view src/stringref.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents db62420a53a2
children
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/**
 * @file stringref.h Reference-counted immutable strings
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_STRINGREF_H_
#define _GAIM_STRINGREF_H_

/**
 * The internal representation of a stringref.
 *
 * @note For this structure to be useful, the string contained within
 * it must be immutable -- for this reason, do _not_ access it
 * directly!
 */
typedef struct _GaimStringref {
	guint32 ref;	/**< The reference count of this string.
					 *   Note that reference counts are only
					 *   31 bits, and the high-order bit
					 *   indicates whether this string is up
					 *   for GC at the next idle handler...
					 *   But you aren't going to touch this
					 *   anyway, right? */
	char value[1];	/**< The string contained in this ref.
					 *   Notice that it is simply "hanging
					 *   off the end" of the ref ... this
					 *   is to save an allocation. */
} GaimStringref;

/**
 * Creates an immutable reference-counted string object.  The newly
 * created object will have a reference count of 1.
 *
 * @param value This will be the value of the string; it will be
 *              duplicated.
 *
 * @return A newly allocated string reference object with a refcount
 *         of 1.
 */
GaimStringref *gaim_stringref_new(const char *value);

/**
 * Creates an immutable reference-counted string object.  The newly
 * created object will have a reference count of zero, and if it is
 * not referenced before the next iteration of the mainloop it will
 * be freed at that time.
 *
 * @param value This will be the value of the string; it will be
 *              duplicated.
 *
 * @return A newly allocated string reference object with a refcount
 *         of zero.
 */
GaimStringref *gaim_stringref_new_noref(const char *value);

/**
 * Creates an immutable reference-counted string object from a printf
 * format specification and arguments.  The created object will have a
 * reference count of 1.
 *
 * @param format A printf-style format specification.
 *
 * @return A newly allocated string reference object with a refcount
 *         of 1.
 */
GaimStringref *gaim_stringref_printf(const char *format, ...);

/**
 * Increase the reference count of the given stringref.
 *
 * @param stringref String to be referenced.
 *
 * @return A pointer to the referenced string.
 */
GaimStringref *gaim_stringref_ref(GaimStringref *stringref);

/**
 * Decrease the reference count of the given stringref.  If this
 * reference count reaches zero, the stringref will be freed; thus
 * you MUST NOT use this string after dereferencing it.
 *
 * @param stringref String to be dereferenced.
 */
void gaim_stringref_unref(GaimStringref *stringref);

/**
 * Retrieve the value of a stringref.
 *
 * @note This value should not be cached or stored in a local variable.
 *       While there is nothing inherently incorrect about doing so, it
 *       is easy to forget that the cached value is in fact a
 *       reference-counted object and accidentally use it after
 *       dereferencing.  This is more problematic for a reference-
 *       counted object than a heap-allocated object, as it may seem to
 *       be valid or invalid nondeterministically based on how many
 *       other references to it exist.
 *
 * @param stringref String reference from which to retrieve the value.
 *
 * @return The contents of the string reference.
 */
const char *gaim_stringref_value(const GaimStringref *stringref);

/**
 * Compare two stringrefs for string equality.  This returns the same
 * value as strcmp would, where <0 indicates that s1 is "less than" s2
 * in the ASCII lexicography, 0 indicates equality, etc.
 *
 * @param s1 The reference string.
 *
 * @param s2 The string to compare against the reference.
 *
 * @return An ordering indication on s1 and s2.
 */
int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2);

/**
 * Find the length of the string inside a stringref.
 *
 * @param stringref The string in whose length we are interested.
 *
 * @return The length of the string in stringref
 */
size_t gaim_stringref_len(const GaimStringref *stringref);

#endif /* _GAIM_STRINGREF_H_ */