view src/value.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 717cbb3115bc
children a1e241dd50b6
line wrap: on
line source

/**
 * @file value.h Value wrapper API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_VALUE_H_
#define _GAIM_VALUE_H_

#include <glib.h>

/**
 * Specific value types.
 */
typedef enum
{
	GAIM_TYPE_UNKNOWN = 0,  /**< Unknown type.                     */
	GAIM_TYPE_SUBTYPE,      /**< Subtype.                          */
	GAIM_TYPE_CHAR,         /**< Character.                        */
	GAIM_TYPE_UCHAR,        /**< Unsigned character.               */
	GAIM_TYPE_BOOLEAN,      /**< Boolean.                          */
	GAIM_TYPE_SHORT,        /**< Short integer.                    */
	GAIM_TYPE_USHORT,       /**< Unsigned short integer.           */
	GAIM_TYPE_INT,          /**< Integer.                          */
	GAIM_TYPE_UINT,         /**< Unsigned integer.                 */
	GAIM_TYPE_LONG,         /**< Long integer.                     */
	GAIM_TYPE_ULONG,        /**< Unsigned long integer.            */
	GAIM_TYPE_INT64,        /**< 64-bit integer.                   */
	GAIM_TYPE_UINT64,       /**< 64-bit unsigned integer.          */
	GAIM_TYPE_STRING,       /**< String.                           */
	GAIM_TYPE_OBJECT,       /**< Object pointer.                   */
	GAIM_TYPE_POINTER,      /**< Generic pointer.                  */
	GAIM_TYPE_ENUM,         /**< Enum.                             */
	GAIM_TYPE_BOXED         /**< Boxed pointer with specific type. */

} GaimType;

/**
 * Gaim-specific subtype values.
 */
typedef enum
{
	GAIM_SUBTYPE_UNKNOWN = 0,
	GAIM_SUBTYPE_ACCOUNT,
	GAIM_SUBTYPE_BLIST,
	GAIM_SUBTYPE_BLIST_BUDDY,
	GAIM_SUBTYPE_BLIST_GROUP,
	GAIM_SUBTYPE_BLIST_CHAT,
	GAIM_SUBTYPE_BUDDY_ICON,
	GAIM_SUBTYPE_CONNECTION,
	GAIM_SUBTYPE_CONVERSATION,
	GAIM_SUBTYPE_CONV_WINDOW,
	GAIM_SUBTYPE_PLUGIN,
	GAIM_SUBTYPE_BLIST_NODE,
	GAIM_SUBTYPE_CIPHER,
	GAIM_SUBTYPE_STATUS

} GaimSubType;

/**
 * A wrapper for a type, subtype, and specific type of value.
 */
typedef struct
{
	GaimType type;
	unsigned short flags;

	union
	{
		char char_data;
		unsigned char uchar_data;
		gboolean boolean_data;
		short short_data;
		unsigned short ushort_data;
		int int_data;
		unsigned int uint_data;
		long long_data;
		unsigned long ulong_data;
		gint64 int64_data;
		guint64 uint64_data;
		char *string_data;
		void *object_data;
		void *pointer_data;
		int enum_data;
		void *boxed_data;

	} data;

	union
	{
		unsigned int subtype;
		char *specific_type;

	} u;

} GaimValue;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Creates a new GaimValue.
 *
 * This function takes a type and, depending on that type, a sub-type
 * or specific type.
 *
 * If @a type is GAIM_TYPE_BOXED, the next parameter must be a
 * string representing the specific type.
 *
 * If @a type is GAIM_TYPE_SUBTYPE, the next parameter must be a
 * integer or enum representing the sub-type.
 *
 * If the subtype or specific type is not set when required, random
 * errors may occur. You have been warned.
 *
 * @param type The type.
 *
 * @return The new value.
 */
GaimValue *gaim_value_new(GaimType type, ...);

