Mercurial > pidgin
view src/protocols/oscar/util.c @ 12116:e75ef7aa913e
[gaim-migrate @ 14416]
" This patch implements a replacement for the queuing
system from 1.x. It also obsoletes a previous patch
[#1338873] I submitted to prioritize the unseen states
in gtk conversations.
The attached envelope.png is ripped from the
msgunread.png already included in gaim. It should be
dropped in the pixmaps directory (Makefile.am is
updated accordingly in this patch).
The two separate queuing preferences from 1.x, queuing
messages while away and queuing all new messages (from
docklet), are replaced with a single 3-way preference
for conversations. The new preference is "Hide new IM
conversations". This preference can be set to never,
away and always.
When a gtk conversation is created, it may be placed in
a hidden conversation window instead of being placed
normally. This decision is based upon the preference
and possibly the away state of the account the
conversation is being created for. This *will* effect
conversations the user explicitly requests to be
created, so in these cases the caller must be sure to
present the conversation to the user, using
gaim_gtkconv_present_conversation(). This is done
already in gtkdialogs.c which handles creating
conversations requested by the user from gaim proper
(menus, double-clicking on budy in blist, etc.).
The main advantage to not queuing messages is that the
conversations exist, the message is written to the
conversation (and logged if appropriate) and the unseen
state is set on the conversation. This means no
additional features are needed to track whether there
are queued messages or not, just use the unseen state
on conversations.
Since conversations may not be visible (messages
"queued"), gaim proper needs some notification that
there are messages waiting. I opted for a menutray icon
that shows up when an im conversation has an unseen
message. Clicking this icon will focus (and show if
hidden) the first conversation with an unseen message.
This is essentially the same behavior of the docklet in
cvs right now, except that the icon is only visible
when there is a conversation with an unread message.
The api that is added is flexible enough to allow
either the docklet or the new blist menutray icon to be
visible for conversations of any/all types and for
unseen messages >= any state. Currently they are set to
only IM conversations and only unseen states >= TEXT
(system messages and no log messages will not trigger
blinking the docklet or showing the blist tray icon),
but these could be made preferences relatively easily
in the future. Other plugins could probably benefit as
well: gaim_gtk_conversations_get_first_unseen().
There is probably some limit to comment size, so I'll
stop rambling now. If anyone has more
questions/comments, catch me in #gaim, here or on
gaim-devel."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 18:17:01 +0000 |
parents | 7d31d61e6438 |
children | bdb8d7beb5a7 |
line wrap: on
line source
/* * A little bit of this * A little bit of that * It started with a kiss * Now we're up to bat */ #define FAIM_INTERNAL #include <aim.h> #include <ctype.h> #ifdef _WIN32 #include "win32dep.h" #endif faim_export int aimutil_putstr(char *dest, const char *src, int len) { memcpy(dest, src, len); return len; } /* * Tokenizing functions. Used to portably replace strtok/sep. * -- DMP. * */ faim_export int aimutil_tokslen(char *toSearch, int theindex, char dl) { int curCount = 1; char *next; char *last; int toReturn; last = toSearch; next = strchr(toSearch, dl); while(curCount < theindex && next != NULL) { curCount++; last = next + 1; next = strchr(last, dl); } if ((curCount < theindex) || (next == NULL)) toReturn = strlen(toSearch) - (curCount - 1); else toReturn = next - toSearch - (curCount - 1); return toReturn; } faim_export int