Mercurial > pidgin
view src/protocols/msn/userlist.c @ 12116:e75ef7aa913e
[gaim-migrate @ 14416]
" This patch implements a replacement for the queuing
system from 1.x. It also obsoletes a previous patch
[#1338873] I submitted to prioritize the unseen states
in gtk conversations.
The attached envelope.png is ripped from the
msgunread.png already included in gaim. It should be
dropped in the pixmaps directory (Makefile.am is
updated accordingly in this patch).
The two separate queuing preferences from 1.x, queuing
messages while away and queuing all new messages (from
docklet), are replaced with a single 3-way preference
for conversations. The new preference is "Hide new IM
conversations". This preference can be set to never,
away and always.
When a gtk conversation is created, it may be placed in
a hidden conversation window instead of being placed
normally. This decision is based upon the preference
and possibly the away state of the account the
conversation is being created for. This *will* effect
conversations the user explicitly requests to be
created, so in these cases the caller must be sure to
present the conversation to the user, using
gaim_gtkconv_present_conversation(). This is done
already in gtkdialogs.c which handles creating
conversations requested by the user from gaim proper
(menus, double-clicking on budy in blist, etc.).
The main advantage to not queuing messages is that the
conversations exist, the message is written to the
conversation (and logged if appropriate) and the unseen
state is set on the conversation. This means no
additional features are needed to track whether there
are queued messages or not, just use the unseen state
on conversations.
Since conversations may not be visible (messages
"queued"), gaim proper needs some notification that
there are messages waiting. I opted for a menutray icon
that shows up when an im conversation has an unseen
message. Clicking this icon will focus (and show if
hidden) the first conversation with an unseen message.
This is essentially the same behavior of the docklet in
cvs right now, except that the icon is only visible
when there is a conversation with an unread message.
The api that is added is flexible enough to allow
either the docklet or the new blist menutray icon to be
visible for conversations of any/all types and for
unseen messages >= any state. Currently they are set to
only IM conversations and only unseen states >= TEXT
(system messages and no log messages will not trigger
blinking the docklet or showing the blist tray icon),
but these could be made preferences relatively easily
in the future. Other plugins could probably benefit as
well: gaim_gtk_conversations_get_first_unseen().
There is probably some limit to comment size, so I'll
stop rambling now. If anyone has more
questions/comments, catch me in #gaim, here or on
gaim-devel."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 18:17:01 +0000 |
parents | 3a05b53a589e |
children | e346a085bb4f |
line wrap: on
line source
/** * @file userlist.c MSN user list support * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "userlist.h" const char *lists[] = { "FL", "AL", "BL", "RL" }; typedef struct { GaimConnection *gc; char *who; } MsnPermitAdd; /************************************************************************** * Callbacks **************************************************************************/ static void msn_accept_add_cb(MsnPermitAdd *pa) { if (g_list_find(gaim_connections_get_all(), pa->gc) != NULL) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_AL, NULL); /* TODO: This ask for the alias, right? */ gaim_account_notify_added(pa->gc->account, NULL, pa->who, NULL, NULL); } g_free(pa->who); g_free(pa); } static void msn_cancel_add_cb(MsnPermitAdd *pa) { if (g_list_find(gaim_connections_get_all(), pa->gc) != NULL) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_BL, NULL); } g_free(pa->who); g_free(pa); } static void got_new_entry(GaimConnection *gc, const char *passport, const char *friendly) { MsnPermitAdd *pa; char *msg; pa = g_new0(MsnPermitAdd, 1); pa->who = g_strdup(passport); pa->gc = gc; if (friendly != NULL) { msg = g_strdup_printf( _("The user %s (%s) wants to add %s to his or her " "buddy list."), passport, friendly, gaim_account_get_username(gc->account)); } else { msg = g_strdup_printf( _("The user %s wants to add %s to his or " "her buddy list."), passport, gaim_account_get_username(gc->account)); } gaim_request_action(gc, NULL, msg, NULL, GAIM_DEFAULT_ACTION_NONE, pa, 2, _("Authorize"), G_CALLBACK(msn_accept_add_cb), _("Deny"), G_CALLBACK(msn_cancel_add_cb)); g_free(msg); } /************************************************************************** * Utility functions **************************************************************************/ static gboolean user_is_in_group(MsnUser *user, int group_id) { if (user == NULL) return FALSE; if (group_id < 0) return FALSE; if (g_list_find(user->group_ids, GINT_TO_POINTER(group_id))) return TRUE; return FALSE; } static gboolean user_is_there(MsnUser *user, int list_id, int group_id) { int list_op; if (user == NULL) return FALSE; list_op = 1 << list_id; if (!