view src/gtkprefs.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 5fe89d2df440
children fc464a0abccc
line wrap: on
line source

/**
 * @file gtkprefs.h GTK+ Preferences
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_GTKPREFS_H_
#define _GAIM_GTKPREFS_H_

#include "prefs.h"

/**
 * Initializes all UI-specific preferences.
 */
void gaim_gtk_prefs_init(void);

/**
 * Shows the preferences dialog.
 */
void gaim_gtk_prefs_show(void);

/**
 * Add a new checkbox for a boolean preference
 *
 * @param title The text to be displayed as the checkbox label
 * @param key   The key of the gaim bool pref that will be represented by the checkbox
 * @param page  The page to which the new checkbox will be added
 */
GtkWidget *gaim_gtk_prefs_checkbox(const char *title, const char *key,
		GtkWidget *page);

/**
 * Add a new spin button representing an int preference
 *
 * @param page  The page to which the spin button will be added
 * @param title The text to be displayed as the spin button label
 * @param key   The key of the int pref that will be represented by the spin button
 * @param min   The minimum value of the spin button
 * @param max   The maximum value of the spin button
 * @param sg    If not NULL, the size group to which the spin button will be added
 * @return      An hbox containing both the label and the spinner.  Can be
 *              used to set the widgets to sensitive or insensitive based on the 
 *              value of a checkbox.
 */
GtkWidget *gaim_gtk_prefs_labeled_spin_button(GtkWidget *page,
		const gchar *title, const char *key, int min, int max, GtkSizeGroup *sg);

/**
 * Add a new entry representing a string preference
 *
 * @param page  The page to which the entry will be added
 * @param title The text to be displayed as the entry label
 * @param key   The key of the string pref that will be represented by the entry
 * @param sg    If not NULL, the size group to which the entry will be added
 *
 * @return      An hbox containing both the label and the entry.  Can be used to set
 *               the widgets to sensitive or insensitive based on the value of a
 *               checkbox.
 */
GtkWidget *gaim_gtk_prefs_labeled_entry(GtkWidget *page, const gchar *title,
										const char *key, GtkSizeGroup *sg);

/**
 * Add a new dropdown representing a preference of the specified type
 *
 * @param page  The page to which the dropdown will be added
 * @param title The text to be displayed as the dropdown label
 * @param type  The type of preference to be stored in the generated dropdown
 * @param key   The key of the pref that will be represented by the dropdown
 * @param ...   The choices to be added to the dropdown, choices should be
 *              paired as label/value
 */
GtkWidget *gaim_gtk_prefs_dropdown(GtkWidget *page, const gchar *title,
		GaimPrefType type, const char *key, ...);

/**
 * Add a new dropdown representing a preference of the specified type
 *
 * @param page      The page to which the dropdown will be added
 * @param title     The text to be displayed as the dropdown label
 * @param type      The type of preference to be stored in the dropdown
 * @param key       The key of the pref that will be represented by the dropdown
 * @param menuitems The choices to be added to the dropdown, choices should
 *                  be paired as label/value
 */
GtkWidget *gaim_gtk_prefs_dropdown_from_list(GtkWidget *page,
		const gchar * title, GaimPrefType type, const char *key,
		GList *menuitems);

/**
 * Rename legacy prefs and delete some that no longer exist.
 */
void gaim_gtk_prefs_update_old();

#endif /* _GAIM_GTKPREFS_H_ */