view src/pounce.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 06065a4847ff
children ebed1bbedb04
line wrap: on
line source

/**
 * @file pounce.c Buddy Pounce API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "pounce.h"

#include "debug.h"
#include "pounce.h"
#include "util.h"

typedef struct
{
	GString *buffer;

	GaimPounce *pounce;
	GaimPounceEvent events;

	char *ui_name;
	char *pouncee;
	char *protocol_id;
	char *event_type;
	char *action_name;
	char *param_name;
	char *account_name;

} PounceParserData;

typedef struct
{
	char *name;

	gboolean enabled;

	GHashTable *atts;

} GaimPounceActionData;

typedef struct
{
	char *ui;
	GaimPounceCb cb;
	void (*new_pounce)(GaimPounce *);
	void (*free_pounce)(GaimPounce *);

} GaimPounceHandler;


static GHashTable *pounce_handlers = NULL;
static GList      *pounces = NULL;
static guint       save_timer = 0;
static gboolean    pounces_loaded = FALSE;


/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(name   != NULL, NULL);

	action = g_hash_table_lookup(pounce->actions, name);

	return action;
}

static void
free_action_data(gpointer data)
{
	GaimPounceActionData *action_data = data;

	g_free(action_data->name);

	g_hash_table_destroy(action_data->atts);

	g_free(action_data);
}


/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static void
action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *name, *param_value;
	xmlnode *node, *child;

	name        = (const char *)key;
	param_value = (const char *)value;
	node        = (xmlnode *)user_data;

	child = xmlnode_new_child(node, "param");
	xmlnode_set_attrib(child, "name", name);
	xmlnode_insert_data(child, param_value, -1);
}

static void
action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *action;
	GaimPounceActionData *action_data;
	xmlnode *node, *child;

	action      = (const char *)key;
	action_data = (GaimPounceActionData *)value;
	node        = (xmlnode *)user_data;

	if (!action_data->enabled)
		return;

	child = xmlnode_new_child(node, "action");
	xmlnode_set_attrib(child, "type", action);

	g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child);
}

static void
add_event_to_xmlnode(xmlnode *node, const char *type)
{
	xmlnode *child;

	child = xmlnode_new_child(node, "event");
	xmlnode_set_attrib(child, "type", type);
}

static xmlnode *
pounce_to_xmlnode(GaimPounce *pounce)
{
	xmlnode *node, *child;
	GaimAccount *pouncer;
	GaimPounceEvent events;

	pouncer = gaim_pounce_get_pouncer(pounce);
	events  = gaim_pounce_get_events(pounce);

	node = xmlnode_new("pounce");
	xmlnode_set_attrib(node, "ui", pounce->ui_type);

	child = xmlnode_new_child(node, "account");
	xmlnode_set_attrib(child, "protocol", pouncer->protocol_id);
	xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1);

	child = xmlnode_new_child(node, "pouncee");
	xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1);

	/* Write pounce events */
	child = xmlnode_new_child(node, "events");
	if (events & GAIM_POUNCE_SIGNON)
		add_event_to_xmlnode(child, "sign-on");
	if (events & GAIM_POUNCE_SIGNOFF)
		add_event_to_xmlnode(child, "sign-off");
	if (events & GAIM_POUNCE_AWAY)
		add_event_to_xmlnode(child, "away");
	if (events & GAIM_POUNCE_AWAY_RETURN)
		add_event_to_xmlnode(child, "return-from-away");
	if (events & GAIM_POUNCE_IDLE)
		add_event_to_xmlnode(child, "idle");
	if (events & GAIM_POUNCE_IDLE_RETURN)
		add_event_to_xmlnode(child, "return-from-idle");
	if (events & GAIM_POUNCE_TYPING)
		add_event_to_xmlnode(child, "start-typing");
	if (events & GAIM_POUNCE_TYPING_STOPPED)
		add_event_to_xmlnode(child, "stop-typing");

	/* Write pounce actions */
	child = xmlnode_new_child(node, "actions");
	g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child);

	if (gaim_pounce_get_save(pounce))
		child = xmlnode_new_child(node, "save");

	return node;
}

static xmlnode *
pounces_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("pounces");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next)
	{
		child = pounce_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_pounces(void)
{
	xmlnode *node;
	char *data;

	if (!pounces_loaded)
	{
		gaim_debug_error("pounce", "Attempted to save buddy pounces before "
						 "they were read!\n");
		return;
	}

	node = pounces_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("pounces.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_pounces();
	save_timer = 0;
	return FALSE;
}

static void
schedule_pounces_save(void)
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static void
free_parser_data(gpointer user_data)
{
	PounceParserData *data = user_data;

