view src/protocols/novell/nmuserrecord.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 6663ad2386d9
children fc464a0abccc
line wrap: on
line source

/*
 * nmuserrecord.h
 *
 * Copyright (c) 2004 Novell, Inc. All Rights Reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA	02111-1307	USA
 *
 */

#ifndef __NM_USER_RECORD_H__
#define __NM_USER_RECORD_H__

#include <glib.h>

typedef struct _NMUserRecord NMUserRecord;
typedef struct _NMProperty NMProperty;

#include "nmfield.h"
#include "nmuser.h"

/**
 * Creates an NMUserRecord
 *
 * The NMUserRecord should be released by calling
 * nm_release_user_record
 *
 * @return 			The new user record
 *
 */
NMUserRecord *nm_create_user_record();

/**
 * Creates an NMUserRecord
 *
 * The NMUserRecord should be released by calling
 * nm_release_user_record
 *
 * @param	details	Should be a NM_A_FA_USER_DETAILS
 *
 *
 * @return 			The new user record
 *
 */
NMUserRecord *nm_create_user_record_from_fields(NMField * details);

/**
 * Add a reference to an existing user_record
 *
 * The reference should be released by calling
 * nm_release_user_record
 *
 * @param	user_record	The contact to addref
 *
 */
void nm_user_record_add_ref(NMUserRecord * user_record);

/**
 * Release a reference to the user record
 *
 * @param	user_record		The user record
 *
 */
void nm_release_user_record(NMUserRecord * user_record);

/**
 * Set the status for the user record
 *
 * @param	user_record		The user record
 * @param 	status			The status for the user
 * @param	text			The status text for the user
 *
 */
void nm_user_record_set_status(NMUserRecord * user_record, NMSTATUS_T status,
							   const char *text);

/**
 * Get the status for the user record
 *
 * @param	user_record 	The user record
 *
 * @return	The status for the user record
 */
NMSTATUS_T nm_user_record_get_status(NMUserRecord * user_record);

/**
 * Get the status text for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The status text if there is any, NULL otherwise
 *
 */
const char *nm_user_record_get_status_text(NMUserRecord * user_record);

/**
 * Set the DN for the user record
 *
 * @param	user_record		The user record
 * @param	dn				The new DN for the user record
 *
 */
void nm_user_record_set_dn(NMUserRecord * user_record, const char *dn);

/**
 * Get the DN for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The DN for the user record
 */
const char *nm_user_record_get_dn(NMUserRecord * user_record);

/**
 * Set the user id for the
 *
 * @param	user_record		The user record
 * @param	userid			The userid (CN) for the user record
 *
 */
void nm_user_record_set_userid(NMUserRecord * user_record, const char *userid);

/**
 * Get the user id for the user record
 *
 * @param	user_record	The user record
 *
 * @return	The user id for the user record
 */
const char *nm_user_record_get_userid(NMUserRecord * user_record);

/**
 * Set the display id for the user record
 *
 * @param	user_record		The user record
 * @param	display_id		The new display id for the user
 *
 */
void nm_user_record_set_display_id(NMUserRecord * user_record,
								   const char *display_id);

/**
 * Get the display id for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The display id for the user record
 */
const char *nm_user_record_get_display_id(NMUserRecord * user_record);

/**
 * Return whether or not the display id is an auth attribute or not.
 *
 * @param	user_record		The user record
 *
 * @return	TRUE if display_id is an auth attribute, FALSE otherwise.
 */
gboolean
nm_user_record_get_auth_attr(NMUserRecord *user_record);

/**
 * Get the full name for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The full name for the user
 */
const char *nm_user_record_get_full_name(NMUserRecord * user_record);

/**
 * Get the first name for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The first name for the user
 */
const char *nm_user_record_get_first_name(NMUserRecord * user_record);

/**
 * Get the last name for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The last name for the user
 */
const char *nm_user_record_get_last_name(NMUserRecord * user_record);

/**
 * Set the user defined data for the user record
 *
 * @param	user_record		The user record
 * @param	data			The user defined data for the user record
 *
 */
void nm_user_record_set_data(NMUserRecord * user_record, gpointer data);

/**
 * Get the user defined data for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The user defined data for the user record
 */
gpointer nm_user_record_get_data(NMUserRecord * user_record);

/**
 * Get the property count for the user record
 *
 * @param	user_record		The user record
 *
 * @return	The number of information properties for the user record
 *
 */
int nm_user_record_get_property_count(NMUserRecord * user_record);

/**
 * Get an info property for the user record. The property must be released
 * by calling nm_release_property()
 *
 * @param	user_record		The user record
 * @param	index			The index of the property to get (zero based)
 *
 * @return	The property
 */
NMProperty *nm_user_record_get_property(NMUserRecord * user_record, int index);

/**
 * Release a property object
 *
 * @param	property	The property
 *
 */
void nm_release_property(NMProperty * property);

/**
 * Get the tag for the property
 *
 * @param 	property	The property
 *
 * @return 	The tag of the property (i.e. "Email Address")
 */
const char *nm_property_get_tag(NMProperty * property);

/**
 * Get the value for the property
 *
 * @param	property	The property
 *
 * @return	The value of the property (i.e. "nobody@nowhere.com")
 */
const char *nm_property_get_value(NMProperty * property);

/**
 * Copy a user record (deep copy). The dest user record must have already been
 * created (nm_create_user_record)
 *
 * @param	dest	The destination of the copy
 * @param	src		The source of the copy
 *
 */
void nm_user_record_copy(NMUserRecord * dest, NMUserRecord * src);

#endif