view src/win32/libc_interface.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 8be7f4c472cf
children 40fada5b3d59
line wrap: on
line source

/*
 * gaim
 *
 * File: libc_interface.c
 * Date: October 14, 2002
 * Description: libc interface for Windows api
 * 
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include <winsock2.h>
#include <ws2tcpip.h>
#include <io.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <sys/timeb.h>
#include <sys/stat.h>
#include <time.h>
#include <glib.h>
#include "debug.h"
#include "libc_internal.h"
#if GLIB_CHECK_VERSION(2,6,0)
# include <glib/gstdio.h>
#else
#define g_remove remove
#define g_rename rename
#define g_stat stat
#endif
/*
 *  PROTOS
 */

/*
 *  LOCALS
 */

static char errbuf[1024];

/*
 *  CODE
 */

/* helpers */
static int wgaim_is_socket( int fd ) {
	int optval;
	unsigned int optlen = sizeof(int);

	if( (getsockopt(fd, SOL_SOCKET, SO_TYPE, (void*)&optval, &optlen)) == SOCKET_ERROR ) {
		int error = WSAGetLastError();
		if( error == WSAENOTSOCK )
			return FALSE;
		else {
                        gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "wgaim_is_socket: getsockopt returned error: %d\n", error);
			return FALSE;
		}
	}
	return TRUE;
}

/* socket.h */
int wgaim_socket (int namespace, int style, int protocol) {
	int ret;

	ret = socket( namespace, style, protocol );

	if( ret == INVALID_SOCKET ) {
		errno = WSAGetLastError();
		return -1;
	}
	return ret;
}

int wgaim_connect(int socket, struct sockaddr *addr, u_long length) {
	int ret;

	ret = connect( socket, addr, length );
	
	if( ret == SOCKET_ERROR ) {
		errno = WSAGetLastError();
		if( errno == WSAEWOULDBLOCK )
			errno = WSAEINPROGRESS;
		return -1;
	}
	return 0;
}

int wgaim_getsockopt(int socket, int level, int optname, void *optval, socklen_t *optlenptr) {
	if(getsockopt(socket, level, optname, optval, optlenptr) == SOCKET_ERROR ) {
		errno = WSAGetLastError();
		return -1;
	}
	return 0;
}

int wgaim_setsockopt(int socket, int level, int optname, const void *optval, socklen_t optlen) {
	if(setsockopt(socket, level, optname, optval, optlen) == SOCKET_ERROR ) {
		errno = WSAGetLastError();
		return -1;
	}
	return 0;
}

int wgaim_getsockname(int socket, struct sockaddr *addr, socklen_t *lenptr) {
        if(getsockname(socket, addr, lenptr) == SOCKET_ERROR) {
                errno = WSAGetLastError();
                return -1;
        }
        return 0;
}

int wgaim_bind(int socket, struct sockaddr *addr, socklen_t length) {
        if(bind(socket, addr, length) == SOCKET_ERROR) {
                errno = WSAGetLastError();
                return -1;
        }
        return 0;
}

int wgaim_listen(int socket, unsigned int n) {
        if(listen(socket, n) == SOCKET_ERROR) {
                errno = WSAGetLastError();
                return -1;
        }
        return 0;
}

int wgaim_sendto(int socket, const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen) {
	int ret;
	if ((ret = sendto(socket, buf, len, flags, to, tolen)
			) == SOCKET_ERROR) {
		errno = WSAGetLastError();
		return -1;
	}
	return ret;
}

/* fcntl.h */
/* This is not a full implementation of fcntl. Update as needed.. */
int wgaim_fcntl(int socket, int command, int val) {
	switch( command ) {
	case F_SETFL:
	{
		int ret=0;

		switch( val ) {
		case O_NONBLOCK:
		{
			u_long imode=1;
			ret = ioctlsocket(socket, FIONBIO, &imode);
			break;
		}
		case 0:
	        {
			u_long imode=0;
			ret = ioctlsocket(socket, FIONBIO, &imode);
			break;
		}
		default:
			errno = EINVAL;
			return -1;
		}/*end switch*/
		if( ret == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		return 0;
	}
	default:
                gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "wgaim_fcntl: Unsupported command\n");
		return -1;
	}/*end switch*/
}

/* sys/ioctl.h */
int wgaim_ioctl(int fd, int command, void* val) {
	switch( command ) {
	case FIONBIO:
	{
		if (ioctlsocket(fd, FIONBIO, (unsigned long *)val) == SOCKET_ERROR) {
			errno = WSAGetLastError();
			return -1;
		}
		return 0;
	}
	case SIOCGIFCONF:
	{
		INTERFACE_INFO InterfaceList[20];
		unsigned long nBytesReturned;
		if (WSAIoctl(fd, SIO_GET_INTERFACE_LIST,
				0, 0, &InterfaceList,
				sizeof(InterfaceList), &nBytesReturned,
				0, 0) == SOCKET_ERROR) {
			errno = WSAGetLastError();
			return -1;
		} else {
			int i;
			struct ifconf *ifc = val;
			char *tmp = ifc->ifc_buf;
			int nNumInterfaces =
				nBytesReturned / sizeof(INTERFACE_INFO);
			for (i = 0; i < nNumInterfaces; i++) {
				INTERFACE_INFO ii = InterfaceList[i];
				struct ifreq *ifr = (struct ifreq *) tmp;
				struct sockaddr_in *sa = (struct sockaddr_in *) &ifr->ifr_addr;

				sa->sin_family = ii.iiAddress.AddressIn.sin_family;
				sa->sin_port = ii.iiAddress.AddressIn.sin_port;
				sa->sin_addr.s_addr = ii.iiAddress.AddressIn.sin_addr.s_addr;
				tmp += sizeof(struct ifreq);

