view src/gtksound.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 941aa045f9f6
children 4d3119205a33
line wrap: on
line source

/*
 * @file gtksound.h GTK+ Sound
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "gtkgaim.h"

#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef USE_AO
# include <ao/ao.h>
# include <audiofile.h>
#endif /* USE_AO */

#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"
#include "util.h"

#include "gtkconv.h"
#include "gtksound.h"

struct gaim_sound_event {
	char *label;
	char *pref;
	char *def;
};

#define PLAY_SOUND_TIMEOUT 15000

static guint mute_login_sounds_timeout = 0;
static gboolean mute_login_sounds = FALSE;
static gboolean sound_initialized = FALSE;

static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), "login", "login.wav"},
	{N_("Buddy logs out"), "logout", "logout.wav"},
	{N_("Message received"), "im_recv", "receive.wav"},
	{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
	{N_("Message sent"), "send_im", "send.wav"},
	{N_("Person enters chat"), "join_chat", "login.wav"},
	{N_("Person leaves chat"), "left_chat", "logout.wav"},
	{N_("You talk in chat"), "send_chat_msg", "send.wav"},
	{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, "pounce_default", "alert.wav"},
	{N_("Someone says your name in chat"), "nick_said", "alert.wav"}
};

#ifdef USE_AO
static int ao_driver = -1;
#endif /* USE_AO */

static gboolean
unmute_login_sounds_cb(gpointer data)
{
	mute_login_sounds = FALSE;
	mute_login_sounds_timeout = 0;
	return FALSE;
}

static gboolean
chat_nick_matches_name(GaimConversation *conv, const char *aname)
{
	GaimConvChat *chat = NULL;
	char *nick = NULL;
	char *name = NULL;
	gboolean ret = FALSE;
	chat = gaim_conversation_get_chat_data(conv);

	if (chat==NULL)
		return ret;

	nick = g_strdup(gaim_normalize(conv->account, chat->nick));
	name = g_strdup(gaim_normalize(conv->account, aname));

	if (g_utf8_collate(nick, name) == 0)
		ret = TRUE;

	g_free(nick);
	g_free(name);

	return ret;
}

/*
 * play a sound event for a conversation, honoring make_sound flag
 * of conversation and checking for focus if conv_focus pref is set
 */
static void
play_conv_event(GaimConversation *conv, GaimSoundEventID event)
{
	/* If we should not play the sound for some reason, then exit early */
	if (conv != NULL)
	{
		GaimGtkConversation *gtkconv;
		GaimGtkWindow *win;
		gboolean has_focus;

		gtkconv = GAIM_GTK_CONVERSATION(conv);
		win = gtkconv->win;

		has_focus = gaim_conversation_has_focus(conv);

		if (!gtkconv->make_sound ||
			(has_focus && !gaim_prefs_get_bool("/gaim/gtk/sound/conv_focus")))
		{
			return;
		}
	}

	gaim_sound_play_event(event, conv ? gaim_conversation_get_account(conv) : NULL);
}

static void
buddy_state_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event, gaim_buddy_get_account(buddy));
}

static void
im_msg_received_cb(GaimAccount *account, char *sender,
				   char *message, GaimConversation *conv,
				   int flags, GaimSoundEventID event)
{
	if (conv==NULL)
		gaim_sound_play_event(GAIM_SOUND_FIRST_RECEIVE, account);
	else
		play_conv_event(conv, event);
}

static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
			   const char *message, GaimSoundEventID event)
{
	GaimConversation *conv = gaim_find_conversation_with_account(
		GAIM_CONV_TYPE_ANY, receiver, account);
	play_conv_event(conv, event);
}

static void
chat_buddy_join_cb(GaimConversation *conv, const char *name,
				   GaimConvChatBuddyFlags flags, GaimSoundEventID event)
{
	if (!chat_nick_matches_name(conv, name))
		play_conv_event(conv, event);
}

static void
chat_buddy_left_cb(GaimConversation *conv, const char *name,
				   const char *reason, GaimSoundEventID event)
{
	if (!chat_nick_matches_name(conv, name))
		play_conv_event(conv, event);
}

static void
chat_msg_sent_cb(GaimAccount *account, const char *message,
				 int id, GaimSoundEventID event)
{
	GaimConnection *conn = gaim_account_get_connection(account);
	GaimConversation *conv = NULL;

	if (conn!=NULL)
		conv = gaim_find_chat(conn,id);

	play_conv_event(conv, event);
}

static void
chat_msg_received_cb(GaimAccount *account, char *sender,
					 char *message, GaimConversation *conv,
					 int flags, GaimSoundEventID event)
{
	GaimConvChat *chat;

	chat = gaim_conversation_get_chat_data(conv);

	if (chat!=NULL && gaim_conv_chat_is_user_ignored(chat, sender))
		return;

	if (chat_nick_matches_name(conv, sender))
		return;

	if (flags & GAIM_CONV_CHAT_ALERT || gaim_utf8_has_word(message, chat->nick))
		play_conv_event(conv, GAIM_SOUND_CHAT_NICK);
	else
		play_conv_event(conv, event);
}

