view src/gtkidle.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 3b6b39b86771
children 355c7acbb61d
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "connection.h"
#include "debug.h"
#include "log.h"
#include "prefs.h"
#include "savedstatuses.h"
#include "signals.h"

#define IDLEMARK 600 /* 10 minutes! */
#define IDLE_CHECK_INTERVAL 20 /* 20 seconds */

typedef enum
{
	GAIM_IDLE_NOT_AWAY = 0,
	GAIM_IDLE_AUTO_AWAY,
	GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY

} GaimAutoAwayState;

/**
 * This is needed for the I'dle Mak'er plugin to work correctly.  We
 * use it to determine if we're the ones who set our accounts idle
 * or if someone else did it (the I'dle Mak'er plugin, for example).
 * If our accounts are marked as idle and have_set_idle is FALSE and
 * the user moves the mouse, then we will NOT unidle our accounts.
 */
static gboolean have_set_idle = FALSE;

#ifdef USE_SCREENSAVER
/**
 * Get the number of seconds the user has been idle.  In Unix-world
 * this is based on the X Windows usage.  In MS Windows this is based
 * on keyboard/mouse usage.
 *
 * In Debian bug #271639, jwz says:
 *
 * Gaim should simply ask xscreensaver how long the user has been idle:
 *   % xscreensaver-command -time
 *   XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004
 *
 * Or you can monitor the _SCREENSAVER_STATUS property on root window #0.
 * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since
 * the last state change, and subsequent elements are which hack is running
 * on the various screens:
 *   % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS
 *   _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237
 *
 * See watch() in xscreensaver/driver/xscreensaver-command.c.
 *
 * @return The number of seconds the user has been idle.
 */
static int
get_idle_time_from_system()
{
#ifndef _WIN32
	static XScreenSaverInfo *mit_info = NULL;
	int event_base, error_base;
	if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
		if (mit_info == NULL) {
			mit_info = XScreenSaverAllocInfo();
		}
		XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
		return (mit_info->idle) / 1000;
	} else
		return 0;
#else
	return (GetTickCount() - wgaim_get_lastactive()) / 1000;
#endif
}
#endif /* USE_SCREENSAVER */

/*
 * This function should be called when you think your idle state
 * may have changed.  Maybe you're over the 10-minute mark and
 * Gaim should start reporting idle time to the server.  Maybe
 * you've returned from being idle.  Maybe your auto-away message
 * should be set.
 *
 * There is no harm to calling this many many times, other than
 * it will be kinda slow.  This is called every 20 seconds by a
 * timer set when an account logs in.  It is also called when
 * you send an IM, a chat, etc.
 *
 * This function has 3 sections.
 * 1. Get your idle time.  It will query XScreenSaver or Windows
 *    or get the Gaim idle time.  Whatever.
 * 2. Set or unset your auto-away message.
 * 3. Report your current idle time to the IM server.
 */
gint
gaim_gtk_idle_check(gpointer data)
{
	GaimConnection *gc = (GaimConnection *)data;
	gboolean report_idle;
	GaimAccount *account;
	GaimPresence *presence;
	time_t t;
	int idle_time;

	account = gaim_connection_get_account(gc);

	presence = gaim_account_get_presence(account);

	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");

	time(&t);

	report_idle = gaim_prefs_get_bool("/gaim/gtk/idle/report");

#ifdef USE_SCREENSAVER
	idle_time = get_idle_time_from_system();
#else
	/*
	 * If Gaim wasn't built with xscreensaver support, then
	 * fallback to calculating our idle time based on when
	 * we last sent a message.
	 */
	idle_time = t - gc->last_sent_time;
#endif /* USE_SCREENSAVER */

	/* Begining of auto-away stuff */
	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
		&& (!gc->is_auto_away))
	{
		if (gaim_presence_is_available(presence))
		{
			const char *idleaway_name;
			GaimSavedStatus *saved_status;

			gaim_debug_info("idle", "Making %s auto-away\n",
							gaim_account_get_username(account));

			/* Mark our accounts "away" using the idleaway status */
			idleaway_name = gaim_prefs_get_string("/core/status/idleaway");
			saved_status = gaim_savedstatus_find(idleaway_name);
			if (saved_status)
				gaim_savedstatus_activate_for_account(saved_status, account);

			gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
		} else {
			gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
		}

	} else if (gc->is_auto_away &&
			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
	{
		/* Return from being idle */
		const char *idleaway_name;
		GaimSavedStatus *saved_status;

		if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
		} else {
			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;

			gaim_debug_info("idle", "%s returning from auto-away\n",
							gaim_account_get_username(account));

			/* Return our account to its previous status */
			idleaway_name = gaim_prefs_get_string("/core/status/current");
			saved_status = gaim_savedstatus_find(idleaway_name);
			if (saved_status)
				gaim_savedstatus_activate_for_account(saved_status, account);
		}
	}
	/* End of auto-away stuff */

	/* Begining of idle reporting stuff */
	if (report_idle && idle_time >= IDLEMARK && !have_set_idle && !gaim_presence_is_idle(presence))
	{
		gaim_debug_info("idle", "Setting %s idle %d seconds\n",
				   gaim_account_get_username(account), idle_time);
		gaim_presence_set_idle(presence, TRUE, time(NULL) - idle_time);
		have_set_idle = TRUE;
	} else if ((!report_idle || idle_time < IDLEMARK) && have_set_idle && gaim_presence_is_idle(presence))
	{
		gaim_debug_info("idle", "Setting %s unidle\n",
				   gaim_account_get_username(account));
		gaim_presence_set_idle(presence, FALSE, time(NULL));
		have_set_idle = FALSE;
	}
	/* End of idle reporting stuff */

	return TRUE;
}

static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
			   const char *message, void *data)
{
	GaimConnection	*gc = gaim_account_get_connection(account);

	/* After an IM is sent, check our idle time */
	gaim_gtk_idle_check(gc);
}

static void
remove_idle_timer(GaimConnection *gc)
{
	/* Remove any existing idle_timer */
	if (gc->idle_timer > 0)
		gaim_timeout_remove(gc->idle_timer);
	gc->idle_timer = 0;
}

static void
connection_disconnected_cb(GaimConnection *gc, gpointer user_data)
{
	remove_idle_timer(gc);
}

static void
connection_connected_cb(GaimConnection *gc, gpointer user_data)
{
	/* Now that we are connected, check for idleness every 20 seconds */
	remove_idle_timer(gc);
	gc->idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, gaim_gtk_idle_check, gc);

	/* Immediately update our idleness, in case we connected while idle */
	gaim_gtk_idle_check(gc);
}

void *
gaim_gtk_idle_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_gtk_idle_init()
{
	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(im_msg_sent_cb), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(connection_connected_cb), NULL);
	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
						gaim_gtk_idle_get_handle(),
						GAIM_CALLBACK(connection_disconnected_cb), NULL);
}

void
gaim_gtk_idle_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_gtk_idle_get_handle());
}