view src/gtkmain.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 7165a7a444da
children 355c7acbb61d
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include "internal.h"
#include "gtkgaim.h"

#include "account.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "eventloop.h"
#include "ft.h"
#include "log.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "pounce.h"
#include "sound.h"
#include "status.h"
#include "util.h"
#include "whiteboard.h"

#include "gtkaccount.h"
#include "gtkblist.h"
#include "gtkconn.h"
#include "gtkconv.h"
#include "gtkdebug.h"
#include "gtkdialogs.h"
#include "gtkeventloop.h"
#include "gtkft.h"
#include "gtkmedia.h"
#include "gtkidle.h"
#include "gtknotify.h"
#include "gtkplugin.h"
#include "gtkpounce.h"
#include "gtkprefs.h"
#include "gtkprivacy.h"
#include "gtkrequest.h"
#include "gtkroomlist.h"
#include "gtksavedstatuses.h"
#include "gtksound.h"
#include "gtkthemes.h"
#include "gtkutils.h"
#include "gtkstock.h"
#include "gtkwhiteboard.h"

#if HAVE_SIGNAL_H
# include <signal.h>
#endif

#include <getopt.h>

#ifdef HAVE_STARTUP_NOTIFICATION
# define SN_API_NOT_YET_FROZEN
# include <libsn/sn-launchee.h>
# include <gdk/gdkx.h>
#endif



#ifdef HAVE_STARTUP_NOTIFICATION
static SnLauncheeContext *sn_context = NULL;
static SnDisplay *sn_display = NULL;
#endif

#if HAVE_SIGNAL_H
/*
 * Lists of signals we wish to catch and those we wish to ignore.
 * Each list terminated with -1
 */
static int catch_sig_list[] = {
	SIGSEGV,
	SIGHUP,
	SIGINT,
	SIGTERM,
	SIGQUIT,
	SIGCHLD,
	-1
};

static int ignore_sig_list[] = {
	SIGPIPE,
	-1
};
#endif

static int
dologin_named(const char *name)
{
	GaimAccount *account;
	char **names;
	int i;
	int ret = -1;

	if (name != NULL) { /* list of names given */
		names = g_strsplit(name, ",", 64);
		for (i = 0; names[i] != NULL; i++) {
			account = gaim_accounts_find(names[i], NULL);
			if (account != NULL) { /* found a user */
				ret = 0;
				gaim_account_connect(account);
			}
		}
		g_strfreev(names);
	} else { /* no name given, use the first account */
		GList *accounts;

		accounts = gaim_accounts_get_all();
		if (accounts != NULL)
		{
			account = (GaimAccount *)accounts->data;
			ret = 0;
			gaim_account_connect(account);
		}
	}

	return ret;
}

#if HAVE_SIGNAL_H
static void
clean_pid(void)
{
	int status;
	pid_t pid;

	do {
		pid = waitpid(-1, &status, WNOHANG);
	} while (pid != 0 && pid != (pid_t)-1);

	if ((pid == (pid_t) - 1) && (errno != ECHILD)) {
		char errmsg[BUFSIZ];
		snprintf(errmsg, BUFSIZ, "Warning: waitpid() returned %d", pid);
		perror(errmsg);
	}
}

static void
sighandler(int sig)
{
	switch (sig) {
	case SIGHUP:
		gaim_debug_warning("sighandler", "Caught signal %d\n", sig);
		gaim_connections_disconnect_all();
		break;
	case SIGSEGV:
#ifndef DEBUG
		fprintf(stderr, "Gaim has segfaulted and attempted to dump a core file.\n"
			"This is a bug in the software and has happened through\n"
			"no fault of your own.\n\n"
			"It is possible that this bug is already fixed in CVS.\n"
			"If you can reproduce the crash, please notify the gaim\n"
			"maintainers by reporting a bug at\n"
			GAIM_WEBSITE "bug.php\n\n"
			"Please make sure to specify what you were doing at the time,\n"
			"and post the backtrace from the core file. If you do not know\n"
			"how to get the backtrace, please get instructions at\n"
			GAIM_WEBSITE "gdb.php. If you need further\n"
			"assistance, please IM either SeanEgn or LSchiere and\n"
			"they can help you.\n");
#else
		fprintf(stderr, "Hi, user.  We need to talk.\n"
			"I think something's gone wrong here.  It's probably my fault.\n"
			"No, really, it's not you... it's me... no no no, I think we get along well\n"
			"it's just that.... well, I want to see other people.  I... what?!?  NO!  I haven't\n"
			"been cheating on you!!  How many times do you want me to tell you?!  And for the\n"
			"last time, it's just a rash!\n");
		/*g_on_error_query (g_get_prgname());*/
#endif
		abort();
		break;
	case SIGCHLD:
		clean_pid();
		signal(SIGCHLD, sighandler);    /* restore signal catching on this one! */
		break;
	default:
		gaim_debug_warning("sighandler", "Caught signal %d\n", sig);
		gaim_connections_disconnect_all();

