view src/network.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents e1ab173ef3b5
children 5f65a0cca87c
line wrap: on
line source

/**
 * @file network.c Network Implementation
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#include "debug.h"
#include "account.h"
#include "network.h"
#include "prefs.h"
#include "stun.h"
#include "upnp.h"


const unsigned char *
gaim_network_ip_atoi(const char *ip)
{
	static unsigned char ret[4];
	gchar *delimiter = ".";
	gchar **split;
	int i;

	g_return_val_if_fail(ip != NULL, NULL);

	split = g_strsplit(ip, delimiter, 4);
	for (i = 0; split[i] != NULL; i++)
		ret[i] = atoi(split[i]);
	g_strfreev(split);

	/* i should always be 4 */
	if (i != 4)
		return NULL;

	return ret;
}

void
gaim_network_set_public_ip(const char *ip)
{
	g_return_if_fail(ip != NULL);

	/* XXX - Ensure the IP address is valid */

	gaim_prefs_set_string("/core/network/public_ip", ip);
}

const char *
gaim_network_get_public_ip(void)
{
	const char *ip;
	struct stun_nattype *stun;

	ip = gaim_prefs_get_string("/core/network/public_ip");

	if (ip == NULL || *ip == '\0') {
		/* Check if STUN discovery was already done */
		stun = gaim_stun_discover(NULL);
		if(stun && stun->status>1)
			return stun->publicip;
		return NULL;
	}	

	return ip;
}

static const char *
gaim_network_get_local_ip_from_fd(int fd)
{
	struct sockaddr_in addr;
	socklen_t len;
	static char ip[16];
	const char *tmp;

	g_return_val_if_fail(fd >= 0, NULL);

	len = sizeof(addr);
	if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) {
		gaim_debug_warning("network", "getsockname: %s\n", strerror(errno));
		return NULL;
	}

	tmp = inet_ntoa(addr.sin_addr);
	strncpy(ip, tmp, sizeof(ip));

	return ip;
}

const char *
gaim_network_get_local_system_ip(int fd)
{
	struct hostent *host;
	char localhost[129];
	long unsigned add;
	static char ip[46];
	const char *tmp = NULL;

	if (fd >= 0)
		tmp = gaim_network_get_local_ip_from_fd(fd);

	if (tmp)
		return tmp;

	if (gethostname(localhost, 128) < 0)
		return NULL;

	if ((host = gethostbyname(localhost)) == NULL)
		return NULL;

	memcpy(&add, host->h_addr_list[0], 4);
	add = htonl(add);

	g_snprintf(ip, 16, "%lu.%lu.%lu.%lu",
			   ((add >> 24) & 255),
			   ((add >> 16) & 255),
			   ((add >>  8) & 255),
			   add & 255);

	return ip;
}

const char *
gaim_network_get_my_ip(int fd)
{
  const char *ip = NULL;
  GaimUPnPControlInfo* controlInfo = NULL;
	struct stun_nattype *stun;

	/* Check if the user specified an IP manually */
	if (!gaim_prefs_get_bool("/core/network/auto_ip")) {
		ip = gaim_network_get_public_ip();
		if (ip != NULL)
			return ip;
	}

	if (ip == NULL || *ip == '\0') {
		/* Check if STUN discovery was already done */
		stun = gaim_stun_discover(NULL);
		if(stun && stun->status>1)
			return stun->publicip;
	}	


  /* attempt to get the ip from a NAT device */
  if ((controlInfo = gaim_upnp_discover()) != NULL) {
    ip = gaim_upnp_get_public_ip(controlInfo);
    g_free(controlInfo->controlURL);
    g_free(controlInfo->serviceType);
    g_free(controlInfo);
    if (ip != NULL) {
      return ip;
    }
  }

	/* Just fetch the IP of the local system */
	return gaim_network_get_local_system_ip(fd);
}


static int
gaim_network_do_listen(unsigned short port)
{
	int listenfd = -1;
	const int on = 1;
  GaimUPnPControlInfo* controlInfo = NULL;
#if HAVE_GETADDRINFO
	int errnum;
	struct addrinfo hints, *res, *next;
	char serv[6];

