view src/protocols/oscar/txqueue.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents ab0fa7cd61cc
children c5c0f714d8bc
line wrap: on
line source

/*
 * txqueue.c
 *
 * Herein lies all the management routines for the transmit (Tx) queue.
 *
 */

#define FAIM_INTERNAL
#include <aim.h>

#ifndef _WIN32
#include <sys/socket.h>
#else
#include "win32dep.h"
#endif

/*
 * Allocate a new tx frame.
 *
 * This is more for looks than anything else.
 *
 * Right now, that is.  If/when we implement a pool of transmit
 * frames, this will become the request-an-unused-frame part.
 *
 * framing = AIM_FRAMETYPE_OFT/FLAP
 * chan = channel for FLAP, hdrtype for OFT
 *
 */
faim_internal aim_frame_t *aim_tx_new(aim_session_t *sess, aim_conn_t *conn, fu8_t framing, fu16_t chan, int datalen)
{
	aim_frame_t *fr;

	if (!sess || !conn) {
		gaim_debug_misc("oscar", "aim_tx_new: No session or no connection specified!\n");
		return NULL;
	}

	/* For sanity... */
	if ((conn->type == AIM_CONN_TYPE_RENDEZVOUS) || (conn->type == AIM_CONN_TYPE_LISTENER)) {
		if (framing != AIM_FRAMETYPE_OFT) {
			gaim_debug_misc("oscar", "aim_tx_new: attempted to allocate inappropriate frame type for rendezvous connection\n");
			return NULL;
		}
	} else {
		if (framing != AIM_FRAMETYPE_FLAP) {
			gaim_debug_misc("oscar", "aim_tx_new: attempted to allocate inappropriate frame type for FLAP connection\n");
			return NULL;
		}
	}

	if (!(fr = (aim_frame_t *)calloc(1, sizeof(aim_frame_t))))
		return NULL;

	fr->conn = conn;
	fr->hdrtype = framing;
	if (fr->hdrtype == AIM_FRAMETYPE_FLAP)
		fr->hdr.flap.channel = chan;
	else if (fr->hdrtype == AIM_FRAMETYPE_OFT)
		fr->hdr.rend.type = chan;
	else
		gaim_debug_misc("oscar", "tx_new: unknown framing\n");

	if (datalen > 0) {
		fu8_t *data;

		if (!(data = (unsigned char *)malloc(datalen))) {
			aim_frame_destroy(fr);
			return NULL;
		}

		aim_bstream_init(&fr->data, data, datalen);
	}

	return fr;
}

/* 
 * This increments the tx command count, and returns the seqnum
 * that should be stamped on the next FLAP packet sent.  This is
 * normally called during the final step of packet preparation
 * before enqueuement (in aim_tx_enqueue()).
 */
static flap_seqnum_t aim_get_next_txseqnum(aim_conn_t *conn)
{
	flap_seqnum_t ret;

	ret = ++conn->seqnum;

	return ret;
}

/*
 * The overall purpose here is to enqueue the passed in command struct
 * into the outgoing (tx) queue.  Basically...
 *   1) Make a scope-irrelevant copy of the struct
 *   3) Mark as not-sent-yet
 *   4) Enqueue the struct into the list
 *   6) Return
 *
 * Note that this is only used when doing queue-based transmitting;
 * that is, when sess->tx_enqueue is set to &aim_tx_enqueue__queuebased.
 *
 */
static int aim_tx_enqueue__queuebased(aim_session_t *sess, aim_frame_t *fr)
{

	if (!fr->conn) {
		gaim_debug_warning("oscar", "aim_tx_enqueue: enqueueing packet with no connecetion\n");
		fr->conn = aim_getconn_type(sess, AIM_CONN_TYPE_BOS);
	}

	if (fr->hdrtype == AIM_FRAMETYPE_FLAP) {
		/* assign seqnum -- XXX should really not assign until hardxmit */
		fr->hdr.flap.seqnum = aim_get_next_txseqnum(fr->conn);
	}

	fr->handled = 0; /* not sent yet */

	/* see overhead note in aim_rxqueue counterpart */
	if (!sess->queue_outgoing)
		sess->queue_outgoing = fr;
	else {
		aim_frame_t *cur;
		for (cur = sess->queue_outgoing; cur->next; cur = cur->next);
		cur->next = fr;
	}