		gaim_plugins_unload_all();

		if (gtk_main_level())
			gtk_main_quit();
		exit(0);
	}
}
#endif

static int
ui_main()
{
#ifndef _WIN32
	GList *icons = NULL;
	GdkPixbuf *icon = NULL;
	char *icon_path;
#endif

	gaim_gtkthemes_init();

	gaim_gtk_blist_setup_sort_methods();

#ifndef _WIN32
	/* use the nice PNG icon for all the windows */
	icon_path = g_build_filename(DATADIR, "pixmaps", "gaim", "icons", "online.png", NULL);
	icon = gdk_pixbuf_new_from_file(icon_path, NULL);
	g_free(icon_path);
	if (icon) {
		icons = g_list_append(icons,icon);
		gtk_window_set_default_icon_list(icons);
		g_object_unref(G_OBJECT(icon));
		g_list_free(icons);
	} else {
		gaim_debug_error("ui_main",
						 "Failed to load the default window icon!\n");
	}
#endif

	return 0;
}

static void
debug_init(void)
{
	gaim_debug_set_ui_ops(gaim_gtk_debug_get_ui_ops());
	gaim_gtk_debug_init();
}

static void
gaim_gtk_ui_init(void)
{
	/* Set the UI operation structures. */
	gaim_accounts_set_ui_ops(gaim_gtk_accounts_get_ui_ops());
	gaim_xfers_set_ui_ops(gaim_gtk_xfers_get_ui_ops());
	gaim_blist_set_ui_ops(gaim_gtk_blist_get_ui_ops());
	gaim_notify_set_ui_ops(gaim_gtk_notify_get_ui_ops());
	gaim_privacy_set_ui_ops(gaim_gtk_privacy_get_ui_ops());
	gaim_request_set_ui_ops(gaim_gtk_request_get_ui_ops());
	gaim_sound_set_ui_ops(gaim_gtk_sound_get_ui_ops());
	gaim_connections_set_ui_ops(gaim_gtk_connections_get_ui_ops());
	gaim_whiteboard_set_ui_ops(gaim_gtk_whiteboard_get_ui_ops());

	gaim_gtk_stock_init();
	gaim_gtk_prefs_init();
	gaim_gtk_account_init();
	gaim_gtk_blist_init();
	gaim_gtk_status_init();
	gaim_gtk_conversations_init();
	gaim_gtk_pounces_init();
	gaim_gtk_privacy_init();
	gaim_gtk_xfers_init();
	gaim_gtk_roomlist_init();
#ifdef HAVE_VV
	gaim_gtk_media_init();
#endif
	gaim_gtk_idle_init();
}

static void
gaim_gtk_quit(void)
{
	/* XXX? */
	/* YYY is there an XXX here? */

	/* captain's log, stardate... */
	/* LOG system_log(log_quit, NULL, NULL, OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */

#ifdef USE_SM
	/* unplug */
	session_end();
#endif

	/* Save the plugins we have loaded for next time. */
	gaim_gtk_plugins_save();

	/* Uninit */
	gaim_gtk_conversations_uninit();
	gaim_gtk_status_uninit();
	gaim_gtk_blist_uninit();
	gaim_gtk_account_uninit();
	gaim_gtk_xfers_uninit();
	gaim_gtk_debug_uninit();
	gaim_gtk_idle_uninit();

