Mercurial > pidgin
view src/desktopitem.h @ 12116:e75ef7aa913e
[gaim-migrate @ 14416]
" This patch implements a replacement for the queuing
system from 1.x. It also obsoletes a previous patch
[#1338873] I submitted to prioritize the unseen states
in gtk conversations.
The attached envelope.png is ripped from the
msgunread.png already included in gaim. It should be
dropped in the pixmaps directory (Makefile.am is
updated accordingly in this patch).
The two separate queuing preferences from 1.x, queuing
messages while away and queuing all new messages (from
docklet), are replaced with a single 3-way preference
for conversations. The new preference is "Hide new IM
conversations". This preference can be set to never,
away and always.
When a gtk conversation is created, it may be placed in
a hidden conversation window instead of being placed
normally. This decision is based upon the preference
and possibly the away state of the account the
conversation is being created for. This *will* effect
conversations the user explicitly requests to be
created, so in these cases the caller must be sure to
present the conversation to the user, using
gaim_gtkconv_present_conversation(). This is done
already in gtkdialogs.c which handles creating
conversations requested by the user from gaim proper
(menus, double-clicking on budy in blist, etc.).
The main advantage to not queuing messages is that the
conversations exist, the message is written to the
conversation (and logged if appropriate) and the unseen
state is set on the conversation. This means no
additional features are needed to track whether there
are queued messages or not, just use the unseen state
on conversations.
Since conversations may not be visible (messages
"queued"), gaim proper needs some notification that
there are messages waiting. I opted for a menutray icon
that shows up when an im conversation has an unseen
message. Clicking this icon will focus (and show if
hidden) the first conversation with an unseen message.
This is essentially the same behavior of the docklet in
cvs right now, except that the icon is only visible
when there is a conversation with an unread message.
The api that is added is flexible enough to allow
either the docklet or the new blist menutray icon to be
visible for conversations of any/all types and for
unseen messages >= any state. Currently they are set to
only IM conversations and only unseen states >= TEXT
(system messages and no log messages will not trigger
blinking the docklet or showing the blist tray icon),
but these could be made preferences relatively easily
in the future. Other plugins could probably benefit as
well: gaim_gtk_conversations_get_first_unseen().
There is probably some limit to comment size, so I'll
stop rambling now. If anyone has more
questions/comments, catch me in #gaim, here or on
gaim-devel."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 18:17:01 +0000 |
parents | 3016b1b32339 |
children |
line wrap: on
line source
/** * @file desktopitem.h Functions for managing .desktop files * @ingroup core * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* * The following code has been adapted from gnome-desktop-item.[ch], * as found on gnome-desktop-2.8.1. * * Copyright (C) 2004 by Alceste Scalas <alceste.scalas@gmx.net>. * * Original copyright notice: * * Copyright (C) 1999, 2000 Red Hat Inc. * Copyright (C) 2001 Sid Vicious * All rights reserved. * * This file is part of the Gnome Library. * * The Gnome Library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * The Gnome Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with the Gnome Library; see the file COPYING.LIB. If not, * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _GAIM_DESKTOP_ITEM_H_ #define _GAIM_DESKTOP_ITEM_H_ #include <glib.h> #include <glib-object.h> G_BEGIN_DECLS typedef enum { GAIM_DESKTOP_ITEM_TYPE_NULL = 0 /* This means its NULL, that is, not * set */, GAIM_DESKTOP_ITEM_TYPE_OTHER /* This means it's not one of the below strings