aimutil_itemcnt(char *toSearch, char dl) { int curCount; char *next; curCount = 1; next = strchr(toSearch, dl); while(next != NULL) { curCount++; next = strchr(next + 1, dl); } return curCount; } faim_export char *aimutil_itemindex(char *toSearch, int theindex, char dl) { int curCount; char *next; char *last; char *toReturn; curCount = 0; last = toSearch; next = strchr(toSearch, dl); while (curCount < theindex && next != NULL) { curCount++; last = next + 1; next = strchr(last, dl); } if (curCount < theindex) { toReturn = malloc(sizeof(char)); *toReturn = '\0'; } next = strchr(last, dl); if (curCount < theindex) { toReturn = malloc(sizeof(char)); *toReturn = '\0'; } else { if (next == NULL) { toReturn = malloc((strlen(last) + 1) * sizeof(char)); strcpy(toReturn, last); } else { toReturn = malloc((next - last + 1) * sizeof(char)); memcpy(toReturn, last, (next - last)); toReturn[next - last] = '\0'; } } return toReturn; } /** * Calculate the checksum of a given icon. * */ faim_export fu16_t aimutil_iconsum(const fu8_t *buf, int buflen) { fu32_t sum; int i; for (i=0, sum=0; i+1<buflen; i+=2) sum += (buf[i+1] << 8) + buf[i]; if (i < buflen) sum += buf[i]; sum = ((sum & 0xffff0000) >> 16) + (sum & 0x0000ffff); return sum; } /** * Check if the given screen name is a valid AIM screen name. * Example: BobDole * Example: Henry_Ford@mac.com * * @return 1 if the screen name is valid, 0 if not. */ static int aim_snvalid_aim(const char *sn) { int i; for (i = 0; sn[i] != '\0'; i++) { if (!isalnum(sn[i]) && (sn[i] != ' ') && (sn[i] != '@') && (sn[i] != '.') && (sn[i] != '_') && (sn[i] != '-')) return 0; } return 1; } /** * Check if the given screen name is a valid ICQ screen name. * Example: 1234567 * * @return 1 if the screen name is valid, 0 if not. */ static int aim_snvalid_icq(const char *sn) { int i; for (i = 0; sn[i] != '\0'; i++) { if (!isdigit(sn[i])) return 0; } return 1; } /** * Check if the given screen name is a valid SMS screen name. * Example: +19195551234 * * @return 1 if the screen name is valid, 0 if not. */ static int aim_snvalid_sms(const char *sn) { int i; if (sn[0] != '+') return 0; for (i = 1; sn[i] != '\0'; i++) { if (!isdigit(sn[i])) return 0; } return 1; } /** * Check if the given screen name is a valid oscar screen name. * * @return 1 if the screen name is valid, 0 if not. */ faim_export int aim_snvalid(const char *sn) { if ((sn == NULL) || (*sn == '\0')) return 0; if (isalpha(sn[0])) return aim_snvalid_aim(sn); else if (isdigit(sn[0])) return aim_snvalid_icq(sn); else if (sn[0] == '+') return aim_snvalid_sms(sn); return 0; } /** * Determine if a given screen name is an ICQ screen name * (i.e. it begins with a number). * * @sn A valid AIM or ICQ screen name. * @return 1 if the screen name is an ICQ screen name. Otherwise 0 * is returned. */ faim_export int aim_sn_is_icq(const char *sn) { if (isalpha(sn[0])) return 0; return 1; } /* * int snlen(const char *) * * This takes a screen name and returns its length without * spaces. If there are no spaces in the SN, then the * return is equal to that of strlen(). * */ faim_export int aim_snlen(const char *sn) { int i = 0; if (!sn) return 0; while (*sn != '\0') { if (*sn != ' ') i++; sn++; } return i; } /* * int sncmp(const char *, const char *) * * This takes two screen names and compares them using the rules * on screen names for AIM/AOL. Mainly, this means case and space * insensitivity (all case differences and spacing differences are * ignored, with the exception that screen names can not start with * a space). * * Return: 0 if equal * non-0 if different * */ faim_export int aim_sncmp(const char *sn1, const char *sn2) { if ((sn1 == NULL) || (sn2 == NULL)) return -1; do { while (*sn2 == ' ') sn2++; while (*sn1 == ' ') sn1++; if (toupper(*sn1) != toupper(*sn2)) return 1; } while ((*sn1 != '\0') && sn1++ && sn2++); return 0; }