				/* Make sure that we can fit in the original buffer */
				if (tmp >= (ifc->ifc_buf + ifc->ifc_len + sizeof(struct ifreq))) {
					break;
				}
			}
			/* Replace the length with the actually used length */
			ifc->ifc_len = ifc->ifc_len - (ifc->ifc_buf - tmp);
		}
	}
	default:
		errno = EINVAL;
		return -1;
	}/*end switch*/
}

/* arpa/inet.h */
int wgaim_inet_aton(const char *name, struct in_addr *addr) {
	if((addr->s_addr = inet_addr(name)) == INADDR_NONE)
		return 0;
	else
		return 1;
}

/* netdb.h */
struct hostent* wgaim_gethostbyname(const char *name) {
	struct hostent *hp;

	if((hp = gethostbyname(name)) == NULL) {
		errno = WSAGetLastError();
		return NULL;
	}
	return hp;
}

/* string.h */
char* wgaim_strerror( int errornum ) {
	if( errornum > WSABASEERR ) {
		sprintf( errbuf, "Windows socket error #%d", errornum );
		return errbuf;
	}
	else
		return strerror( errornum );
}

/* unistd.h */

/*
 *  We need to figure out whether fd is a file or socket handle.
 */
int wgaim_read(int fd, void *buf, unsigned int size) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = recv(fd, buf, size, 0)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
#if 0
		else if( ret == 0 ) {
			/* connection has been gracefully closed */
			errno = WSAENOTCONN;
			return -1;
		}
#endif
		else {
			/* success reading socket */
			return ret;
		}
	}
	else {
		/* fd is not a socket handle.. pass it off to read */
		return read(fd, buf, size);
	}
}

int wgaim_write(int fd, const void *buf, unsigned int size) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = send(fd, buf, size, 0)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		else {
			/* success */
			return ret;
		}
		    
	}
	else
		return write(fd, buf, size);
}

int wgaim_close(int fd) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = closesocket(fd)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		else
			return 0;
	}
	else
		return close(fd);
}

int wgaim_gethostname(char *name, size_t size) {
        if(gethostname(name, size) == SOCKET_ERROR) {
                errno = WSAGetLastError();
			return -1;
        }
        return 0;
}

/* sys/time.h */

int wgaim_gettimeofday(struct timeval *p, struct timezone *z) {
	int res = 0;
	struct _timeb timebuffer;

	if (z != 0) {
		_tzset();
		z->tz_minuteswest = _timezone/60;
		z->tz_dsttime = _daylight;
	}
	
	if (p != 0) {
		_ftime(&timebuffer);
	   	p->tv_sec = timebuffer.time;			/* seconds since 1-1-1970 */
		p->tv_usec = timebuffer.millitm*1000; 	/* microseconds */
	}

	return res;
}

/* stdio.h */

int wgaim_rename (const char *oldname, const char *newname) {
	struct stat oldstat, newstat;

	if(g_stat(oldname, &oldstat) == 0) {
		/* newname exists */
		if(g_stat(newname, &newstat) == 0) {
			/* oldname is a dir */
			if(_S_ISDIR(oldstat.st_mode)) {
				if(!_S_ISDIR(newstat.st_mode)) {
					return g_rename(oldname, newname);
				}
				/* newname is a dir */
				else {
					/* This is not quite right.. If newname is empty and
					   is not a sub dir of oldname, newname should be
					   deleted and oldname should be renamed.
					*/
					gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "wgaim_rename does not behave here as it should\n");
					return g_rename(oldname, newname);
				}
			}
			/* oldname is not a dir */
			else {
				/* newname is a dir */
				if(_S_ISDIR(newstat.st_mode)) {
					errno = EISDIR;
					return -1;
				}
				/* newname is not a dir */
				else {
					g_remove(newname);
					return g_rename(oldname, newname);
				}
			}
		}
		/* newname doesn't exist */
		else
			return g_rename(oldname, newname);
	}
	else {
		/* oldname doesn't exist */
		errno = ENOENT;
		return -1;
	}

}

/* time.h */

struct tm * wgaim_localtime_r (const time_t *time, struct tm *resultp) {
	struct tm* tmptm;

	if(!time)
		return NULL;
	tmptm = localtime(time);
	if(resultp && tmptm)
		return memcpy(resultp, tmptm, sizeof(struct tm));
	else
		return NULL;
}