	/* and end it all... */
	gtk_main_quit();
}

static GaimCoreUiOps core_ops =
{
	gaim_gtk_prefs_init,
	debug_init,
	gaim_gtk_ui_init,
	gaim_gtk_quit
};

static GaimCoreUiOps *
gaim_gtk_core_get_ui_ops(void)
{
	return &core_ops;
}

static void
show_usage(const char *name, gboolean terse)
{
	char *text;
	char *text_conv;
	GError *error = NULL;

	if (terse) {
		text = g_strdup_printf(_("Gaim %s. Try `%s -h' for more information.\n"), VERSION, name);
	} else {
		text = g_strdup_printf(_("Gaim %s\n"
		       "Usage: %s [OPTION]...\n\n"
		       "  -c, --config=DIR    use DIR for config files\n"
		       "  -d, --debug         print debugging messages to stdout\n"
		       "  -h, --help          display this help and exit\n"
		       "  -n, --nologin       don't automatically login\n"
		       "  -l, --login[=NAME]  automatically login (optional argument NAME specifies\n"
		       "                      account(s) to use, separated by commas)\n"
		       "  -v, --version       display the current version and exit\n"), VERSION, name);
	}

	/* tries to convert 'text' to users locale */
	text_conv = g_locale_from_utf8(text, -1, NULL, NULL, &error);
	if (text_conv != NULL) {
		puts(text_conv);
		g_free(text_conv);
	}
	/* use 'text' as a fallback */
	else {
		g_warning("%s\n", error->message);
		g_error_free(error);
		puts(text);
	}
	g_free(text);
}

#ifdef HAVE_STARTUP_NOTIFICATION
static void
sn_error_trap_push(SnDisplay *display, Display *xdisplay)
{
	gdk_error_trap_push();
}

static void
sn_error_trap_pop(SnDisplay *display, Display *xdisplay)
{
	gdk_error_trap_pop();
}

static void
startup_notification_complete(void)
{
	Display *xdisplay;

	xdisplay = GDK_DISPLAY();
	sn_display = sn_display_new(xdisplay,
								sn_error_trap_push,
								sn_error_trap_pop);
	sn_context =
		sn_launchee_context_new_from_environment(sn_display,
												 DefaultScreen(xdisplay));

	if (sn_context != NULL)
	{
		sn_launchee_context_complete(sn_context);
		sn_launchee_context_unref(sn_context);

		sn_display_unref(sn_display);
	}
}
#endif /* HAVE_STARTUP_NOTIFICATION */

#ifndef _WIN32
static char *gaim_find_binary_location(void *symbol, void *data)
{
	static char *fullname = NULL;
	static gboolean first = TRUE;

	char *argv0 = data;
	struct stat st;
	char *basebuf, *linkbuf, *fullbuf;

	if (!first)
		/* We've already been through this. */
		return strdup(fullname);

	first = FALSE;

	if (!argv0)
		return NULL;


	basebuf = g_find_program_in_path(argv0);

	/* But we still need to deal with symbolic links */
	g_lstat(basebuf, &st);
	while ((st.st_mode & S_IFLNK) == S_IFLNK) {
		linkbuf = g_malloc(1024);
		readlink(basebuf, linkbuf, 1024);
		if (linkbuf[0] == G_DIR_SEPARATOR) {
			/* an absolute path */
			fullbuf = g_strdup(linkbuf);
		} else {
			char *dirbuf = g_path_get_dirname(basebuf);
			/* a relative path */
			fullbuf = g_strdup_printf("%s%s%s",
						  dirbuf, G_DIR_SEPARATOR_S,
						  linkbuf);
			g_free(dirbuf);
		}
		/* There's no memory leak here.  Really! */
		g_free(linkbuf);
		g_free(basebuf);
		basebuf = fullbuf;
		g_lstat(basebuf, &st);
	}

