view src/notify.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents c9b815aeddc1
children 216988c717da
line wrap: on
line source

/**
 * @file notify.h Notification API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_NOTIFY_H_
#define _GAIM_NOTIFY_H_

#include <stdlib.h>
#include <glib-object.h>
#include <glib.h>

#include "connection.h"

/**
 * Notification types.
 */
typedef enum
{
	GAIM_NOTIFY_MESSAGE = 0,   /**< Message notification.         */
	GAIM_NOTIFY_EMAIL,         /**< Single e-mail notification.   */
	GAIM_NOTIFY_EMAILS,        /**< Multiple e-mail notification. */
	GAIM_NOTIFY_FORMATTED,     /**< Formatted text.               */
	GAIM_NOTIFY_SEARCHRESULTS, /**< Buddy search results.         */
	GAIM_NOTIFY_USERINFO,      /**< Formatted userinfo text.      */
	GAIM_NOTIFY_URI            /**< URI notification or display.  */

} GaimNotifyType;

/**
 * Notification message types.
 */
typedef enum
{
	GAIM_NOTIFY_MSG_ERROR   = 0, /**< Error notification.       */
	GAIM_NOTIFY_MSG_WARNING,     /**< Warning notification.     */
	GAIM_NOTIFY_MSG_INFO         /**< Information notification. */

} GaimNotifyMsgType;

/**
 * The types of buttons
 */
typedef enum
{
	GAIM_NOTIFY_BUTTON_CONTINUE = 0,
	GAIM_NOTIFY_BUTTON_ADD_BUDDY

} GaimNotifySearchButtonType;

/**
 * Search results object.
 */
typedef struct
{
	GList *columns;        /**< List of the search column objects. */
	GList *rows;           /**< List of rows in the result. */
	GList *buttons;        /**< List of buttons to display. */

} GaimNotifySearchResults;

/**
 * Single column of a search result.
 */
typedef struct
{
	char *title; /**< Title of the column. */

} GaimNotifySearchColumn;

typedef void (*GaimNotifySearchResultsCallback)(GaimConnection *, GList *);


/**
 * Definition of a button.
 */
typedef struct
{
	GaimNotifySearchButtonType type;
	GaimNotifySearchResultsCallback callback; /**< Function to be called when clicked. */

} GaimNotifySearchButton;

/**
 * Notification UI operations.
 */
typedef struct
{
	void *(*notify_message)(GaimNotifyMsgType type, const char *title,
							const char *primary, const char *secondary,
							GCallback cb, void *user_data);
	void *(*notify_email)(const char *subject, const char *from,
						  const char *to, const char *url,
						  GCallback cb, void *user_data);
	void *(*notify_emails)(size_t count, gboolean detailed,
						   const char **subjects, const char **froms,
						   const char **tos, const char **urls,
						   GCallback cb, void *user_data);
	void *(*notify_formatted)(const char *title, const char *primary,
							  const char *secondary, const char *text,
							  GCallback cb, void *user_data);
	void *(*notify_searchresults)(GaimConnection *gc, const char *title,
								  const char *primary, const char *secondary,
								  GaimNotifySearchResults *results, GCallback cb,
								  void *user_data);
	void (*notify_searchresults_new_rows)(GaimConnection *gc,
										  GaimNotifySearchResults *results,
										  void *data, void *user_data);
	void *(*notify_userinfo)(GaimConnection *gc, const char *who,
							  const char *text,
							  GCallback cb, void *user_data);
	void *(*notify_uri)(const char *uri);

	void (*close_notify)(GaimNotifyType type, void *ui_handle);

} GaimNotifyUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** Search results notification API                                       */
/**************************************************************************/
/*@{*/