(user->list_op & list_op)) return FALSE; if (list_id == MSN_LIST_FL) { if (group_id >= 0) return user_is_in_group(user, group_id); } return TRUE; } static const char* get_store_name(MsnUser *user) { const char *store_name; g_return_val_if_fail(user != NULL, NULL); store_name = msn_user_get_store_name(user); if (store_name != NULL) store_name = gaim_url_encode(store_name); else store_name = msn_user_get_passport(user); /* this might be a bit of a hack, but it should prevent notification server * disconnections for people who have buddies with insane friendly names * who added you to their buddy list from being disconnected. Stu. */ /* Shx: What? Isn't the store_name obtained from the server, and hence it's * below the BUDDY_ALIAS_MAXLEN ? */ /* Stu: yeah, that's why it's a bit of a hack, as you pointed out, we're * probably decoding the incoming store_name wrong, or something. bleh. */ if (strlen(store_name) > BUDDY_ALIAS_MAXLEN) store_name = msn_user_get_passport(user); return store_name; } static void msn_request_add_group(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { MsnCmdProc *cmdproc; MsnTransaction *trans; MsnMoveBuddy *data; cmdproc = userlist->session->notification->cmdproc; data = g_new0(MsnMoveBuddy, 1); data->who = g_strdup(who); if (old_group_name) data->old_group_name = g_strdup(old_group_name); trans = msn_transaction_new(cmdproc, "ADG", "%s %d", gaim_url_encode(new_group_name), 0); msn_transaction_set_data(trans, data); msn_cmdproc_send_trans(cmdproc, trans); } /************************************************************************** * Server functions **************************************************************************/ MsnListId msn_get_list_id(const char *list) { if (list[0] == 'F') return MSN_LIST_FL; else if (list[0] == 'A') return MSN_LIST_AL; else if (list[0] == 'B') return MSN_LIST_BL; else if (list[0] == 'R') return MSN_LIST_RL; return -1; } void msn_got_add_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; const char *friendly; account = session->account; passport = msn_user_get_passport(user); friendly = msn_user_get_friendly_name(user); if (list_id == MSN_LIST_FL) { GaimConnection *gc; gc = gaim_account_get_connection(account); serv_got_alias(gc, passport, friendly); if (group_id >= 0) { msn_user_add_group_id(user, group_id); } else { /* session->sync->fl_users_count++; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_add(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_add(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { GaimConnection *gc; GaimConversation *convo; gc = gaim_account_get_connection(account); gaim_debug_info("msn", "%s has added you to his or her contact list.\n", passport); convo = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, passport, account); if (convo) { GaimBuddy *buddy; char *msg; buddy = gaim_find_buddy(account, passport); msg = g_strdup_printf( _("%s has added you to his or her contact list."), buddy ? gaim_buddy_get_contact_alias(buddy) : passport); gaim_conv_im_write(GAIM_CONV_IM(convo), passport, msg, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(msg); } if (!(user->list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP))) { got_new_entry(gc, passport, friendly); } } user->list_op |= (1 << list_id); /* gaim_user_add_list_id (user, list_id); */ } void msn_got_rem_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; account = session->account; passport = msn_user_get_passport(user); if (list_id == MSN_LIST_FL) { /* TODO: When is the user totally removed? */ if (group_id >= 0) { msn_user_remove_group_id(user, group_id); return; } else { /* session->sync->fl_users_count--; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { GaimConversation *convo; gaim_debug_info("msn", "%s has removed you from his or her contact list.\n", passport); convo = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, passport, account); if (convo) { GaimBuddy *buddy; char *msg; buddy = gaim_find_buddy(account, passport); msg = g_strdup_printf( _("%s has removed you from his or her contact list."), buddy ? gaim_buddy_get_contact_alias(buddy) : passport); gaim_conv_im_write(GAIM_CONV_IM(convo), passport, msg, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(msg); } } user->list_op &= ~(1 << list_id); /* gaim_user_remove_list_id (user, list_id); */ if (user->list_op == 0) { gaim_debug_info("msn", "Buddy '%s' shall be deleted?.\n", passport); } } void msn_got_lst_user(MsnSession *session, MsnUser *user, int list_op, GSList *group_ids) { GaimConnection *gc; GaimAccount *account; const char *passport; const char *store; account = session->account; gc = gaim_account_get_connection(account); passport = msn_user_get_passport(user); store = msn_user_get_store_name(user); if (list_op & MSN_LIST_FL_OP) { GSList *c; for (c = group_ids; c != NULL; c = g_slist_next(c)) { int group_id; group_id = GPOINTER_TO_INT(c->data); msn_user_add_group_id(user, group_id); } /* FIXME: It might be a real alias */ /* serv_got_alias(gc, passport, store); */ } if (list_op & MSN_LIST_AL_OP) { /* These are users who are allowed to see our status. */ if (g_slist_find_custom(account->deny, passport, (GCompareFunc)strcmp)) { gaim_privacy_deny_remove(gc->account, passport, TRUE); } gaim_privacy_permit_add(account, passport, TRUE); } if (list_op & MSN_LIST_BL_OP) { /* These are users who are not allowed to see our status. */ if (g_slist_find_custom(account->permit, passport, (GCompareFunc)strcmp)) { gaim_privacy_permit_remove(gc->account, passport, TRUE); } gaim_privacy_deny_add(account, passport, TRUE); } if (list_op & MSN_LIST_RL_OP) { /* These are users who have us on their contact list. */ /* TODO: what does store name is when this happens? */ if (!