	if (data->buffer != NULL)
		g_string_free(data->buffer, TRUE);

	if (data->ui_name      != NULL) g_free(data->ui_name);
	if (data->pouncee      != NULL) g_free(data->pouncee);
	if (data->protocol_id  != NULL) g_free(data->protocol_id);
	if (data->event_type   != NULL) g_free(data->event_type);
	if (data->action_name  != NULL) g_free(data->action_name);
	if (data->param_name   != NULL) g_free(data->param_name);
	if (data->account_name != NULL) g_free(data->account_name);

	g_free(data);
}

static void
start_element_handler(GMarkupParseContext *context,
					  const gchar *element_name,
					  const gchar **attribute_names,
					  const gchar **attribute_values,
					  gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;
	GHashTable *atts;
	int i;

	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (i = 0; attribute_names[i] != NULL; i++) {
		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
							g_strdup(attribute_values[i]));
	}

	if (data->buffer != NULL) {
		g_string_free(data->buffer, TRUE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "pounce")) {
		const char *ui = g_hash_table_lookup(atts, "ui");

		if (ui == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'ui' parameter for pounce!\n");
		}
		else
			data->ui_name = g_strdup(ui);

		data->events = 0;
	}
	else if (!strcmp(element_name, "account")) {
		const char *protocol_id = g_hash_table_lookup(atts, "protocol");

		if (protocol_id == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'protocol' parameter for account!\n");
		}
		else
			data->protocol_id = g_strdup(protocol_id);
	}
	else if (!strcmp(element_name, "event")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for event!\n");
		}
		else
			data->event_type = g_strdup(type);
	}
	else if (!strcmp(element_name, "action")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for action!\n");
		}
		else
			data->action_name = g_strdup(type);
	}
	else if (!strcmp(element_name, "param")) {
		const char *param_name = g_hash_table_lookup(atts, "name");

		if (param_name == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'name' parameter for param!\n");
		}
		else
			data->param_name = g_strdup(param_name);
	}

	g_hash_table_destroy(atts);
}

static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
					gpointer user_data,  GError **error)
{
	PounceParserData *data = user_data;
	gchar *buffer = NULL;

	if (data->buffer != NULL) {
		buffer = g_string_free(data->buffer, FALSE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "account")) {
		g_free(data->account_name);
		data->account_name = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "pouncee")) {
		g_free(data->pouncee);
		data->pouncee = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "event")) {
		if (!strcmp(data->event_type, "sign-on"))
			data->events |= GAIM_POUNCE_SIGNON;
		else if (!strcmp(data->event_type, "sign-off"))
			data->events |= GAIM_POUNCE_SIGNOFF;
		else if (!strcmp(data->event_type, "away"))
			data->events |= GAIM_POUNCE_AWAY;
		else if (!strcmp(data->event_type, "return-from-away"))
			data->events |= GAIM_POUNCE_AWAY_RETURN;
		else if (!strcmp(data->event_type, "idle"))
			data->events |= GAIM_POUNCE_IDLE;
		else if (!strcmp(data->event_type, "return-from-idle"))
			data->events |= GAIM_POUNCE_IDLE_RETURN;
		else if (!strcmp(data->event_type, "start-typing"))
			data->events |= GAIM_POUNCE_TYPING;
		else if (!strcmp(data->event_type, "stop-typing"))
			data->events |= GAIM_POUNCE_TYPING_STOPPED;

		g_free(data->event_type);
		data->event_type = NULL;
	}
	else if (!strcmp(element_name, "action")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_register(data->pounce, data->action_name);
			gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
		}

		g_free(data->action_name);
		data->action_name = NULL;
	}
	else if (!strcmp(element_name, "param")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_set_attribute(data->pounce, data->action_name,
											 data->param_name, buffer);
		}

		g_free(data->param_name);
		data->param_name = NULL;
	}
	else if (!strcmp(element_name, "events")) {
		GaimAccount *account;

		account = gaim_accounts_find(data->account_name, data->protocol_id);

		g_free(data->account_name);
		g_free(data->protocol_id);

		data->account_name = NULL;
		data->protocol_id  = NULL;

		if (account == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Account for pounce not found!\n");
			/*
			 * This pounce has effectively been removed, so make
			 * sure that we save the changes to pounces.xml
			 */
			schedule_pounces_save();
		}
		else {
			gaim_debug(GAIM_DEBUG_INFO, "pounce",
					   "Creating pounce: %s, %s\n", data->ui_name,
					   data->pouncee);

			data->pounce = gaim_pounce_new(data->ui_name, account,
										   data->pouncee, data->events);
		}

