view plugins/gaim.pl @ 4829:e7e45cee4265

[gaim-migrate @ 5154] This does 3 things: 1) Removes the "Get Capabilities" option which I re-added a few hours ago. We decided that it's pointless, since caps are in the tooltips. It also needlessly complicates things. 2) Adds an "unable to add this buddy because you are over the limit" message that is currently commented out. We have some sort of a message like this right now, but it's less good. If you really want to know why, ask me. 3) Adds a workaround for the bug where some users tooltips do not show capabilities sometimes. This is really an AIM bug, honest. Gaim is getting status updates for people that don't contain their capabilities. I guess it's probably intentional. I imagine it saves a bit o' bandwidth, since each capability is 16 bytes. [Insert humorous phrase or catch song lyric here] committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 19 Mar 2003 02:52:42 +0000
parents e120097bbd72
children
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sub description {
        my($a, $b, $c, $d, $e, $f) = @_;
        ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven &lt;eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null");
}

$handle = GAIM::register("Example", "1.0", "goodbye", "");

GAIM::print("Perl Says", "Handle $handle");
		
$ver = GAIM::get_info(0);
@ids = GAIM::get_info(1);

$msg = "Gaim $ver:";
foreach $id (@ids) {
	$pro = GAIM::get_info(7, $id);
	$nam = GAIM::get_info(3, $id);
	$msg .= "\n$nam using $pro";
}


GAIM::command("idle", 6000);

GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply");
GAIM::add_timeout_handler($handle, 60, "notify");

sub echo_reply {
	$index = $_[0];
	$who = $_[1];
	GAIM::print_to_conv($index, $who, "Hello", 0);
}

sub notify {
	GAIM::print("1 minute", "gaim test has been loaded for 1 minute");
}

sub goodbye {
	GAIM::print("You Bastard!", "You killed Kenny!");
}