	fullname = basebuf;
	return strdup(fullname);
}
#endif /* #ifndef _WIN32 */

/* FUCKING GET ME A TOWEL! */
#ifdef _WIN32
int gaim_main(HINSTANCE hint, int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif
{
	gboolean opt_help = FALSE;
	gboolean opt_login = FALSE;
	gboolean opt_nologin = FALSE;
	gboolean opt_version = FALSE;
	char *opt_config_dir_arg = NULL;
	char *opt_login_arg = NULL;
	char *opt_session_arg = NULL;
	int dologin_ret = -1;
	char *search_path;
#if HAVE_SIGNAL_H
	int sig_indx;	/* for setting up signal catching */
	sigset_t sigset;
	void (*prev_sig_disp)();
#endif
	int opt;
	gboolean gui_check;
	gboolean debug_enabled;
#if HAVE_SIGNAL_H
	char errmsg[BUFSIZ];
#endif

	struct option long_options[] = {
		{"config",   required_argument, NULL, 'c'},
		{"debug",    no_argument,       NULL, 'd'},
		{"help",     no_argument,       NULL, 'h'},
		{"login",    optional_argument, NULL, 'l'},
		{"nologin",  no_argument,       NULL, 'n'},
		{"session",  required_argument, NULL, 's'},
		{"version",  no_argument,       NULL, 'v'},
		{0, 0, 0, 0}
	};

#ifdef DEBUG
	debug_enabled = TRUE;
#else
	debug_enabled = FALSE;
#endif

#ifndef _WIN32
	br_set_locate_fallback_func(gaim_find_binary_location, argv[0]);
#endif
#ifdef ENABLE_NLS
	bindtextdomain(PACKAGE, LOCALEDIR);
	bind_textdomain_codeset(PACKAGE, "UTF-8");
	textdomain(PACKAGE);
#endif


#if HAVE_SIGNAL_H
	/* Let's not violate any PLA's!!!! */
	/* jseymour: whatever the fsck that means */
	/* Robot101: for some reason things like gdm like to block     *
	 * useful signals like SIGCHLD, so we unblock all the ones we  *
	 * declare a handler for. thanks JSeymour and Vann.            */
	if (sigemptyset(&sigset)) {
		snprintf(errmsg, BUFSIZ, "Warning: couldn't initialise empty signal set");
		perror(errmsg);
	}
	for(sig_indx = 0; catch_sig_list[sig_indx] != -1; ++sig_indx) {
		if((prev_sig_disp = signal(catch_sig_list[sig_indx], sighandler)) == SIG_ERR) {
			snprintf(errmsg, BUFSIZ, "Warning: couldn't set signal %d for catching",
				catch_sig_list[sig_indx]);
			perror(errmsg);
		}
		if(sigaddset(&sigset, catch_sig_list[sig_indx])) {
			snprintf(errmsg, BUFSIZ, "Warning: couldn't include signal %d for unblocking",
				catch_sig_list[sig_indx]);
			perror(errmsg);
		}
	}
	for(sig_indx = 0; ignore_sig_list[sig_indx] != -1; ++sig_indx) {
		if((prev_sig_disp = signal(ignore_sig_list[sig_indx], SIG_IGN)) == SIG_ERR) {
			snprintf(errmsg, BUFSIZ, "Warning: couldn't set signal %d to ignore",
				ignore_sig_list[sig_indx]);
			perror(errmsg);
		}
	}

	if (sigprocmask(SIG_UNBLOCK, &sigset, NULL)) {
		snprintf(errmsg, BUFSIZ, "Warning: couldn't unblock signals");
		perror(errmsg);
	}
#endif

	gui_check = gtk_init_check(&argc, &argv);
	if (!gui_check) {
		char *display = gdk_get_display();

		printf("Gaim %s\n", VERSION);

		g_warning("cannot open display: %s", display ? display : "unset");
		g_free(display);

		return 1;
	}

	/* scan command-line options */
	opterr = 1;
	while ((opt = getopt_long(argc, argv,
#ifndef _WIN32
				  "c:dhnl::s:v",
#else
				  "c:dhnl::v",
#endif
				  long_options, NULL)) != -1) {
		switch (opt) {
		case 'c':	/* config dir */
			g_free(opt_config_dir_arg);
			opt_config_dir_arg = g_strdup(optarg);
			break;
		case 'd':	/* debug */
			debug_enabled = TRUE;
			break;
		case 'h':	/* help */
			opt_help = TRUE;
			break;
		case 'n':	/* no autologin */
			opt_nologin = TRUE;
			break;
		case 'l':	/* login, option username */
			opt_login = TRUE;
			g_free(opt_login_arg);
			if (optarg != NULL)
				opt_login_arg = g_strdup(optarg);
			break;
		case 's':	/* use existing session ID */
			g_free(opt_session_arg);
			opt_session_arg = g_strdup(optarg);
			break;
		case 'v':	/* version */
			opt_version = TRUE;
			break;
		case '?':	/* show terse help */
		default:
			show_usage(argv[0], TRUE);
			return 0;
			break;
		}
	}