		g_free(data->pouncee);
		data->pouncee = NULL;
	}
	else if (!strcmp(element_name, "save")) {
		if (data->pounce != NULL)
			gaim_pounce_set_save(data->pounce, TRUE);
	}
	else if (!strcmp(element_name, "pounce")) {
		data->pounce = NULL;
		data->events = 0;

		if (data->ui_name      != NULL) g_free(data->ui_name);
		if (data->pouncee      != NULL) g_free(data->pouncee);
		if (data->protocol_id  != NULL) g_free(data->protocol_id);
		if (data->event_type   != NULL) g_free(data->event_type);
		if (data->action_name  != NULL) g_free(data->action_name);
		if (data->param_name   != NULL) g_free(data->param_name);
		if (data->account_name != NULL) g_free(data->account_name);

		data->ui_name      = NULL;
		data->pounce       = NULL;
		data->protocol_id  = NULL;
		data->event_type   = NULL;
		data->action_name  = NULL;
		data->param_name   = NULL;
		data->account_name = NULL;
	}

	if (buffer != NULL)
		g_free(buffer);
}

static void
text_handler(GMarkupParseContext *context, const gchar *text,
			 gsize text_len, gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;

	if (data->buffer == NULL)
		data->buffer = g_string_new_len(text, text_len);
	else
		g_string_append_len(data->buffer, text, text_len);
}

static GMarkupParser pounces_parser =
{
	start_element_handler,
	end_element_handler,
	text_handler,
	NULL,
	NULL
};

gboolean
gaim_pounces_load(void)
{
	gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
	gchar *contents = NULL;
	gsize length;
	GMarkupParseContext *context;
	GError *error = NULL;
	PounceParserData *parser_data;

	if (filename == NULL) {
		pounces_loaded = TRUE;
		return FALSE;
	}

	if (!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce",
				   "Error reading pounces: %s\n", error->message);

		g_free(filename);
		g_error_free(error);

		pounces_loaded = TRUE;
		return FALSE;
	}

	parser_data = g_new0(PounceParserData, 1);

	context = g_markup_parse_context_new(&pounces_parser, 0,
										 parser_data, free_parser_data);

	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);

		pounces_loaded = TRUE;

		return FALSE;
	}

	if (!g_markup_parse_context_end_parse(context, NULL)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n",
				   filename);

		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		pounces_loaded = TRUE;

		return FALSE;
	}

	g_markup_parse_context_free(context);
	g_free(contents);
	g_free(filename);

	pounces_loaded = TRUE;

	return TRUE;
}


GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
				const char *pouncee, GaimPounceEvent event)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;

	g_return_val_if_fail(ui_type != NULL, NULL);
	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(event   != 0,    NULL);

	pounce = g_new0(GaimPounce, 1);

	pounce->ui_type  = g_strdup(ui_type);
	pounce->pouncer  = pouncer;
	pounce->pouncee  = g_strdup(pouncee);
	pounce->events   = event;

	pounce->actions  = g_hash_table_new_full(g_str_hash, g_str_equal,
											 g_free, free_action_data);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	if (handler != NULL && handler->new_pounce != NULL)
		handler->new_pounce(pounce);

	pounces = g_list_append(pounces, pounce);

	schedule_pounces_save();

	return pounce;
}

void
gaim_pounce_destroy(GaimPounce *pounce)
{
	GaimPounceHandler *handler;

	g_return_if_fail(pounce != NULL);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	pounces = g_list_remove(pounces, pounce);

	if (pounce->ui_type != NULL) g_free(pounce->ui_type);
	if (pounce->pouncee != NULL) g_free(pounce->pouncee);

	g_hash_table_destroy(pounce->actions);

	if (handler != NULL && handler->free_pounce != NULL)
		handler->free_pounce(pounce);

	g_free(pounce);

	schedule_pounces_save();
}

void
gaim_pounce_destroy_all_by_account(GaimAccount *account)
{
	GaimAccount *pouncer;
	GaimPounce *pounce;
	GList *l, *l_next;

	g_return_if_fail(account != NULL);

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		pouncer = gaim_pounce_get_pouncer(pounce);
		if (pouncer == account)
			gaim_pounce_destroy(pounce);
	}
}

void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
	g_return_if_fail(pounce != NULL);
	g_return_if_fail(pounce != GAIM_POUNCE_NONE);

	pounce->events = events;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncer != NULL);

	pounce->pouncer = pouncer;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncee != NULL);

	if (pounce->pouncee != NULL)
		g_free(pounce->pouncee);

	pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));

	schedule_pounces_save();
}

void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
	g_return_if_fail(pounce != NULL);

	pounce->save = save;

	schedule_pounces_save();
}

void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(name   != NULL);

	if (g_hash_table_lookup(pounce->actions, name) != NULL)
		return;

