view src/network.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 9c5a2f0bb32c
children d5b8f4dc1622
line wrap: on
line source

/**
 * @file network.h Network API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_NETWORK_H_
#define _GAIM_NETWORK_H_

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Network API                                                     */
/**************************************************************************/
/*@{*/

/**
 * Converts a dot-decimal IP address to an array of unsigned
 * chars.  For example, converts 192.168.0.1 to a 4 byte
 * array containing 192, 168, 0 and 1.
 *
 * @param ip An IP address in dot-decimal notiation.
 * @return An array of 4 bytes containing an IP addresses
 *         equivalent to the given parameter, or NULL if
 *         the given IP address is invalid.  This value
 *         is statically allocated and should not be
 *         freed.
 */
const unsigned char *gaim_network_ip_atoi(const char *ip);

/**
 * Sets the IP address of the local system in preferences.  This
 * is the IP address that should be used for incoming connections
 * (file transfer, direct IM, etc.) and should therefore be
 * publicly accessible.
 *
 * @param ip The local IP address.
 */
void gaim_network_set_public_ip(const char *ip);

/**
 * Returns the IP address of the local system set in preferences.
 *
 * This returns the value set via gaim_network_set_public_ip().
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @return The local IP address set in preferences.
 */
const char *gaim_network_get_public_ip(void);

/**
 * Returns the IP address of the local system.
 *
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or else -1.
 * @return The local IP address.
 */
const char *gaim_network_get_local_system_ip(int fd);

/**
 * Returns the IP address that should be used anywhere a
 * public IP addresses is needed (listening for an incoming
 * file transfer, etc).
 *
 * If the user has manually specified an IP address via
 * preferences, then this IP is returned.  Otherwise the
 * IP address returned by gaim_network_get_local_system_ip()
 * is returned.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or -1.
 * @return The local IP address to be used.
 */
const char *gaim_network_get_my_ip(int fd);

/**
 * Attempts to open a listening port ONLY on the specified port number.
 * You probably want to use gaim_network_listen_range() instead of this.
 * This function is useful, for example, if you wanted to write a telnet
 * server as a Gaim plugin, and you HAD to listen on port 23.  Why anyone
 * would want to do that is beyond me.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the returned fd. It will probably call
 * accept in the callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param port The port number to bind to.  Must be greater than 0.
 *
 * @return The file descriptor of the listening socket, or -1 if
 *         no socket could be established.
 */
int gaim_network_listen(unsigned short port);

/**
 * Opens a listening port selected from a range of ports.  The range of
 * ports used is chosen in the following manner:
 * If a range is specified in preferences, these values are used.
 * If a non-0 values are passed to the function as parameters, these
 * values are used.
 * Otherwise a port is chosen at random by the kernel.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the returned fd. It will probably call
 * accept in the callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param start The port number to bind to, or 0 to pick a random port.
 *              Users are allowed to override this arg in prefs.
 * @param end The highest possible port in the range of ports to listen on,
 *            or 0 to pick a random port.  Users are allowed to override this
 *            arg in prefs.
 *
 * @return The file descriptor of the listening socket, or -1 if
 *         no socket could be established.
 */
int gaim_network_listen_range(unsigned short start, unsigned short end);

/**
 * Gets a port number from a file descriptor.
 *
 * @param fd The file descriptor. This should be a tcp socket. The current
 *           implementation probably dies on anything but IPv4. Perhaps this
 *           possible bug will inspire new and valuable contributors to Gaim.
 * @return The port number, in host byte order.
 */
unsigned short gaim_network_get_port_from_fd(int fd);

/**
 * Initializes the network subsystem.
 */
void gaim_network_init(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_NETWORK_H_ */