	/*
	 * Get a list of addresses on this machine.
	 */
	snprintf(serv, sizeof(serv), "%hu", port);
	memset(&hints, 0, sizeof(struct addrinfo));
	hints.ai_flags = AI_PASSIVE;
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;
	errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res);
	if (errnum != 0) {
#ifndef _WIN32
		gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum));
		if (errnum == EAI_SYSTEM)
			gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno));
#else
	gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum);
#endif
		return -1;
	}

	/*
	 * Go through the list of addresses and attempt to listen on
	 * one of them.
	 * XXX - Try IPv6 addresses first?
	 */
	for (next = res; next != NULL; next = next->ai_next) {
		listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol);
		if (listenfd < 0)
			continue;
		if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0)
			gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno));
		if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0)
			break; /* success */
		close(listenfd);
	}

	freeaddrinfo(res);

	if (next == NULL)
		return -1;
#else
	struct sockaddr_in sockin;

	if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
		gaim_debug_warning("network", "socket: %s\n", strerror(errno));
		return -1;
	}

	if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0)
		gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno));

	memset(&sockin, 0, sizeof(struct sockaddr_in));
	sockin.sin_family = PF_INET;
	sockin.sin_port = htons(port);

	if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) {
		gaim_debug_warning("network", "bind: %s\n", strerror(errno));
		close(listenfd);
		return -1;
	}
#endif

	if (listen(listenfd, 4) != 0) {
		gaim_debug_warning("network", "listen: %s\n", strerror(errno));
		close(listenfd);
		return -1;
	}
	fcntl(listenfd, F_SETFL, O_NONBLOCK);

  if((controlInfo = gaim_upnp_discover()) != NULL) {
    if(!gaim_upnp_set_port_mapping(controlInfo, 
                    gaim_network_get_port_from_fd(listenfd), 
                    "TCP")) {
      gaim_upnp_remove_port_mapping(controlInfo, 
                gaim_network_get_port_from_fd(listenfd), "TCP");
      gaim_upnp_set_port_mapping(controlInfo, 
                gaim_network_get_port_from_fd(listenfd), "TCP");

    } 
    g_free(controlInfo->serviceType);
    g_free(controlInfo->controlURL);
    g_free(controlInfo);
  }

	gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd));
	return listenfd;
}

int
gaim_network_listen(unsigned short port)
{
	g_return_val_if_fail(port != 0, -1);

	return gaim_network_do_listen(port);
}

int
gaim_network_listen_range(unsigned short start, unsigned short end)
{
	int ret = -1;

	if (gaim_prefs_get_bool("/core/network/ports_range_use")) {
		start = gaim_prefs_get_int("/core/network/ports_range_start");
		end = gaim_prefs_get_int("/core/network/ports_range_end");
	} else {
		if (end < start)
			end = start;
	}

	for (; start <= end; start++) {
		ret = gaim_network_do_listen(start);
		if (ret >= 0)
			break;
	}

	return ret;
}

unsigned short
gaim_network_get_port_from_fd(int fd)
{
	struct sockaddr_in addr;
	socklen_t len;

	g_return_val_if_fail(fd >= 0, 0);

	len = sizeof(addr);
	if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) {
		gaim_debug_warning("network", "getsockname: %s\n", strerror(errno));
		return 0;
	}

	return ntohs(addr.sin_port);
}

void
gaim_network_init(void)
{
	gaim_prefs_add_none  ("/core/network");
	gaim_prefs_add_bool  ("/core/network/auto_ip", TRUE);
	gaim_prefs_add_string("/core/network/public_ip", "");
	gaim_prefs_add_bool  ("/core/network/ports_range_use", FALSE);
	gaim_prefs_add_int   ("/core/network/ports_range_start", 1024);
	gaim_prefs_add_int   ("/core/network/ports_range_end", 2048);
}