	action_data = g_new0(GaimPounceActionData, 1);

	action_data->name    = g_strdup(name);
	action_data->enabled = FALSE;
	action_data->atts    = g_hash_table_new_full(g_str_hash, g_str_equal,
												 g_free, g_free);

	g_hash_table_insert(pounce->actions, g_strdup(name), action_data);

	schedule_pounces_save();
}

void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
							   gboolean enabled)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	action_data->enabled = enabled;

	schedule_pounces_save();
}

void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
								 const char *attr, const char *value)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);
	g_return_if_fail(attr   != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	if (value == NULL)
		g_hash_table_remove(action_data->atts, attr);
	else
		g_hash_table_insert(action_data->atts, g_strdup(attr),
							g_strdup(value));

	schedule_pounces_save();
}

void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
	g_return_if_fail(pounce != NULL);

	pounce->data = data;

	schedule_pounces_save();
}

GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);

	return pounce->events;
}

GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncer;
}

const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncee;
}

gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, FALSE);

	return pounce->save;
}

gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, FALSE);
	g_return_val_if_fail(action != NULL, FALSE);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, FALSE);

	return action_data->enabled;
}

const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
								 const char *action, const char *attr)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(action != NULL, NULL);
	g_return_val_if_fail(attr   != NULL, NULL);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, NULL);

	return g_hash_table_lookup(action_data->atts, attr);
}

void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->data;
}

void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
					GaimPounceEvent events)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;
	GList *l, *l_next;
	char *norm_pouncee;

	g_return_if_fail(pouncer != NULL);
	g_return_if_fail(pouncee != NULL);
	g_return_if_fail(events  != GAIM_POUNCE_NONE);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

			if (handler != NULL && handler->cb != NULL)
			{
				handler->cb(pounce, events, gaim_pounce_get_data(pounce));

				if (!gaim_pounce_get_save(pounce))
					gaim_pounce_destroy(pounce);
			}
		}
	}

	g_free(norm_pouncee);
}

GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
				 GaimPounceEvent events)
{
	GaimPounce *pounce = NULL;
	GList *l;
	char *norm_pouncee;

	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(events  != GAIM_POUNCE_NONE, NULL);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
	{
		pounce = (GaimPounce *)l->data;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			break;
		}

		pounce = NULL;
	}

	g_free(norm_pouncee);

	return pounce;
}

void
gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
							  void (*new_pounce)(GaimPounce *pounce),
							  void (*free_pounce)(GaimPounce *pounce))
{
	GaimPounceHandler *handler;

	g_return_if_fail(ui != NULL);
	g_return_if_fail(cb != NULL);

	handler = g_new0(GaimPounceHandler, 1);

	handler->ui          = g_strdup(ui);
	handler->cb          = cb;
	handler->new_pounce  = new_pounce;
	handler->free_pounce = free_pounce;

	g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
}

void
gaim_pounces_unregister_handler(const char *ui)
{
	g_return_if_fail(ui != NULL);

	g_hash_table_remove(pounce_handlers, ui);
}

GList *
gaim_pounces_get_all(void)
{
	return pounces;
}

static void
free_pounce_handler(gpointer user_data)
{
	GaimPounceHandler *handler = (GaimPounceHandler *)user_data;

	g_free(handler->ui);
	g_free(handler);
}

static void
buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
{
	gaim_pounce_execute(buddy->account, buddy->name, event);
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status)
{
	gboolean old_available, available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (available && !old_available)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_AWAY_RETURN);
	else if (!available && old_available)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_AWAY);
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle)
{
	if (idle && !old_idle)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_IDLE);
	else if (!idle && old_idle)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_IDLE_RETURN);
}

static void
buddy_typing_cb(GaimAccount *account, const char *name, void *data)
{
	GaimConversation *conv;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account);
	if (conv != NULL)
	{
		GaimPounceEvent event;

		event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING
				 ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);

		gaim_pounce_execute(account, name, event);
	}
}

void *
gaim_pounces_get_handle(void)
{
	static int pounce_handle;

	return &pounce_handle;
}

void
gaim_pounces_init(void)
{
	void *handle       = gaim_pounces_get_handle();
	void *blist_handle = gaim_blist_get_handle();
	void *conv_handle  = gaim_conversations_get_handle();

	pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
											g_free, free_pounce_handler);

	gaim_signal_connect(blist_handle, "buddy-idle-changed",
	                    handle, GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-status-changed",
	                    handle, GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));

	gaim_signal_connect(conv_handle, "buddy-typing",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
	gaim_signal_connect(conv_handle, "buddy-typing-stopped",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
}

void
gaim_pounces_uninit()
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_pounces();
	}

	gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
}