/*
 * We mute sounds for the 10 seconds after you log in so that
 * you don't get flooded with sounds when the blist shows all
 * your buddies logging in.
 */
static void
account_signon_cb(GaimConnection *gc, gpointer data)
{
	if (mute_login_sounds_timeout != 0)
		g_source_remove(mute_login_sounds_timeout);
	mute_login_sounds = TRUE;
	mute_login_sounds_timeout = gaim_timeout_add(10000, unmute_login_sounds_cb, NULL);
}

static void
_pref_sound_method_changed(const char *name, GaimPrefType type,
		gpointer val, gpointer data) {
	if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method"))
		return;

	sound_initialized = TRUE;

#ifdef USE_AO
	ao_driver = -1;

	if(!strcmp(val, "esd"))
		ao_driver = ao_driver_id("esd");
	else if(!strcmp(val, "arts"))
		ao_driver = ao_driver_id("arts");
	else if(!strcmp(val, "nas"))
		ao_driver = ao_driver_id("nas");
	else if(!strcmp(val, "automatic"))
		ao_driver = ao_default_driver_id();

	if(ao_driver != -1) {
		ao_info *info = ao_driver_info(ao_driver);
		gaim_debug_info("sound",
						"Sound output driver loaded: %s\n", info->name);
	}
#endif /* USE_AO */
}

const char *
gaim_gtk_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].pref;
}

char *
gaim_gtk_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}

void *
gaim_gtk_sound_get_handle()
{
	static int handle;

	return &handle;
}

static void
gaim_gtk_sound_init(void)
{
	void *gtk_sound_handle = gaim_gtk_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();
	void *conv_handle = gaim_conversations_get_handle();

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						gtk_sound_handle, GAIM_CALLBACK(account_signon_cb),
						NULL);

	gaim_prefs_add_none("/gaim/gtk/sound");
	gaim_prefs_add_none("/gaim/gtk/sound/enabled");
	gaim_prefs_add_none("/gaim/gtk/sound/file");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/login", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/logout", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
	gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/command", "");
	gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");

#ifdef USE_AO
	gaim_debug_info("sound", "Initializing sound output drivers.\n");
	ao_initialize();
#endif /* USE_AO */

	gaim_prefs_connect_callback(gaim_gtk_sound_get_handle(), "/gaim/gtk/sound/method",
			_pref_sound_method_changed, NULL);

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
	gaim_signal_connect(conv_handle, "received-im-msg",
						gtk_sound_handle, GAIM_CALLBACK(im_msg_received_cb),
						GINT_TO_POINTER(GAIM_SOUND_RECEIVE));
	gaim_signal_connect(conv_handle, "sent-im-msg",
						gtk_sound_handle, GAIM_CALLBACK(im_msg_sent_cb),
						GINT_TO_POINTER(GAIM_SOUND_SEND));
	gaim_signal_connect(conv_handle, "chat-buddy-joined",
						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_join_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_JOIN));
	gaim_signal_connect(conv_handle, "chat-buddy-left",
						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_left_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_LEAVE));
	gaim_signal_connect(conv_handle, "sent-chat-msg",
						gtk_sound_handle, GAIM_CALLBACK(chat_msg_sent_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_YOU_SAY));
	gaim_signal_connect(conv_handle, "received-chat-msg",
						gtk_sound_handle, GAIM_CALLBACK(chat_msg_received_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_SAY));
}

static void
gaim_gtk_sound_uninit(void)
{
#ifdef USE_AO
	ao_shutdown();
#endif
	sound_initialized = FALSE;

	gaim_signals_disconnect_by_handle(gaim_gtk_sound_get_handle());
}

#ifdef USE_AO
static gboolean
expire_old_child(gpointer data)
{
	int ret;
	pid_t pid = GPOINTER_TO_INT(data);

	ret = waitpid(pid, NULL, WNOHANG | WUNTRACED);

	if(ret == 0) {
		if(kill(pid, SIGKILL) < 0)
			gaim_debug_error("gtksound", "Killing process %d failed (%s)\n",
							 pid, strerror(errno));
	}

