view src/dbus-server.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents c9312177821a
children 2078f65a8e98
line wrap: on
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/**
 * @file dbus-server.h Gaim DBUS Server
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIM_DBUS_SERVER_H_
#define _GAIM_DBUS_SERVER_H_

#include "value.h"


G_BEGIN_DECLS

/** 
   Types of pointers are identified by the ADDRESS of a GaimDbusType
   object.  This way, plugins can easily access types defined in gaim
   proper as well as introduce their own types that will not conflict
   with those introduced by other plugins.

   The structure GaimDbusType has only one element (GaimDBusType::parent), a
   contains a pointer to the parent type, or @c NULL if the type has no
   parent.  Parent means the same as the base class in object oriented
   programming.  
*/

typedef struct _GaimDBusType GaimDBusType;

struct _GaimDBusType {
    GaimDBusType *parent;
};

/* By convesion, the GaimDBusType variable representing each structure
   GaimSomeStructure has the name GAIM_DBUS_TYPE_GaimSomeStructure.
   The following macros facilitate defining such variables

   #GAIM_DBUS_DECLARE_TYPE declares an extern variable representing a
   given type, for use in header files.

   #GAIM_DBUS_DEFINE_TYPE defines a variable representing a given
   type, use in .c files.  It defines a new type without a parent; for
   types with a parent use #GAIM_DBUS_DEFINE_INHERITING_TYPE.
  */

#define GAIM_DBUS_TYPE(type) (&GAIM_DBUS_TYPE_##type)


#define GAIM_DBUS_DECLARE_TYPE(type) \
    extern GaimDBusType GAIM_DBUS_TYPE_##type;

#define GAIM_DBUS_DEFINE_TYPE(type) \
    GaimDBusType GAIM_DBUS_TYPE_##type = { NULL };

#define GAIM_DBUS_DEFINE_INHERITING_TYPE(type, parent) \
    GaimDBusType GAIM_DBUS_TYPE_##type = { GAIM_DBUS_TYPE(parent) };


/**
   Initializes gaim dbus pointer registration engine.

   Remote dbus applications need a way of addressing objects exposed
   by gaim to the outside world.  In gaim itself, these objects (such
   as GaimBuddy and company) are identified by pointers.  The gaim
   dbus pointer registration engine converts pointers to handles and
   back.

   In order for an object to participate in the scheme, it must
   register itself and its type with the engine.  This registration
   allocates an integer id which can be resolved to the pointer and
   back.  

   Handles are not persistent.  They are reissued every time gaim is
   started.  This is not good; external applications that use gaim
   should work even whether gaim was restarted in the middle of the
   interaction.

   Pointer registration is only a temporary solution.  When GaimBuddy
   and similar structures have been converted into gobjects, this
   registration will be done automatically by objects themselves.
   
   By the way, this kind of object-handle translation should be so
   common that there must be a library (maybe even glib) that
   implements it.  I feel a bit like reinventing the wheel here.
*/
void gaim_dbus_init_ids(void);

/** 
    Registers a typed pointer.

    @param node   The pointer to register.
    @param type   Type of that pointer.
 */
void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type);

/** 
    Unregisters a pointer previously registered with
    gaim_dbus_register_pointer.

    @param node   The pointer to register.
 */
void gaim_dbus_unregister_pointer(gpointer node);



/**
    Emits a dbus signal.

    @param name        The name of the signal ("bla-bla-blaa")
    @param num_values  The number of parameters.
    @param values      Array of pointers to #GaimValue objects representing
                       the types of the parameters.
    @param vargs       A va_list containing the actual parameters.
  */
void gaim_dbus_signal_emit_gaim(const char *name, int num_values, 
				GaimValue **values, va_list vargs);

/**
 * Starts the gaim DBUS server.  It is responsible for handling DBUS
 * requests from other applications.
 *
 * @return TRUE if successful, FALSE otherwise.
 */
gboolean gaim_dbus_init(void);



/**

 Macro #DBUS_EXPORT expands to nothing.  It is used to indicate to the
 dbus-analize-functions.py script that the given function should be
 available to other applications through DBUS.  If
 dbus-analize-functions.py is run without the "--export-only" option,
 this prefix is ignored.

 */

#define DBUS_EXPORT

/* 
   Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for
   all structs defined in gaim.  This file has been generated by the
   #dbus-analize-types.py script.
*/

#include "dbus-types.h"

G_END_DECLS

#endif	/* _GAIM_DBUS_SERVER_H_ */