	return 0;
}

/*
 * Parallel to aim_tx_enqueue__queuebased, however, this bypasses
 * the whole queue mess when you want immediate writes to happen.
 *
 * Basically the same as its __queuebased couterpart, however
 * instead of doing a list append, it just calls aim_tx_sendframe()
 * right here.
 *
 */
static int aim_tx_enqueue__immediate(aim_session_t *sess, aim_frame_t *fr)
{
	int ret;

	if (!fr->conn) {
		gaim_debug_error("oscar", "aim_tx_enqueue: packet has no connection\n");
		aim_frame_destroy(fr);
		return 0;
	}

	if (fr->hdrtype == AIM_FRAMETYPE_FLAP)
		fr->hdr.flap.seqnum = aim_get_next_txseqnum(fr->conn);

	fr->handled = 0; /* not sent yet */

	ret = aim_tx_sendframe(sess, fr);

	aim_frame_destroy(fr);

	return ret;
}

faim_export int aim_tx_setenqueue(aim_session_t *sess, int what, int (*func)(aim_session_t *, aim_frame_t *))
{

	if (what == AIM_TX_QUEUED)
		sess->tx_enqueue = &aim_tx_enqueue__queuebased;
	else if (what == AIM_TX_IMMEDIATE) 
		sess->tx_enqueue = &aim_tx_enqueue__immediate;
	else if (what == AIM_TX_USER) {
		if (!func)
			return -EINVAL;
		sess->tx_enqueue = func;
	} else
		return -EINVAL; /* unknown action */

	return 0;
}

faim_internal int aim_tx_enqueue(aim_session_t *sess, aim_frame_t *fr)
{

	/*
	 * If we want to send on a connection that is in progress, we have to force
	 * them to use the queue based version. Otherwise, use whatever they
	 * want.
	 */
	if (fr && fr->conn &&
			(fr->conn->status & AIM_CONN_STATUS_INPROGRESS)) {
		return aim_tx_enqueue__queuebased(sess, fr);
	}

	return (*sess->tx_enqueue)(sess, fr);
}

static int aim_send(int fd, const void *buf, size_t count)
{
	int left, cur;

	for (cur = 0, left = count; left; ) {
		int ret;

		ret = send(fd, ((unsigned char *)buf)+cur, left, 0);

		if (ret == -1)
			return -1;
		else if (ret == 0)
			return cur;

		cur += ret;
		left -= ret;
	}

	return cur;
}

int aim_bstream_send(aim_bstream_t *bs, aim_conn_t *conn, size_t count)
{
	int wrote = 0;

	if (!bs || !conn || (count < 0))
		return -EINVAL;

	/* Make sure we don't send past the end of the bs */
	if (count > aim_bstream_empty(bs))
		count = aim_bstream_empty(bs); /* truncate to remaining space */

	if (count) {
		/*
		 * I need to rewrite this. "Updating the UI" doesn't make sense. The program is
		 * blocked and the UI can't redraw. We're blocking all of Gaim. We need to set
		 * up an actual txqueue and a GAIM_INPUT_WRITE callback and only write when we
		 * can. Why is this file called txqueue anyway? Lets rename it to txblock.
		 */
		if ((conn->type == AIM_CONN_TYPE_RENDEZVOUS) &&
		    (conn->subtype == AIM_CONN_SUBTYPE_OFT_DIRECTIM)) {
			const char *sn = aim_odc_getsn(conn);
			aim_rxcallback_t userfunc;

			while (count - wrote > 1024) {
				int ret;

				ret = aim_send(conn->fd, bs->data + bs->offset + wrote, 1024);
				if (ret > 0)
					wrote += ret;
				if (ret < 0)
					return -1;
				if ((userfunc=aim_callhandler(conn->sessv, conn, AIM_CB_FAM_SPECIAL, AIM_CB_SPECIAL_IMAGETRANSFER)))
					userfunc(conn->sessv, NULL, sn, count-wrote>1024 ? ((double)wrote / count) : 1);
			}
		}

		if (count - wrote) {
			wrote = wrote + aim_send(conn->fd, bs->data + bs->offset + wrote, count - wrote);
		}
	}

	bs->offset += wrote;

	return wrote;
}

static int sendframe_flap(aim_session_t *sess, aim_frame_t *fr)
{
	aim_bstream_t bs;
	fu8_t *bs_raw;
	int payloadlen, err = 0, bslen;

	payloadlen = aim_bstream_curpos(&fr->data);

	if (!(bs_raw = malloc(6 + payloadlen)))
		return -ENOMEM;

	aim_bstream_init(&bs, bs_raw, 6 + payloadlen);

