view src/gtkstock.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents e67993da8a22
children f6f08fd1841a
line wrap: on
line source

/**
 * @file gtkstock.h GTK+ Stock resources
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_STOCK_H_
#define _GAIM_STOCK_H_

/**************************************************************************/
/** @name Stock images                                                    */
/**************************************************************************/
/*@{*/
#define GAIM_STOCK_ABOUT           "gaim-about"
#define GAIM_STOCK_ACCOUNTS        "gaim-accounts"
#define GAIM_STOCK_ALIAS           "gaim-alias"
#define GAIM_STOCK_AWAY            "gaim-away"
#define GAIM_STOCK_BGCOLOR         "gaim-bgcolor"
#define GAIM_STOCK_BLOCK           "gaim-block"
#define GAIM_STOCK_CHAT            "gaim-chat"
#define GAIM_STOCK_CLEAR           "gaim-clear"
#define GAIM_STOCK_DIALOG_AUTH     "gaim-dialog-auth"
#define GAIM_STOCK_DIALOG_COOL     "gaim-dialog-cool"
#define GAIM_STOCK_DIALOG_ERROR    "gaim-dialog-error"
#define GAIM_STOCK_DIALOG_INFO     "gaim-dialog-info"
#define GAIM_STOCK_DIALOG_QUESTION "gaim-dialog-question"
#define GAIM_STOCK_DIALOG_WARNING  "gaim-dialog-warning"
#define GAIM_STOCK_DOWNLOAD        "gaim-download"
#define GAIM_STOCK_EDIT            "gaim-edit"
#define GAIM_STOCK_FGCOLOR         "gaim-fgcolor"
#define GAIM_STOCK_FILE_CANCELED   "gaim-file-canceled"
#define GAIM_STOCK_FILE_DONE       "gaim-file-done"
#define GAIM_STOCK_FILE_TRANSFER   "gaim-file-transfer"
#define GAIM_STOCK_ICON_AWAY       "gaim-icon-away"
#define GAIM_STOCK_ICON_AWAY_MSG   "gaim-icon-away-msg"
#define GAIM_STOCK_ICON_CONNECT    "gaim-icon-away-connect"
#define GAIM_STOCK_ICON_OFFLINE    "gaim-icon-offline"
#define GAIM_STOCK_ICON_ONLINE     "gaim-icon-online"
#define GAIM_STOCK_ICON_ONLINE_MSG "gaim-icon-online-msg"
#define GAIM_STOCK_IGNORE          "gaim-ignore"
#define GAIM_STOCK_IM              "gaim-im"
#define GAIM_STOCK_IMAGE           "gaim-image"
#define GAIM_STOCK_INFO            "gaim-info"
#define GAIM_STOCK_INVITE          "gaim-invite"
#define GAIM_STOCK_LINK            "gaim-link"
#define GAIM_STOCK_LOGO            "gaim-logo"
#define GAIM_STOCK_MODIFY          "gaim-modify"
#define GAIM_STOCK_OPEN_MAIL       "gaim-stock-open-mail"
#define GAIM_STOCK_PAUSE           "gaim-pause"
#define GAIM_STOCK_PENDING         "gaim-pending"
#define GAIM_STOCK_SEND            "gaim-send"
#define GAIM_STOCK_SIGN_OFF        "gaim-sign-off"
#define GAIM_STOCK_SIGN_ON         "gaim-sign-on"
#define GAIM_STOCK_SMILEY          "gaim-smiley"
#define GAIM_STOCK_STATUS_ONLINE   "gaim-status-online"
#define GAIM_STOCK_STATUS_AWAY     "gaim-status-away"
#define GAIM_STOCK_STATUS_INVISIBLE "gaim-status-invisible"
#define GAIM_STOCK_STATUS_OFFLINE   "gaim-status-offline"
#define GAIM_STOCK_STATUS_TYPING0  "gaim-status-typing0"
#define GAIM_STOCK_STATUS_TYPING1  "gaim-status-typing1"
#define GAIM_STOCK_STATUS_TYPING2  "gaim-status-typing2"
#define GAIM_STOCK_STATUS_TYPING3  "gaim-status-typing3"
#define GAIM_STOCK_STATUS_CONNECT0 "gaim-status-connect0"
#define GAIM_STOCK_STATUS_CONNECT1 "gaim-status-connect1"
#define GAIM_STOCK_STATUS_CONNECT2 "gaim-status-connect2"
#define GAIM_STOCK_STATUS_CONNECT3 "gaim-status-connect3"
#define GAIM_STOCK_TEXT_BIGGER     "gaim-text-bigger"
#define GAIM_STOCK_TEXT_NORMAL     "gaim-text-normal"
#define GAIM_STOCK_TEXT_SMALLER    "gaim-text-smaller"
#define GAIM_STOCK_TYPED           "gaim-typed"
#define GAIM_STOCK_TYPING          "gaim-typing"
#define GAIM_STOCK_UPLOAD          "gaim-upload"
#define GAIM_STOCK_VOICE_CHAT      "gaim-voice-chat"
#define GAIM_STOCK_WARN            "gaim-warn"
/*@}*/

/**
 * For using icons that aren't one of the default GTK_ICON_SIZEs
 */
#define GAIM_ICON_SIZE_DIALOG_COOL "gaim-icon-size-dialog-cool"
#define GAIM_ICON_SIZE_LOGO        "gaim-icon-size-logo"
#define GAIM_ICON_SIZE_STATUS      "gaim-icon-size-status"

/**
 * Sets up the gaim stock repository.
 */
void gaim_gtk_stock_init(void);

#endif /* _GAIM_STOCK_H_ */