/**
 * Creates a new outgoing GaimValue.  If a value is an "outgoing" value
 * it means the value can be modified by plugins and scripts.
 *
 * This function takes a type and, depending on that type, a sub-type
 * or specific type.
 *
 * If @a type is GAIM_TYPE_BOXED, the next parameter must be a
 * string representing the specific type.
 *
 * If @a type is GAIM_TYPE_SUBTYPE, the next parameter must be a
 * integer or enum representing the sub-type.
 *
 * If the sub-type or specific type is not set when required, random
 * errors may occur. You have been warned.
 *
 * @param type The type.
 *
 * @return The new value.
 */
GaimValue *gaim_value_new_outgoing(GaimType type, ...);

/**
 * Destroys a GaimValue.
 *
 * @param value The value to destroy.
 */
void gaim_value_destroy(GaimValue *value);

/**
 * Duplicated a GaimValue.
 *
 * @param value The value to duplicate.
 *
 * @return The duplicate value.
 */
GaimValue *gaim_value_dup(const GaimValue *value);

/**
 * Returns a value's type.
 *
 * @param value The value whose type you want.
 *
 * @return The value's type.
 */
GaimType gaim_value_get_type(const GaimValue *value);

/**
 * Returns a value's subtype.
 *
 * If the value's type is not GAIM_TYPE_SUBTYPE, this will return 0.
 * Subtypes should never have a subtype of 0.
 *
 * @param value The value whose subtype you want.
 *
 * @return The value's subtype, or 0 if @a type is not GAIM_TYPE_SUBTYPE.
 */
unsigned int gaim_value_get_subtype(const GaimValue *value);

/**
 * Returns a value's specific type.
 *
 * If the value's type is not GAIM_TYPE_BOXED, this will return @c NULL.
 *
 * @param value The value whose specific type you want.
 *
 * @return The value's specific type, or @a NULL if not GAIM_TYPE_BOXED.
 */
const char *gaim_value_get_specific_type(const GaimValue *value);

/**
 * Returns whether or not the value is an outgoing value.
 *
 * @param value The value.
 *
 * @return TRUE if the value is outgoing, or FALSE otherwise.
 */
gboolean gaim_value_is_outgoing(const GaimValue *value);

/**
 * Sets the value's character data.
 *
 * @param value The value.
 * @param data The character data.
 */
void gaim_value_set_char(GaimValue *value, char data);

/**
 * Sets the value's unsigned character data.
 *
 * @param value The value.
 * @param data The unsigned character data.
 */
void gaim_value_set_uchar(GaimValue *value, unsigned char data);

/**
 * Sets the value's boolean data.
 *
 * @param value The value.
 * @param data The boolean data.
 */
void gaim_value_set_boolean(GaimValue *value, gboolean data);

/**
 * Sets the value's short integer data.
 *
 * @param value The value.
 * @param data The short integer data.
 */
void gaim_value_set_short(GaimValue *value, short data);

/**
 * Sets the value's unsigned short integer data.
 *
 * @param value The value.
 * @param data The unsigned short integer data.
 */
void gaim_value_set_ushort(GaimValue *value, unsigned short data);

/**
 * Sets the value's integer data.
 *
 * @param value The value.
 * @param data The integer data.
 */
void gaim_value_set_int(GaimValue *value, int data);

/**
 * Sets the value's unsigned integer data.
 *
 * @param value The value.
 * @param data The unsigned integer data.
 */
void gaim_value_set_uint(GaimValue *value, unsigned int data);

/**
 * Sets the value's long integer data.
 *
 * @param value The value.
 * @param data The long integer data.
 */
void gaim_value_set_long(GaimValue *value, long data);

/**
 * Sets the value's unsigned long integer data.
 *
 * @param value The value.
 * @param data The unsigned long integer data.
 */
void gaim_value_set_ulong(GaimValue *value, unsigned long data);

/**
 * Sets the value's 64-bit integer data.
 *
 * @param value The value.
 * @param data The 64-bit integer data.
 */
void gaim_value_set_int64(GaimValue *value, gint64 data);

