Mercurial > pidgin
view libfaim/aim_rxqueue.c @ 229:e8ea7f37e28f
[gaim-migrate @ 239]
One minor tweak to the buddy list cache. If we read a non-zero buddy list
from TOC and there is not a cache yet, create it.
committer: Tailor Script <tailor@pidgin.im>
author | Syd Logan <slogan> |
---|---|
date | Wed, 10 May 2000 08:29:02 +0000 |
parents | 68b230f8da5f |
children | 6ced2f1c8b24 |
line wrap: on
line source
/* aim_rxqueue.c This file contains the management routines for the receive (incoming packet) queue. The actual packet handlers are in aim_rxhandlers.c. */ #include "aim.h" /* This is a modified read() to make SURE we get the number of bytes we are told to, otherwise block. */ int Read(int fd, u_char *buf, int len) { int i = 0; int j = 0; while ((i < len) && (!(i < 0))) { j = read(fd, &(buf[i]), len-i); if ( (j < 0) && (errno != EAGAIN)) return -errno; /* fail */ else i += j; /* success, continue */ } #if 0 printf("\nRead Block: (%d/%04x)\n", len, len); printf("\t"); for (j = 0; j < len; j++) { if (j % 8 == 0) printf("\n\t"); if (buf[j] >= ' ' && buf[j] < 127) printf("%c=%02x ",buf[j], buf[j]); else printf("0x%02x ", buf[j]); } printf("\n\n"); #endif return i; } /* struct command_struct * get_generic( struct connection_info struct *, struct command_struct * ) Grab as many command sequences as we can off the socket, and enqueue each command in the incoming event queue in a seperate struct. */ int aim_get_command(void) { int i, readgood, j, isav, err; int s; fd_set fds; struct timeval tv; char generic[6]; struct command_rx_struct *workingStruct = NULL; struct command_rx_struct *workingPtr = NULL; struct aim_conn_t *conn = NULL; #if debug > 0 printf("Reading generic/unknown response..."); #endif /* dont wait at all (ie, never call this unless something is there) */ tv.tv_sec = 0; tv.tv_usec = 0; conn = aim_select(&tv); if (conn==NULL) return 0; /* nothing waiting */ s = conn->fd; FD_ZERO(&fds); FD_SET(s, &fds); tv.tv_sec = 0; /* wait, but only for 10us */ tv.tv_usec = 10; generic[0] = 0x00; readgood = 0; i = 0; j = 0; /* read first 6 bytes (the FLAP header only) off the socket */ while ( (select(s+1, &fds, NULL, NULL, &tv) == 1) && (i < 6)) { if ((err = Read(s, &(generic[i]), 1)) < 0) { /* error is probably not recoverable...(must be a pessimistic day) */ aim_conn_close(conn); return err; } if (readgood == 0) { if (generic[i] == 0x2a) { readgood = 1; #if debug > 1 printf("%x ", generic[i]); fflush(stdout); #endif i++; } else { #if debug > 1 printf("skipping 0x%d ", generic[i]); fflush(stdout); #endif j++; } } else { #if debug > 1 printf("%x ", generic[i]); #endif i++; } FD_ZERO(&fds); FD_SET(s, &fds); tv.tv_sec= 2; tv.tv_usec= 2; } if (generic[0] != 0x2a) { /* this really shouldn't happen, since the main loop select() should protect us from entering this function without data waiting */ printf("Bad incoming data!"); return -1; } isav = i; /* allocate a new struct */ workingStruct = (struct command_rx_struct *) malloc(sizeof(struct command_rx_struct)); workingStruct->lock = 1; /* lock the struct */ /* store type -- byte 2 */ workingStruct->type = (char) generic[1]; /* store seqnum -- bytes 3 and 4 */ workingStruct->seqnum = ( (( (unsigned int) generic[2]) & 0xFF) << 8); workingStruct->seqnum += ( (unsigned int) generic[3]) & 0xFF; /* store commandlen -- bytes 5 and 6 */ workingStruct->commandlen = ( (( (unsigned int) generic[4]) & 0xFF ) << 8); workingStruct->commandlen += ( (unsigned int) generic[5]) & 0xFF; printf("%d\n", workingStruct->commandlen); /* malloc for data portion */ workingStruct->data = (char *) malloc(workingStruct->commandlen); /* read the data portion of the packet */ i = Read(s, workingStruct->data, workingStruct->commandlen); if (i < 0) { aim_conn_close(conn); return i; } #if debug > 0 printf(" done. (%db+%db read, %db skipped)\n", isav, i, j); #endif workingStruct->conn = conn; workingStruct->next = NULL; /* this will always be at the bottom */ workingStruct->lock = 0; /* unlock */ /* enqueue this packet */ if (aim_queue_incoming == NULL) aim_queue_incoming = workingStruct; else { workingPtr = aim_queue_incoming; while (workingPtr->next != NULL) workingPtr = workingPtr->next; workingPtr->next = workingStruct; } return 0; } /* purge_rxqueue() This is just what it sounds. It purges the receive (rx) queue of all handled commands. This is normally called from inside aim_rxdispatch() after it's processed all the commands in the queue. */ struct command_rx_struct *aim_purge_rxqueue(struct command_rx_struct *queue) { int i = 0; struct command_rx_struct *workingPtr = NULL; struct command_rx_struct *workingPtr2 = NULL; workingPtr = queue; if (queue == NULL) { return queue; } else if (queue->next == NULL) { if (queue->handled == 1) { workingPtr2 = queue; queue = NULL; free(workingPtr2->data); free(workingPtr2); } return queue; } else { for (i = 0; workingPtr != NULL; i++) { if (workingPtr->next->handled == 1) { /* save struct */ workingPtr2 = workingPtr->next; /* dequeue */ workingPtr->next = workingPtr2->next; /* free */ free(workingPtr2->data); free(workingPtr2); } workingPtr = workingPtr->next; } } return queue; }