view src/prefs.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents b6ca0e1b19d0
children fc464a0abccc
line wrap: on
line source

/**
 * @file prefs.h Prefs API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_PREFS_H_
#define _GAIM_PREFS_H_

#include <glib.h>

/**
 * Pref data types.
 */
typedef enum _GaimPrefType
{
	GAIM_PREF_NONE,
	GAIM_PREF_BOOLEAN,
	GAIM_PREF_INT,
	GAIM_PREF_STRING,
	GAIM_PREF_STRING_LIST

} GaimPrefType;

/**
 * Pref change callback type
 */

typedef void (*GaimPrefCallback) (const char *name, GaimPrefType type,
		gpointer val, gpointer data);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Prefs API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Returns the prefs subsystem handle.
 *
 * @return The prefs subsystem handle.
 */
void *gaim_prefs_get_handle(void);

/**
 * Initialize core prefs
 */
void gaim_prefs_init();

/**
 * Uninitializes the prefs subsystem.
 */
void gaim_prefs_uninit(void);

/**
 * Add a new typeless pref.
 *
 * @param name  The name of the pref
 */
void gaim_prefs_add_none(const char *name);

/**
 * Add a new boolean pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_bool(const char *name, gboolean value);

/**
 * Add a new integer pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_int(const char *name, int value);

/**
 * Add a new string pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_string(const char *name, const char *value);

/**
 * Add a new string list pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_string_list(const char *name, GList *value);

/**
 * Remove a pref.
 *
 * @param name The name of the pref
 */
void gaim_prefs_remove(const char *name);

/**
 * Rename a pref
 *
 * @param oldname The old name of the pref
 * @param newname The new name for the pref
 */
void gaim_prefs_rename(const char *oldname, const char *newname);

/**
 * Rename a boolean pref, toggling it's value
 *
 * @param oldname The old name of the pref
 * @param newname The new name for the pref
 */
void gaim_prefs_rename_boolean_toggle(const char *oldname, const char *newname);

/**
 * Remove all prefs.
 */
void gaim_prefs_destroy();

/**
 * Set raw pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_generic(const char *name, gpointer value);

/**
 * Set boolean pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_bool(const char *name, gboolean value);

/**
 * Set integer pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_int(const char *name, int value);

/**
 * Set string pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_string(const char *name, const char *value);

/**
 * Set string pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_string_list(const char *name, GList *value);

/**
 * Check if a pref exists
 *
 * @param name The name of the pref
 * @return TRUE if the pref exists.  Otherwise FALSE.
 */
gboolean gaim_prefs_exists(const char *name);

/**
 * Get pref type
 *
 * @param name The name of the pref
 * @return The type of the pref
 */
GaimPrefType gaim_prefs_get_type(const char *name);

/**
 * Get boolean pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
gboolean gaim_prefs_get_bool(const char *name);

/**
 * Get integer pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
int gaim_prefs_get_int(const char *name);

/**
 * Get string pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
const char *gaim_prefs_get_string(const char *name);

/**
 * Get string list pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
GList *gaim_prefs_get_string_list(const char *name);

/**
 * Add a callback to a pref (and its children)
 */
guint gaim_prefs_connect_callback(void *handle, const char *name, GaimPrefCallback cb,
		gpointer data);

/**
 * Remove a callback to a pref
 */
void gaim_prefs_disconnect_callback(guint callback_id);

/**
 * Remove all pref callbacks by handle
 */
void gaim_prefs_disconnect_by_handle(void *handle);

/**
 * Trigger callbacks as if the pref changed
 */
void gaim_prefs_trigger_callback(const char *name);

/**
 * Read preferences
 */
gboolean gaim_prefs_load();

/**
 * Rename legacy prefs and delete some that no longer exist.
 */
void gaim_prefs_update_old();

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PREFS_H_ */