Mercurial > pidgin
view PRPL @ 2789:e8a2f3b92348
[gaim-migrate @ 2802]
I don't think anyone is being pleased with the way it is now.
So I'll put in this fix. Maybe this will make more people happy.
That comment pissed me off so much.
I'll put it back to the way it was originally tomorrow when I get home.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Sat, 24 Nov 2001 19:15:32 +0000 |
parents | a7bfb5dfab25 |
children |
line wrap: on
line source
Protocol Plugins. What EveryBuddy should have been. Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1. This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR is still 1. The protocol_init function is expected to set the struct's protocol member to the appropriate value. If you want to write a new PRPL for gaim, please email one of the maintainers with the name of the protocol. We'll then reserve a number for it. Please do not use a number that has not been assigned to your protocol. The addition of PRPL to gaim means that gaim now supports multiple connections and multiple (and dynamically loadable) protocols. ====== I guess I should document how to write a PRPL. The first thing to do is to write your init function. It should be delcared void my_proto_init(struct prpl *p); You then fill in the members of the struct. See prpl.h for what they are. If you're going to load your protocol dynamically, put the function gaim_plugin_init(void *) in the file, and have it call load_protocol(my_proto_init); and return NULL. Then compile as a plugin, load the .so file, and you're set. If you're going to load it statically, extern the my_proto_init function, and in prpl.c, call load_protocol. Your PRPL needs to have a login function, which ideally should set up a gdk_input watcher. When you want to indicate that the account is online, simply call account_online(struct gaim_connection *). When there is information from the server, you should call the appropriate serv_got function (see gaim.h for a (partial?) list). When the UI wants to send something via the server, it will call the appropriate function that you set in your PRPL, if it's non-NULL. The only function that is absolutely critical is name. Without name gaim will probably crash. You don't even need login, just name. (You need login to do anything useful though.) ====== Erg. Now the fun part. The part that you would have never guessed if you weren't me. (I know that you wouldn't have guessed this stuff because it isn't painfully obvious to me. Use the Source, Luke.) Let's start with the basics. PRPLs shouldn't use GTK at all. If you use GTK I will hunt you down like the dog you are and kill you. You're probably wondering how you can do certain things without GTK. Well, you're just going to have to make do. Rely on the UI, that's why it's there. A PRPL should have absolutely ZERO interaction with the user, it should all be handled by the UI. So let's talk about what that means in a practical way. Have a socket that you want notification on? Use gaim_input functions; they work just like the gdk_input functions. Want to add a timeout? g_timeout_add and g_source_remove. Want to ask a question? do_ask_dialog. Etc. Don't use the _options variables at all. The core should take care of all of that. Um. I'm sure there's more.