	/* show help message */
	if (opt_help) {
		show_usage(argv[0], FALSE);
		return 0;
	}
	/* show version message */
	if (opt_version) {
		printf("Gaim %s\n", VERSION);
		return 0;
	}

	/* set a user-specified config directory */
	if (opt_config_dir_arg != NULL) {
		gaim_util_set_user_dir(opt_config_dir_arg);
	}

	/*
	 * We're done piddling around with command line arguments.
	 * Fire up this baby.
	 */

	gaim_debug_set_enabled(debug_enabled);

#ifdef _WIN32
	wgaim_init(hint);
#endif

	gaim_core_set_ui_ops(gaim_gtk_core_get_ui_ops());
	gaim_eventloop_set_ui_ops(gaim_gtk_eventloop_get_ui_ops());

	/* Set plugin search directories */
	gaim_plugins_add_search_path(LIBDIR);
	search_path = g_build_filename(gaim_user_dir(), "plugins", NULL);
	gaim_plugins_add_search_path(search_path);
	g_free(search_path);

	if (!gaim_core_init(GAIM_GTK_UI)) {
		fprintf(stderr,
				"Initialization of the Gaim core failed. Dumping core.\n"
				"Please report this!\n");
		abort();
	}

	/* TODO: Move blist loading into gaim_blist_init() */
	gaim_set_blist(gaim_blist_new());
	gaim_blist_load();

	/* TODO: Move prefs loading into gaim_prefs_init() */
	gaim_prefs_load();
	gaim_prefs_update_old();
	gaim_gtk_prefs_update_old();

	/* load plugins we had when we quit */
	gaim_plugins_load_saved("/gaim/gtk/plugins/loaded");

	/* TODO: Move pounces loading into gaim_pounces_init() */
	gaim_pounces_load();

	ui_main();

#ifdef USE_SM
	session_init(argv[0], opt_session_arg, opt_config_dir_arg);
#endif
	if (opt_session_arg != NULL) {
		g_free(opt_session_arg);
		opt_session_arg = NULL;
	}
	if (opt_config_dir_arg != NULL) {
		g_free(opt_config_dir_arg);
		opt_config_dir_arg = NULL;
	}

	/*
	 * We want to show the blist early in the init process so the
	 * user feels warm and fuzzy (not cold and prickley).
	 */
	gaim_blist_show();

	if (gaim_prefs_get_bool("/gaim/gtk/debug/enabled"))
		gaim_gtk_debug_window_show();

	if (opt_login) {
		dologin_ret = dologin_named(opt_login_arg);
		if (opt_login_arg != NULL) {
			g_free(opt_login_arg);
			opt_login_arg = NULL;
		}
	}

	if (opt_nologin)
	{
		/* Set all accounts to "offline" */
		GaimSavedStatus *saved_status;
		saved_status = gaim_savedstatus_find(_("Default"));
		if (saved_status == NULL)
			saved_status = gaim_savedstatus_new(_("Default"), GAIM_STATUS_OFFLINE);
		else
			gaim_savedstatus_set_type(saved_status, GAIM_STATUS_OFFLINE);
		gaim_prefs_set_string("/core/status/current", _("Default"));
		gaim_savedstatus_activate(saved_status);
	}
	else
	{
		/* Everything is good to go--sign on already */
		gaim_accounts_restore_previous_statuses();
	}

	if (gaim_accounts_get_all_active() == NULL)
	{
		gaim_gtk_accounts_window_show();
	}

#ifdef HAVE_STARTUP_NOTIFICATION
	startup_notification_complete();
#endif

	gtk_main();

#ifdef _WIN32
	wgaim_cleanup();
#endif

	return 0;
}