/**
 * Displays results from a buddy search.  This can be, for example,
 * a window with a list of all found buddies, where you are given the
 * option of adding buddies to your buddy list.
 *
 * @param gc        The GaimConnection handle associated with the information.
 * @param title     The title of the message.  If this is NULL, the title
 *                  will be "Search	Results."
 * @param primary   The main point of the message.
 * @param secondary The secondary information.
 * @param results   The GaimNotifySearchResults instance.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_searchresults(GaimConnection *gc, const char *title,
								const char *primary, const char *secondary,
								GaimNotifySearchResults *results, GCallback cb,
								void *user_data);

void gaim_notify_searchresults_free(GaimNotifySearchResults *results);

/**
 * Replace old rows with the new. Reuse an existing window.
 *
 * @param gc        The GaimConnection structure.
 * @param results   The GaimNotifySearchResults structure.
 * @param data      Data returned by the gaim_notify_searchresults().
 * @param user_data User defined data.
 */
void gaim_notify_searchresults_new_rows(GaimConnection *gc,
										GaimNotifySearchResults *results,
										void *data, void *user_data);

/**
 * Adds a button that will be displayed in the search results dialog.
 *
 * @param results The search results object.
 * @param type    Type of the button. (TODO: Only one button of a given type can be displayed.)
 * @param cb      Function that will be called on the click event.
 */
void gaim_notify_searchresults_button_add(GaimNotifySearchResults *results,
										  GaimNotifySearchButtonType type,
										  GaimNotifySearchResultsCallback cb);

/**
 * Returns a newly created search results object.
 *
 * @return The new search results object.
 */
GaimNotifySearchResults *gaim_notify_searchresults_new();

/**
 * Returns a newly created search result column object.
 *
 * @param title Title of the column. NOTE: Title will get g_strdup()ed.
 * 
 * @return The new search column object.
 */
GaimNotifySearchColumn *gaim_notify_searchresults_column_new(const char *title);

/**
 * Adds a new column to the search result object.
 *
 * @param results The result object to which the column will be added.
 * @param column The column that will be added to the result object.
 */
void gaim_notify_searchresults_column_add(GaimNotifySearchResults *results,
										  GaimNotifySearchColumn *column);

/**
 * Adds a new row of the results to the search results object.
 *
 * @param results The search results object.
 * @param row     The row of the results.
 */
void gaim_notify_searchresults_row_add(GaimNotifySearchResults *results,
									   GList *row);

/**
 * Returns a number of the rows in the search results object.
 * 
 * @param results The search results object.
 *
 * @return Number of the result rows. Or -1 if an error occurrs.
 */
int gaim_notify_searchresults_get_rows_count(GaimNotifySearchResults *results);

/**
 * Returns a number of the columns in the search results object.
 *
 * @param results The search results object.
 *
 * @return Number of the columns. Or -1 if an error occurrs.
 */
int gaim_notify_searchresults_get_columns_count(GaimNotifySearchResults *results);

/**
 * Returns a row of the results from the search results object.
 *
 * @param results The search results object.
 * @param row_id  Index of the row to be returned.
 *
 * @return Row of the results.
 */
GList *gaim_notify_searchresults_row_get(GaimNotifySearchResults *results,
										 unsigned int row_id);

/**
 * Returns a title of the search results object's column.
 * 
 * @param results   The search results object.
 * @param column_id Index of the column.
 *
 * @return Title of the column.
 */
char *gaim_notify_searchresults_column_get_title(GaimNotifySearchResults *results,
												 unsigned int column_id);

/*@}*/

/**************************************************************************/
/** @name Notification API                                                */
/**************************************************************************/
/*@{*/

/**
 * Displays a notification message to the user.
 *
 * @param handle    The plugin or connection handle.
 * @param type      The notification type.
 * @param title     The title of the message.
 * @param primary   The main point of the message.
 * @param secondary The secondary information.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_message(void *handle, GaimNotifyMsgType type,
						  const char *title, const char *primary,
						  const char *secondary, GCallback cb,
						  void *user_data);