(list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP))) { got_new_entry(gc, passport, store); } } user->list_op = list_op; } /************************************************************************** * UserList functions **************************************************************************/ MsnUserList* msn_userlist_new(MsnSession *session) { MsnUserList *userlist; userlist = g_new0(MsnUserList, 1); userlist->session = session; userlist->buddy_icon_requests = g_queue_new(); userlist->buddy_icon_window = 5; return userlist; } void msn_userlist_destroy(MsnUserList *userlist) { GList *l; for (l = userlist->users; l != NULL; l = l->next) { msn_user_destroy(l->data); } g_list_free(userlist->users); for (l = userlist->groups; l != NULL; l = l->next) { msn_group_destroy(l->data); } g_list_free(userlist->groups); g_queue_free(userlist->buddy_icon_requests); g_free(userlist); } void msn_userlist_add_user(MsnUserList *userlist, MsnUser *user) { userlist->users = g_list_append(userlist->users, user); } void msn_userlist_remove_user(MsnUserList *userlist, MsnUser *user) { userlist->users = g_list_remove(userlist->users, user); } MsnUser * msn_userlist_find_user(MsnUserList *userlist, const char *passport) { GList *l; g_return_val_if_fail(passport != NULL, NULL); for (l = userlist->users; l != NULL; l = l->next) { MsnUser *user = (MsnUser *)l->data; g_return_val_if_fail(user->passport != NULL, NULL); if (!strcmp(passport, user->passport)) return user; } return NULL; } void msn_userlist_add_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_append(userlist->groups, group); } void msn_userlist_remove_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_remove(userlist->groups, group); } MsnGroup * msn_userlist_find_group_with_id(MsnUserList *userlist, int id) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(id >= 0, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if (group->id == id) return group; } return NULL; } MsnGroup * msn_userlist_find_group_with_name(MsnUserList *userlist, const char *name) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if ((group->name != NULL) && !g_ascii_strcasecmp(name, group->name)) return group; } return NULL; } int msn_userlist_find_group_id(MsnUserList *userlist, const char *group_name) { MsnGroup *group; group = msn_userlist_find_group_with_name(userlist, group_name); if (group != NULL) return msn_group_get_id(group); else return -1; } const char * msn_userlist_find_group_name(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) return msn_group_get_name(group); else return NULL; } void msn_userlist_rename_group_id(MsnUserList *userlist, int group_id, const char *new_name) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) msn_group_set_name(group, new_name); } void msn_userlist_remove_group_id(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) { msn_userlist_remove_group(userlist, group); msn_group_destroy(group); } } void msn_userlist_rem_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; user = msn_userlist_find_user(userlist, who); group_id = -1; if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, there is no such group. */ gaim_debug_error("msn", "Group doesn't exist: %s\n", group_name); return; } } /* First we're going to check if not there. */ if (!(user_is_there(user, list_id, group_id))) { list = lists[list_id]; gaim_debug_error("msn", "User '%s' is not there: %s\n", who, list); return; } /* Then request the rem to the server. */ list = lists[list_id]; msn_notification_rem_buddy(userlist->session->notification, list, who, group_id); } void msn_userlist_add_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; const char *store_name; group_id = -1; if (!gaim_email_is_valid(who)) { /* only notify the user about problems adding to the friends list * maybe we should do something else for other lists, but it probably * won't cause too many problems if we just ignore it */ if (list_id == MSN_LIST_FL) { char *str = g_strdup_printf(_("Unable to add \"%s\"."), who); gaim_notify_error(NULL, NULL, str, _("The screen name specified is invalid.")); g_free(str); } return; } if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, we must add that group first. */ msn_request_add_group(userlist, who, NULL, group_name); return; } } user = msn_userlist_find_user(userlist, who); /* First we're going to check if it's already there. */ if (user_is_there(user, list_id, group_id)) { list = lists[list_id]; gaim_debug_error("msn", "User '%s' is already there: %s\n", who, list); return; } store_name = (user != NULL) ? get_store_name(user) : who; /* Then request the add to the server. */ list = lists[list_id]; msn_notification_add_buddy(userlist->session->notification, list, who, store_name, group_id); } void msn_userlist_move_buddy(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { int new_group_id; new_group_id = msn_userlist_find_group_id(userlist, new_group_name); if (new_group_id < 0) { msn_request_add_group(userlist, who, old_group_name, new_group_name); return; } msn_userlist_add_buddy(userlist, who, MSN_LIST_FL, new_group_name); msn_userlist_rem_buddy(userlist, who, MSN_LIST_FL, old_group_name); }