/**
 * Sets the value's unsigned 64-bit integer data.
 *
 * @param value The value.
 * @param data The unsigned 64-bit integer data.
 */
void gaim_value_set_uint64(GaimValue *value, guint64 data);

/**
 * Sets the value's string data.
 *
 * @param value The value.
 * @param data The string data.
 */
void gaim_value_set_string(GaimValue *value, const char *data);

/**
 * Sets the value's object data.
 *
 * @param value The value.
 * @param data The object data.
 */
void gaim_value_set_object(GaimValue *value, void *data);

/**
 * Sets the value's pointer data.
 *
 * @param value The value.
 * @param data The pointer data.
 */
void gaim_value_set_pointer(GaimValue *value, void *data);

/**
 * Sets the value's enum data.
 *
 * @param value The value.
 * @param data The enum data.
 */
void gaim_value_set_enum(GaimValue *value, int data);

/**
 * Sets the value's boxed data.
 *
 * @param value The value.
 * @param data The boxed data.
 */
void gaim_value_set_boxed(GaimValue *value, void *data);

/**
 * Returns the value's character data.
 *
 * @param value The value.
 *
 * @return The character data.
 */
char gaim_value_get_char(const GaimValue *value);

/**
 * Returns the value's unsigned character data.
 *
 * @param value The value.
 *
 * @return The unsigned character data.
 */
unsigned char gaim_value_get_uchar(const GaimValue *value);

/**
 * Returns the value's boolean data.
 *
 * @param value The value.
 *
 * @return The boolean data.
 */
gboolean gaim_value_get_boolean(const GaimValue *value);

/**
 * Returns the value's short integer data.
 *
 * @param value The value.
 *
 * @return The short integer data.
 */
short gaim_value_get_short(const GaimValue *value);

/**
 * Returns the value's unsigned short integer data.
 *
 * @param value The value.
 *
 * @return The unsigned short integer data.
 */
unsigned short gaim_value_get_ushort(const GaimValue *value);

/**
 * Returns the value's integer data.
 *
 * @param value The value.
 *
 * @return The integer data.
 */
int gaim_value_get_int(const GaimValue *value);

/**
 * Returns the value's unsigned integer data.
 *
 * @param value The value.
 *
 * @return The unsigned integer data.
 */
unsigned int gaim_value_get_uint(const GaimValue *value);

/**
 * Returns the value's long integer data.
 *
 * @param value The value.
 *
 * @return The long integer data.
 */
long gaim_value_get_long(const GaimValue *value);

/**
 * Returns the value's unsigned long integer data.
 *
 * @param value The value.
 *
 * @return The unsigned long integer data.
 */
unsigned long gaim_value_get_ulong(const GaimValue *value);

/**
 * Returns the value's 64-bit integer data.
 *
 * @param value The value.
 *
 * @return The 64-bit integer data.
 */
gint64 gaim_value_get_int64(const GaimValue *value);

/**
 * Returns the value's unsigned 64-bit integer data.
 *
 * @param value The value.
 *
 * @return The unsigned 64-bit integer data.
 */
guint64 gaim_value_get_uint64(const GaimValue *value);

/**
 * Returns the value's string data.
 *
 * @param value The value.
 *
 * @return The string data.
 */
const char *gaim_value_get_string(const GaimValue *value);

/**
 * Returns the value's object data.
 *
 * @param value The value.
 *
 * @return The object data.
 */
void *gaim_value_get_object(const GaimValue *value);

/**
 * Returns the value's pointer data.
 *
 * @param value The value.
 *
 * @return The pointer data.
 */
void *gaim_value_get_pointer(const GaimValue *value);

/**
 * Returns the value's enum data.
 *
 * @param value The value.
 *
 * @return The enum data.
 */
int gaim_value_get_enum(const GaimValue *value);

/**
 * Returns the value's boxed data.
 *
 * @param value The value.
 *
 * @return The boxed data.
 */
void *gaim_value_get_boxed(const GaimValue *value);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_VALUE_H_ */