	/* FLAP header */
	aimbs_put8(&bs, 0x2a);
	aimbs_put8(&bs, fr->hdr.flap.channel);
	aimbs_put16(&bs, fr->hdr.flap.seqnum);
	aimbs_put16(&bs, payloadlen);

	/* payload */
	aim_bstream_rewind(&fr->data);
	aimbs_putbs(&bs, &fr->data, payloadlen);

	bslen = aim_bstream_curpos(&bs);
	aim_bstream_rewind(&bs);
	if (aim_bstream_send(&bs, fr->conn, bslen) != bslen)
		err = -errno;

	free(bs_raw); /* XXX aim_bstream_free */

	fr->handled = 1;
	fr->conn->lastactivity = time(NULL);

	return err;
}

static int sendframe_rendezvous(aim_session_t *sess, aim_frame_t *fr)
{
	aim_bstream_t bs;
	fu8_t *bs_raw;
	int payloadlen, err = 0, bslen;

	payloadlen = aim_bstream_curpos(&fr->data);

	if (!(bs_raw = malloc(8 + payloadlen)))
		return -ENOMEM;

	aim_bstream_init(&bs, bs_raw, 8 + payloadlen);

	/* Rendezvous header */
	aimbs_putraw(&bs, fr->hdr.rend.magic, 4);
	aimbs_put16(&bs, fr->hdr.rend.hdrlen);
	aimbs_put16(&bs, fr->hdr.rend.type);

	/* payload */
	aim_bstream_rewind(&fr->data);
	aimbs_putbs(&bs, &fr->data, payloadlen);

	bslen = aim_bstream_curpos(&bs);
	aim_bstream_rewind(&bs);
	if (aim_bstream_send(&bs, fr->conn, bslen) != bslen)
		err = -errno;

	free(bs_raw); /* XXX aim_bstream_free */

	fr->handled = 1;
	fr->conn->lastactivity = time(NULL);

	return err;
}

faim_internal int aim_tx_sendframe(aim_session_t *sess, aim_frame_t *fr)
{
	if (fr->hdrtype == AIM_FRAMETYPE_FLAP)
		return sendframe_flap(sess, fr);
	else if (fr->hdrtype == AIM_FRAMETYPE_OFT)
		return sendframe_rendezvous(sess, fr);

	return -1;
}

faim_export int aim_tx_flushqueue(aim_session_t *sess)
{
	aim_frame_t *cur;

	for (cur = sess->queue_outgoing; cur; cur = cur->next) {

		if (cur->handled)
			continue; /* already been sent */

		if (cur->conn && (cur->conn->status & AIM_CONN_STATUS_INPROGRESS))
			continue;

		/*
		 * And now for the meager attempt to force transmit
		 * latency and avoid missed messages.
		 */
		if ((cur->conn->lastactivity + cur->conn->forcedlatency) >= time(NULL)) {
			/*
			 * XXX should be a break! we don't want to block the
			 * upper layers
			 *
			 * XXX or better, just do this right.
			 *
			 */
			sleep((cur->conn->lastactivity + cur->conn->forcedlatency) - time(NULL));
		}

		/* XXX this should call the custom "queuing" function!! */
		aim_tx_sendframe(sess, cur);
	}

	/* purge sent commands from queue */
	aim_tx_purgequeue(sess);

	return 0;
}

/*
 * This is responsible for removing sent commands from the transmit 
 * queue. This is not a required operation, but it of course helps
 * reduce memory footprint at run time!  
 */
faim_export void aim_tx_purgequeue(aim_session_t *sess)
{
	aim_frame_t *cur, **prev;

	for (prev = &sess->queue_outgoing; (cur = *prev); ) {
		if (cur->handled) {
			*prev = cur->next;
			aim_frame_destroy(cur);
		} else
			prev = &cur->next;
	}

	return;
}

/**
 * Get rid of packets waiting for tx on a dying conn.  For now this 
 * simply marks all packets as sent and lets them disappear without 
 * warning.
 *
 * @param sess A session.
 * @param conn Connection that's dying.
 */
faim_internal void aim_tx_cleanqueue(aim_session_t *sess, aim_conn_t *conn)
{
	aim_frame_t *cur;

	for (cur = sess->queue_outgoing; cur; cur = cur->next) {
		if (cur->conn == conn)
			cur->handled = 1;
	}

	return;
}