view src/win32/libc_interface.h @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents d2e44c8085e0
children 202ce52b77a9
line wrap: on
line source

/*
 * gaim
 *
 * File: libc_interface.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _LIBC_INTERFACE_H_
#define _LIBC_INTERFACE_H_
#include <winsock2.h>
#include <ws2tcpip.h>
#include <io.h>
#include <errno.h>
#include "libc_internal.h"
#include <glib.h>

/* sys/socket.h */
extern int wgaim_socket(int namespace, int style, int protocol);
#define socket( namespace, style, protocol ) \
wgaim_socket( namespace, style, protocol )

extern int wgaim_connect(int socket, struct sockaddr *addr, u_long length);
#define connect( socket, addr, length ) \
wgaim_connect( socket, addr, length )

extern int wgaim_getsockopt(int socket, int level, int optname, void *optval, socklen_t *optlenptr);
#define getsockopt( args... ) \
wgaim_getsockopt( args )

extern int wgaim_setsockopt(int socket, int level, int optname, const void *optval, socklen_t optlen);
#define setsockopt( args... ) \
wgaim_setsockopt( args )

extern int wgaim_getsockname (int socket, struct sockaddr *addr, socklen_t *lenptr);
#define getsockname( socket, addr, lenptr ) \
wgaim_getsockname( socket, addr, lenptr )

extern int wgaim_bind(int socket, struct sockaddr *addr, socklen_t length);
#define bind( socket, addr, length ) \
wgaim_bind( socket, addr, length )

extern int wgaim_listen(int socket, unsigned int n);
#define listen( socket, n ) \
wgaim_listen( socket, n )

extern int wgaim_sendto(int socket, const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen);
#define sendto(socket, buf, len, flags, to, tolen) \
wgaim_sendto(socket, buf, len, flags, to, tolen)

/* sys/ioctl.h */
extern int wgaim_ioctl(int fd, int command, void* opt);
#define ioctl( fd, command, val ) \
wgaim_ioctl( fd, command, val )

/* fcntl.h */
extern int wgaim_fcntl(int socket, int command, int val);
#define fcntl( fd, command, val ) \
wgaim_fcntl( fd, command, val )

#if !GLIB_CHECK_VERSION(2,6,0)
#	define open( args... ) _open( args )
#endif

/* arpa/inet.h */
extern int wgaim_inet_aton(const char *name, struct in_addr *addr);
#define inet_aton( name, addr ) \
wgaim_inet_aton( name, addr )

/* netdb.h */
extern struct hostent* wgaim_gethostbyname(const char *name);
#define gethostbyname( name ) \
wgaim_gethostbyname( name )

/* netinet/in.h */
#define ntohl( netlong ) \
(unsigned int)ntohl( netlong )

/* string.h */
extern char* wgaim_strerror( int errornum );
#define hstrerror( herror ) \
wgaim_strerror( errno )
#define strerror( errornum ) \
wgaim_strerror( errornum )

#define bzero( dest, size ) memset( dest, 0, size )

/* unistd.h */
extern int wgaim_read(int fd, void *buf, unsigned int size);
#define read( fd, buf, buflen ) \
wgaim_read( fd, buf, buflen )

extern int wgaim_write(int fd, const void *buf, unsigned int size);
#define write( socket, buf, buflen ) \
wgaim_write( socket, buf, buflen )

extern int wgaim_close(int fd);
#define close( fd ) \
wgaim_close( fd )

#ifndef sleep
#define sleep(x) Sleep((x)*1000)
#endif

extern int wgaim_gethostname(char *name, size_t size);
#define gethostname( name, size ) \
wgaim_gethostname( name, size )

/* sys/time.h */
extern int wgaim_gettimeofday(struct timeval *p, struct timezone *z);
#define gettimeofday( timeval, timezone ) \
wgaim_gettimeofday( timeval, timezone )

/* stdio.h */
#define snprintf _snprintf
#define vsnprintf _vsnprintf

extern int wgaim_rename(const char *oldname, const char *newname);
#define rename( oldname, newname ) \
wgaim_rename( oldname, newname )

#if GLIB_CHECK_VERSION(2,6,0)
#ifdef g_rename
# undef g_rename
#endif
/* This is necessary because we want rename on win32 to be able to overwrite an existing file, it is done in internal.h if GLib < 2.6*/
#define g_rename(oldname, newname) \
wgaim_rename(oldname, newname)
#endif


/* sys/stat.h */

#if !GLIB_CHECK_VERSION(2,6,0)
#define mkdir(a,b) _mkdir((a))
#endif
#define fchmod(a,b)

/* time.h */
extern struct tm *wgaim_localtime_r(const time_t *time, struct tm *resultp);
#define localtime_r( time, resultp ) \
wgaim_localtime_r( time, resultp )

#endif /* _LIBC_INTERFACE_H_ */