/**
 * Displays a single e-mail notification to the user.
 *
 * @param handle    The plugin or connection handle.
 * @param subject   The subject of the e-mail.
 * @param from      The from address.
 * @param to        The destination address.
 * @param url       The URL where the message can be read.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_email(void *handle, const char *subject,
						const char *from, const char *to,
						const char *url, GCallback cb,
						void *user_data);

/**
 * Displays a notification for multiple e-mails to the user.
 *
 * @param handle    The plugin or connection handle.
 * @param count     The number of e-mails.
 * @param detailed  @c TRUE if there is information for each e-mail in the
 *                  arrays.
 * @param subjects  The array of subjects.
 * @param froms     The array of from addresses.
 * @param tos       The array of destination addresses.
 * @param urls      The URLs where the messages can be read.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_emails(void *handle, size_t count, gboolean detailed,
						 const char **subjects, const char **froms,
						 const char **tos, const char **urls,
						 GCallback cb, void *user_data);

/**
 * Displays a notification with formatted text.
 *
 * The text is essentially a stripped-down format of HTML, the same that
 * IMs may send.
 *
 * @param handle    The plugin or connection handle.
 * @param title     The title of the message.
 * @param primary   The main point of the message.
 * @param secondary The secondary information.
 * @param text      The formatted text.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_formatted(void *handle, const char *title,
							const char *primary, const char *secondary,
							const char *text, GCallback cb, void *user_data);

/**
 * Displays user information with formatted text, passing information giving
 * the connection and username from which the user information came.
 *
 * The text is essentially a stripped-down format of HTML, the same that
 * IMs may send.
 *
 * @param gc	    The GaimConnection handle associated with the information.
 * @param who	    The username associated with the information.
 * @param text      The formatted text.
 * @param cb        The callback to call when the user closes
 *                  the notification.
 * @param user_data The data to pass to the callback.
 *
 * @return A UI-specific handle.
 */
void *gaim_notify_userinfo(GaimConnection *gc, const char *who,
						   const char *text, GCallback cb,
						   void *user_data);

/**
 * Opens a URI or somehow presents it to the user.
 *
 * @param handle The plugin or connection handle.
 * @param uri    The URI to display or go to.
 *
 * @return A UI-specific handle, if any. This may only be presented if
 *         the UI code displays a dialog instead of a webpage, or something
 *         similar.
 */
void *gaim_notify_uri(void *handle, const char *uri);

/**
 * Closes a notification.
 *
 * This should be used only by the UI operation functions and part of the
 * core.
 *
 * @param type      The notification type.
 * @param ui_handle The notification UI handle.
 */
void gaim_notify_close(GaimNotifyType type, void *ui_handle);

/**
 * Closes all notifications registered with the specified handle.
 *
 * @param handle The handle.
 */
void gaim_notify_close_with_handle(void *handle);

/**
 * A wrapper for gaim_notify_message that displays an information message.
 */
#define gaim_notify_info(handle, title, primary, secondary) \
	gaim_notify_message((handle), GAIM_NOTIFY_MSG_INFO, (title), \
						(primary), (secondary), NULL, NULL)

/**
 * A wrapper for gaim_notify_message that displays a warning message.
 */
#define gaim_notify_warning(handle, title, primary, secondary) \
	gaim_notify_message((handle), GAIM_NOTIFY_MSG_WARNING, (title), \
						(primary), (secondary), NULL, NULL)

/**
 * A wrapper for gaim_notify_message that displays an error message.
 */
#define gaim_notify_error(handle, title, primary, secondary) \
	gaim_notify_message((handle), GAIM_NOTIFY_MSG_ERROR, (title), \
						(primary), (secondary), NULL, NULL)

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used when displaying a
 * notification.
 *
 * @param ops The UI operations structure.
 */
void gaim_notify_set_ui_ops(GaimNotifyUiOps *ops);

/**
 * Returns the UI operations structure to be used when displaying a
 * notification.
 *
 * @return The UI operations structure.
 */
GaimNotifyUiOps *gaim_notify_get_ui_ops(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_NOTIFY_H_ */