view src/mediastreamer/waveheader.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents e67993da8a22
children
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/*
linphone
Copyright (C) 2000  Simon MORLAT (simon.morlat@free.fr)

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

/* the following code was taken from a free software utility that I don't remember the name. */
/* sorry */



#include <ms.h>
#ifndef waveheader_h
#define waveheader_h

typedef struct uint16scheme
{
    unsigned char lo_byte;
    unsigned char hi_byte;
} uint16scheme_t;

typedef struct uint32scheme
{
    guint16 lo_int;
    guint16 hi_int;
} uint32scheme_t;


/* all integer in wav header must be read in least endian order */
inline guint16 _readuint16(guint16 a)
{
    guint16 res;
    uint16scheme_t *tmp1=(uint16scheme_t*)&a;

    ((uint16scheme_t *)(&res))->lo_byte=tmp1->hi_byte;
    ((uint16scheme_t *)(&res))->hi_byte=tmp1->lo_byte;
    return res;
}

inline guint32 _readuint32(guint32 a)
{
    guint32 res;
    uint32scheme_t *tmp1=(uint32scheme_t*)&a;

    ((uint32scheme_t *)(&res))->lo_int=_readuint16(tmp1->hi_int);
    ((uint32scheme_t *)(&res))->hi_int=_readuint16(tmp1->lo_int);
    return res;
}

#ifdef WORDS_BIGENDIAN
#define le_uint32(a) (_readuint32((a)))
#define le_uint16(a) (_readuint16((a)))
#define le_int16(a) ( (gint16) _readuint16((guint16)((a))) )
#else
#define le_uint32(a) (a)
#define le_uint16(a) (a)
#define le_int16(a) (a)
#endif

typedef struct _riff_t {
	char riff[4] ;	/* "RIFF" (ASCII characters) */
	guint32  len ;	/* Length of package (binary, little endian) */
	char wave[4] ;	/* "WAVE" (ASCII characters) */
} riff_t;

/* The FORMAT chunk */

typedef struct _format_t {
	char  fmt[4] ;	/* "fmt_" (ASCII characters) */
	guint32   len ;	/* length of FORMAT chunk (always 0x10) */
	guint16 que ;	/* Always 0x01 */
	guint16 channel ;	/* Channel numbers (0x01 = mono, 0x02 = stereo) */
	guint32   rate ;	/* Sample rate (binary, in Hz) */
	guint32   bps ;	/* Bytes Per Second */
	guint16 bpsmpl ;	/* bytes per sample: 1 = 8 bit Mono,
					     2 = 8 bit Stereo/16 bit Mono,
					     4 = 16 bit Stereo */
	guint16 bitpspl ;	/* bits per sample */
} format_t;

/* The DATA chunk */

typedef struct _data_t {
	char data[4] ;	/* "data" (ASCII characters) */
	int  len ;	/* length of data */
} data_t;

typedef struct _wave_header_t
{
	riff_t riff_chunk;
	format_t format_chunk;
	data_t data_chunk;
} wave_header_t;

#define wave_header_get_rate(header)		le_uint32((header)->format_chunk.rate)
#define wave_header_get_channel(header)		le_uint16((header)->format_chunk.channel)

#endif