    return FALSE; /* do not run again */
}
#endif

static void
gaim_gtk_sound_play_file(const char *filename)
{
	const char *method;
#ifdef USE_AO
	pid_t pid;
	AFfilehandle file;
#endif

	if (!sound_initialized)
		gaim_prefs_trigger_callback("/gaim/gtk/sound/method");

	if (gaim_prefs_get_bool("/gaim/gtk/sound/mute"))
		return;

	method = gaim_prefs_get_string("/gaim/gtk/sound/method");

	if (!strcmp(method, "none")) {
		return;
	} else if (!strcmp(method, "beep")) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename);
		gaim_notify_error(NULL, NULL, tmp, NULL);
		g_free(tmp);
		return;
	}

#ifndef _WIN32
	if (!strcmp(method, "custom")) {
		const char *sound_cmd;
		char *command;
		GError *error = NULL;

		sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command");

		if (!sound_cmd || *sound_cmd == '\0') {
			gaim_notify_error(NULL, NULL,
							  _("Unable to play sound because the "
								"'Command' sound method has been chosen, "
								"but no command has been set."), NULL);
			return;
		}

		if(strstr(sound_cmd, "%s"))
			command = gaim_strreplace(sound_cmd, "%s", filename);
		else
			command = g_strdup_printf("%s %s", sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
			gaim_notify_error(NULL, NULL, tmp, NULL);
			g_free(tmp);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#ifdef USE_AO
	pid = fork();
	if (pid < 0)
		return;
	else if (pid == 0) {
		/* Child process */
		file = afOpenFile(filename, "rb", NULL);
		if(file) {
			ao_device *device;
			ao_sample_format format;
			int in_fmt;
			int bytes_per_frame;

			format.rate = afGetRate(file, AF_DEFAULT_TRACK);
			format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
			afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
					&format.bits);

			/* XXX: libao doesn't seem to like 8-bit sounds, so we'll
			 * let libaudiofile make them a bit better for us */
			if(format.bits == 8)
				format.bits = 16;

			afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
					AF_SAMPFMT_TWOSCOMP, format.bits);

#if __BYTE_ORDER == __BIG_ENDIAN
			format.byte_format = AO_FMT_BIG;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
			format.byte_format = AO_FMT_LITTLE;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_LITTLEENDIAN);
#endif

			bytes_per_frame = format.bits * format.channels / 8;

			device = ao_open_live(ao_driver, &format, NULL);

			if(device) {
				int frames_read;
				char buf[4096];
				int buf_frames = sizeof(buf) / bytes_per_frame;

				while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
								buf, buf_frames))) {
					if(!ao_play(device, buf, frames_read * bytes_per_frame))
						break;
				}
				ao_close(device);
			}
			afCloseFile(file);
		}
		ao_shutdown();
		_exit(0);
	} else {
		/* Parent process */
		gaim_timeout_add(PLAY_SOUND_TIMEOUT, expire_old_child, GINT_TO_POINTER(pid));
	}
#else /* USE_AO */
	gdk_beep();
	return;
#endif /* USE_AO */
#else /* _WIN32 */
	gaim_debug_info("sound", "Playing %s\n", filename);

	if (G_WIN32_HAVE_WIDECHAR_API ()) {
		wchar_t *wc_filename = g_utf8_to_utf16(filename,
				-1, NULL, NULL, NULL);
		if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME))
			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
		g_free(wc_filename);
	} else {
		char *l_filename = g_locale_from_utf8(filename,
				-1, NULL, NULL, NULL);
		if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME))
			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
		g_free(l_filename);
	}
#endif /* _WIN32 */
}

static void
gaim_gtk_sound_play_event(GaimSoundEventID event)
{
	char *enable_pref;
	char *file_pref;

	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		gaim_debug_error("sound", "got request for unknown sound: %d\n", event);
		return;
	}

	enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
			sounds[event].pref);
	file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if (gaim_prefs_get_bool(enable_pref)) {
		char *filename = g_strdup(gaim_prefs_get_string(file_pref));
		if(!filename || !strlen(filename)) {
			if(filename) g_free(filename);
			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
		}

		gaim_sound_play_file(filename, NULL);
		g_free(filename);
	}

	g_free(enable_pref);
	g_free(file_pref);
}

static GaimSoundUiOps sound_ui_ops =
{
	gaim_gtk_sound_init,
	gaim_gtk_sound_uninit,
	gaim_gtk_sound_play_file,
	gaim_gtk_sound_play_event
};

GaimSoundUiOps *
gaim_gtk_sound_get_ui_ops(void)
{
	return &sound_ui_ops;
}