, gnode); } } void gaim_blist_remove_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; GaimChat *chat; GaimContact *contact; GaimGroup *group; g_return_if_fail(gaimbuddylist != NULL); for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; group = (GaimGroup *)gnode; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; contact = (GaimContact *)cnode; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (account == buddy->account) { GaimPresence *presence; recompute = TRUE; presence = gaim_buddy_get_presence(buddy); if(gaim_presence_is_online(presence)) { contact->online--; if (contact->online == 0) group->online--; gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); } contact->currentsize--; if (contact->currentsize == 0) group->currentsize--; gaim_presence_set_status_active(presence, "offline", TRUE); if (ops && ops->remove) ops->remove(gaimbuddylist, bnode); } } if (recompute) { gaim_contact_invalidate_priority_buddy(contact); if (ops && ops->update) ops->update(gaimbuddylist, cnode); } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { chat = (GaimChat *)cnode; if(chat->account == account) { group->currentsize--; group->online--; if (ops && ops->remove) ops->remove(gaimbuddylist, cnode); } } } } } gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) { GaimBlistNode *cnode; for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { if(gaim_contact_on_account((GaimContact *) cnode, account)) return TRUE; } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; if ((!account && gaim_account_is_connected(chat->account)) || chat->account == account) return TRUE; } } return FALSE; } void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, const char *group, const char *alias) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) ui_ops->request_add_buddy(account, username, group, alias); } void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, const char *alias, const char *name) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_chat != NULL) ui_ops->request_add_chat(account, group, alias, name); } void gaim_blist_request_add_group(void) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_group != NULL) ui_ops->request_add_group(); } static void gaim_blist_node_setting_free(gpointer data) { GaimValue *value; value = (GaimValue *)data; gaim_value_destroy(value); } static void gaim_blist_node_initialize_settings(GaimBlistNode *node) { if (node->settings) return; node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)gaim_blist_node_setting_free); } void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) { g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); g_hash_table_remove(node->settings, key); gaim_blist_schedule_save(); } void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags) { g_return_if_fail(node != NULL); node->flags = flags; } GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node) { g_return_val_if_fail(node != NULL, 0); return node->flags; } void gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_BOOLEAN); gaim_value_set_boolean(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } gboolean gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, FALSE); g_return_val_if_fail(node->settings != NULL, FALSE); g_return_val_if_fail(key != NULL, FALSE); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return FALSE; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); return gaim_value_get_boolean(value); } void gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_INT); gaim_value_set_int(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } int gaim_blist_node_get_int(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, 0); g_return_val_if_fail(node->settings != NULL, 0); g_return_val_if_fail(key != NULL, 0); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return 0; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); return gaim_value_get_int(value); } void gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_STRING); gaim_value_set_string(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } const char * gaim_blist_node_get_string(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, NULL); g_return_val_if_fail(node->settings != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return NULL; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); return gaim_value_get_string(value); } GList * gaim_blist_node_get_extended_menu(GaimBlistNode *n) { GList *menu = NULL; g_return_val_if_fail(n != NULL, NULL); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-extended-menu", n, &menu); return menu; } GaimBlistNodeAction * gaim_blist_node_action_new(char *label, void (*callback)(GaimBlistNode *, gpointer), gpointer data, GList *children) { GaimBlistNodeAction *act = g_new0(GaimBlistNodeAction, 1); act->label = label; act->callback = callback; act->data = data; act->children = children; return act; } int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) { if (!group) return 0; return offline ? group->totalsize : group->currentsize; } int gaim_blist_get_group_online_count(GaimGroup *group) { if (!group) return 0; return group->online; } void gaim_blist_set_ui_ops(GaimBlistUiOps *ops) { blist_ui_ops = ops; } GaimBlistUiOps * gaim_blist_get_ui_ops(void) { return blist_ui_ops; } void * gaim_blist_get_handle(void) { static int handle; return &handle; } void gaim_blist_init(void) { void *handle = gaim_blist_get_handle(); gaim_signal_register(handle, "buddy-status-changed", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_STATUS), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_STATUS)); gaim_signal_register(handle, "buddy-idle-changed", gaim_marshal_VOID__POINTER_INT_INT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY), gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_INT)); gaim_signal_register(handle, "buddy-signed-on", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-signed-off", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-icon-changed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); gaim_signal_register(handle, "blist-node-extended-menu", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_NODE), gaim_value_new(GAIM_TYPE_BOXED, "GList **")); gaim_signal_register(handle, "blist-node-aliased", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_NODE), gaim_value_new(GAIM_TYPE_STRING)); } void gaim_blist_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; gaim_blist_sync(); } gaim_signals_unregister_by_instance(gaim_blist_get_handle()); }