types, and you must get the Type attribute. */, /* These are the standard compliant types: */ GAIM_DESKTOP_ITEM_TYPE_APPLICATION, GAIM_DESKTOP_ITEM_TYPE_LINK, GAIM_DESKTOP_ITEM_TYPE_FSDEVICE, GAIM_DESKTOP_ITEM_TYPE_MIME_TYPE, GAIM_DESKTOP_ITEM_TYPE_DIRECTORY, GAIM_DESKTOP_ITEM_TYPE_SERVICE, GAIM_DESKTOP_ITEM_TYPE_SERVICE_TYPE } GaimDesktopItemType; typedef struct _GaimDesktopItem GaimDesktopItem; #define GAIM_TYPE_DESKTOP_ITEM (gaim_desktop_item_get_type ()) GType gaim_desktop_item_get_type (void); /* standard */ #define GAIM_DESKTOP_ITEM_ENCODING "Encoding" /* string */ #define GAIM_DESKTOP_ITEM_VERSION "Version" /* numeric */ #define GAIM_DESKTOP_ITEM_NAME "Name" /* localestring */ #define GAIM_DESKTOP_ITEM_GENERIC_NAME "GenericName" /* localestring */ #define GAIM_DESKTOP_ITEM_TYPE "Type" /* string */ #define GAIM_DESKTOP_ITEM_FILE_PATTERN "FilePattern" /* regexp(s) */ #define GAIM_DESKTOP_ITEM_TRY_EXEC "TryExec" /* string */ #define GAIM_DESKTOP_ITEM_NO_DISPLAY "NoDisplay" /* boolean */ #define GAIM_DESKTOP_ITEM_COMMENT "Comment" /* localestring */ #define GAIM_DESKTOP_ITEM_EXEC "Exec" /* string */ #define GAIM_DESKTOP_ITEM_ACTIONS "Actions" /* strings */ #define GAIM_DESKTOP_ITEM_ICON "Icon" /* string */ #define GAIM_DESKTOP_ITEM_MINI_ICON "MiniIcon" /* string */ #define GAIM_DESKTOP_ITEM_HIDDEN "Hidden" /* boolean */ #define GAIM_DESKTOP_ITEM_PATH "Path" /* string */ #define GAIM_DESKTOP_ITEM_TERMINAL "Terminal" /* boolean */ #define GAIM_DESKTOP_ITEM_TERMINAL_OPTIONS "TerminalOptions" /* string */ #define GAIM_DESKTOP_ITEM_SWALLOW_TITLE "SwallowTitle" /* string */ #define GAIM_DESKTOP_ITEM_SWALLOW_EXEC "SwallowExec" /* string */ #define GAIM_DESKTOP_ITEM_MIME_TYPE "MimeType" /* regexp(s) */ #define GAIM_DESKTOP_ITEM_PATTERNS "Patterns" /* regexp(s) */ #define GAIM_DESKTOP_ITEM_DEFAULT_APP "DefaultApp" /* string */ #define GAIM_DESKTOP_ITEM_DEV "Dev" /* string */ #define GAIM_DESKTOP_ITEM_FS_TYPE "FSType" /* string */ #define GAIM_DESKTOP_ITEM_MOUNT_POINT "MountPoint" /* string */ #define GAIM_DESKTOP_ITEM_READ_ONLY "ReadOnly" /* boolean */ #define GAIM_DESKTOP_ITEM_UNMOUNT_ICON "UnmountIcon" /* string */ #define GAIM_DESKTOP_ITEM_SORT_ORDER "SortOrder" /* strings */ #define GAIM_DESKTOP_ITEM_URL "URL" /* string */ #define GAIM_DESKTOP_ITEM_DOC_PATH "X-GNOME-DocPath" /* string */ /** * This function loads 'filename' and turns it into a GaimDesktopItem. * * @param filename The filename or directory path to load the GaimDesktopItem from * * @return The newly loaded item, or NULL on error. */ GaimDesktopItem *gaim_desktop_item_new_from_file (const char *filename); /** * Gets the type attribute (the 'Type' field) of the item. This should * usually be 'Application' for an application, but it can be 'Directory' * for a directory description. There are other types available as well. * The type usually indicates how the desktop item should be handeled and * how the 'Exec' field should be handeled. * * @param item A desktop item * * @return The type of the specified 'item'. The returned memory * remains owned by the GaimDesktopItem and should not be freed. */ GaimDesktopItemType gaim_desktop_item_get_entry_type (const GaimDesktopItem *item); /** * Gets the value of an attribute of the item, as a string. * * @param item A desktop item * @param attr The attribute to look for * * @return The value of the specified item attribute. */ const char *gaim_desktop_item_get_string (const GaimDesktopItem *item, const char *attr); /** * Creates a copy of a GaimDesktopItem. The new copy has a refcount of 1. * Note: Section stack is NOT copied. * * @param item The item to be copied * * @return The new copy */ GaimDesktopItem *gaim_desktop_item_copy (const GaimDesktopItem *item); /** * Decreases the reference count of the specified item, and destroys * the item if there are no more references left. * * @param item A desktop item */ void gaim_desktop_item_unref (GaimDesktopItem *item); G_END_DECLS #endif /* _GAIM_DESKTOP_ITEM_H_ */