view src/buddyicon.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 10066662176a
children fc464a0abccc
line wrap: on
line source

/**
 * @file buddyicon.h Buddy Icon API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_BUDDYICON_H_
#define _GAIM_BUDDYICON_H_

typedef struct _GaimBuddyIcon GaimBuddyIcon;

#include "account.h"
#include "blist.h"
#include "prpl.h"

struct _GaimBuddyIcon
{
	GaimAccount *account;  /**< The account the user is on.        */
	char *username;        /**< The username the icon belongs to.  */

	void  *data;           /**< The buddy icon data.               */
	size_t len;            /**< The length of the buddy icon data. */

	int ref_count;         /**< The buddy icon reference count.    */
};

/**************************************************************************/
/** @name Buddy Icon API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new buddy icon structure.
 *
 * @param account   The account the user is on.
 * @param username  The username the icon belongs to.
 * @param icon_data The buddy icon data.
 * @param icon_len  The buddy icon length.
 *
 * @return The buddy icon structure.
 */
GaimBuddyIcon *gaim_buddy_icon_new(GaimAccount *account, const char *username,
								   void *icon_data, size_t icon_len);

/**
 * Destroys a buddy icon structure.
 *
 * If the buddy icon's reference count is greater than 1, this will
 * just decrease the reference count and return.
 *
 * @param icon The buddy icon structure to destroy.
 */
void gaim_buddy_icon_destroy(GaimBuddyIcon *icon);

/**
 * Increments the reference count on a buddy icon.
 *
 * @param icon The buddy icon.
 *
 * @return @a icon.
 */
GaimBuddyIcon *gaim_buddy_icon_ref(GaimBuddyIcon *icon);

/**
 * Decrements the reference count on a buddy icon.
 *
 * If the reference count reaches 0, the icon will be destroyed.
 *
 * @param icon The buddy icon.
 *
 * @return @a icon, or @c NULL if the reference count reached 0.
 */
GaimBuddyIcon *gaim_buddy_icon_unref(GaimBuddyIcon *icon);

/**
 * Updates every instance of this icon.
 *
 * @param icon The buddy icon.
 */
void gaim_buddy_icon_update(GaimBuddyIcon *icon);

/**
 * Caches a buddy icon associated with a specific buddy to disk.
 *
 * @param icon  The buddy icon.
 * @param buddy The buddy that this icon belongs to.
 */
void gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy);

/**
 * Removes cached buddy icon for a specific buddy.
 *
 * @param buddy The buddy for which to remove the cached icon.
 */
void gaim_buddy_icon_uncache(GaimBuddy *buddy);

/**
 * Sets the buddy icon's account.
 *
 * @param icon    The buddy icon.
 * @param account The account.
 */
void gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account);

/**
 * Sets the buddy icon's username.
 *
 * @param icon     The buddy icon.
 * @param username The username.
 */
void gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username);

/**
 * Sets the buddy icon's icon data.
 *
 * @param icon The buddy icon.
 * @param data The buddy icon data.
 * @param len  The length of the icon data.
 */
void gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len);

/**
 * Returns the buddy icon's account.
 *
 * @param icon The buddy icon.
 *
 * @return The account.
 */
GaimAccount *gaim_buddy_icon_get_account(const GaimBuddyIcon *icon);

/**
 * Returns the buddy icon's username.
 *
 * @param icon The buddy icon.
 *
 * @return The username.
 */
const char *gaim_buddy_icon_get_username(const GaimBuddyIcon *icon);

/**
 * Returns the buddy icon's data.
 *
 * @param icon The buddy icon.
 * @param len  The returned icon length.
 *
 * @return The icon data.
 */
const guchar *gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len);

/**
 * Returns an extension corresponding to the buddy icon's file type.
 *
 * @param icon The buddy icon.
 *
 * @return The icon's extension.
 */
const char *gaim_buddy_icon_get_type(const GaimBuddyIcon *icon);

/*@}*/

/**************************************************************************/
/** @name Buddy Icon Subsystem API                                        */
/**************************************************************************/
/*@{*/

/**
 * Sets a buddy icon for a user.
 *
 * @param account   The account the user is on.
 * @param username  The username of the user.
 * @param icon_data The icon data.
 * @param icon_len  The length of the icon data.
 */
void gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username,
								   void *icon_data, size_t icon_len);

/**
 * Returns the buddy icon information for a user.
 *
 * @param account  The account the user is on.
 * @param username The username of the user.
 *
 * @return The icon data if found, or @c NULL if not found.
 */
GaimBuddyIcon *gaim_buddy_icons_find(GaimAccount *account,
									 const char *username);

/**
 * Sets whether or not buddy icon caching is enabled.
 *
 * @param caching TRUE of buddy icon caching should be enabled, or
 *                FALSE otherwise.
 */
void gaim_buddy_icons_set_caching(gboolean caching);

/**
 * Returns whether or not buddy icon caching should be enabled.
 *
 * The default is TRUE, unless otherwise specified by
 * gaim_buddy_icons_set_caching().
 *
 * @return TRUE if buddy icon caching is enabled, or FALSE otherwise.
 */
gboolean gaim_buddy_icons_is_caching(void);

/**
 * Sets the directory used to store buddy icon cache files.
 *
 * @param cache_dir The directory to store buddy icon cache files to.
 */
void gaim_buddy_icons_set_cache_dir(const char *cache_dir);

/**
 * Returns the directory used to store buddy icon cache files.
 *
 * The default directory is GAIMDIR/icons, unless otherwise specified
 * by gaim_buddy_icons_set_cache_dir().
 *
 * @return The directory to store buddy icon cache files to.
 */
const char *gaim_buddy_icons_get_cache_dir(void);

/**
 * Takes a buddy icon and returns a full path.
 *
 * If @a icon is a full path to an existing file, a copy of
 * @a icon is returned. Otherwise, a newly allocated string
 * consiting of gaim_buddy_icons_get_cache_dir() + @a icon is
 * returned.
 *
 * @return The full path for an icon.
 */
char *gaim_buddy_icons_get_full_path(const char *icon);

/**
 * Returns the buddy icon subsystem handle.
 *
 * @return The subsystem handle.
 */
void *gaim_buddy_icons_get_handle();

/**
 * Initializes the buddy icon subsystem.
 */
void gaim_buddy_icons_init();

/**
 * Uninitializes the buddy icon subsystem.
 */
void gaim_buddy_icons_uninit();

/*@}*/

/**************************************************************************/
/** @name Buddy Icon Helper API                                           */
/**************************************************************************/
/*@{*/

/**
 * Gets display size for a buddy icon
 */
void gaim_buddy_icon_get_scale_size(GaimBuddyIconSpec *spec, int *width, int *height);

/*@}*/

#endif /* _GAIM_BUDDYICON_H_ */