Mercurial > pidgin
view plugins/crazychat/doggy.c @ 12150:e91f3f06a435
[gaim-migrate @ 14451]
Oops, didn't mean to take out the internal.h include just yet. It can't stay, but I need to figure out what's going on.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 19 Nov 2005 02:08:39 +0000 |
parents | ed017b9c532d |
children |
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#include "face.h" #include "doggy.h" #include <GL/gl.h> #include <GL/glu.h> #include "models.h" #define NUM_DOGS 11 #define NUM_DOG_LIDS 10 #define NUM_EARS 3 #define NUM_EYES 1 #define NUM_PUPILS 1 #define NUM_IRIS 1 #define SCALE .020 #define EYES_Y 32.78*SCALE // .295 #define EYES_X 28.89*SCALE // .26 #define EYES_Z 42.22*SCALE // .38 #define EARS_X 60*SCALE //.65 #define EARS_Y 20*SCALE//.18 #define EARS_Z -5.56*SCALE //.05 #define IRIS_X 0*SCALE #define IRIS_Y 1.67*SCALE//.015 #define IRIS_Z 7*SCALE//.08 #define PUP_X 0*SCALE #define PUP_Y 0*SCALE #define PUP_Z 1.2*SCALE //.028 #define IRIS_SCALE .12*SCALE #define PUP_SCALE .11*SCALE #define EAR_SCALE .7*SCALE #define EYE_SCALE .7*SCALE #define LID_SCALE .77*SCALE #define DOG_SCALE .58*SCALE #define MAX_FILE_LEN 64 #define MAX_EAR_ANGLE 90.0 #define MIN_EAR_ANGLE -20.0 char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl"; // the initial dog materials GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0}; void draw_pupil(FACE f, PART p) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; glPushMatrix(); glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y); if(p==LEFT_IRIS) glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); else glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); glCallList(dog->iris[0]); glTranslatef(PUP_X, -PUP_Z, PUP_Y); glmSetMat(f->materials, f->mat_indeces[PUPIL]); glCallList(dog->pupil[0]); glPopMatrix(); } void draw_left_eye(FACE f, BOOL open, int max) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; if(f->my_mode==CRAZY2) dog->curr_left_lid=NUM_DOG_LIDS-1; else dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max); glPushMatrix(); glTranslatef(-EYES_X, 0.0, 0.0); glPushMatrix(); glTranslatef(0.0, -f->curr_eye_pop, 0.0); draw_pupil(f, LEFT_IRIS); glmSetMat(f->materials, f->mat_indeces[EYES]); glCallList(dog->eyes[dog->curr_left_eye]); glPopMatrix(); glmSetMat(f->materials, f->mat_indeces[LIDS]); glCallList(dog->lids[dog->curr_left_lid]); glPopMatrix(); } void draw_right_eye(FACE f, BOOL open, int max) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; if(f->my_mode==CRAZY2) dog->curr_right_lid=NUM_DOG_LIDS-1; else dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max); glPushMatrix(); glTranslatef(EYES_X, 0.0, 0.0); glScalef(-1, 1, 1); glPushMatrix(); glTranslatef(0.0, -f->curr_eye_pop, 0.0); draw_pupil(f, RIGHT_IRIS); glmSetMat(f->materials, f->mat_indeces[EYES]); glCallList(dog->eyes[dog->curr_right_eye]); glPopMatrix(); glmSetMat(f->materials, f->mat_indeces[LIDS]); glCallList(dog->lids[dog->curr_right_lid]); glPopMatrix(); } void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; int max_eye; if(dir==CONST) { //then not moving, eyes are gettin sleepy f->eye_count--; } else{ f->eye_count=EYE_TIME*NUM_DOG_LIDS-1; } max_eye=f->eye_count/EYE_TIME; if(max_eye<0) max_eye=0; if(f->my_mode==CRAZY2) f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; else f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; glPushMatrix(); glTranslatef(0, 0, EYES_Y); glTranslatef(0, -EYES_Z,0); draw_left_eye(f, left_open, max_eye); draw_right_eye(f, right_open, max_eye); glPopMatrix(); } void dog_ears(FACE f, DIRECTION dir){ struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; //printf("ears %f\n", ears); if(dir==DOWN){ if(dog->curr_ear < (NUM_EARS-1)) dog->curr_ear++; dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2; } if(dir==UP){ if(dog->curr_ear > 0) dog->curr_ear--; dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2; } else if(dir==CONST){ dog->curr_ear=1; dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3; } glPushMatrix(); glTranslatef(-EARS_X, -EARS_Z, EARS_Y); if(f->my_mode==CRAZY1) glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0); else glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); glCallList(dog->ears[dog->curr_ear]); glPopMatrix(); glPushMatrix(); glTranslatef(EARS_X, -EARS_Z, EARS_Y); glScalef(-1, 1, 1); if(f->my_mode==CRAZY1) glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0); else glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); glCallList(dog->ears[dog->curr_ear]); glPopMatrix(); } void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ int next_face; struct doggy_struct* dog; f->crazy_count--; if(f->crazy_count==0){ f->my_mode = mode; if(mode!=NORMAL) f->crazy_count = CRAZY_COUNT; else f->crazy_count = 1; } apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); next_face = NUM_DOGS - open*NUM_DOGS - 1; dog = (struct doggy_struct*)f->char_struct; if(next_face > dog->curr_face) dog->curr_face++; else if(next_face < dog->curr_face) dog->curr_face--; glPushMatrix(); glRotatef(-90, 1.0, 0.0, 0.0); glRotatef(-yangle, 0.0, 0.0, -1.0); glRotatef(-angle, 0, 1, 0); dog_eyes(f, angle, yangle, left_open, right_open, dir); dog_ears(f, dir); glmSetMat(f->materials, f->mat_indeces[HEAD]); glCallList(dog->faces[dog->curr_face]); glPopMatrix(); } void init_dog(FACE f){ int i; struct doggy_struct* dog; f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct)); f->materials = glmMTL(dog_mtl_file); f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); //initialize all of the parts to some colors change_materials(f, init_dog_mats, NUM_PARTS); f->my_mode = NORMAL; f->eye_count = EYE_TIME*NUM_DOG_LIDS-1; f->crazy_count = 1; f->curr_z_angle = 0; f->curr_eye_pop = 0; f->name = strdup("dog"); f->draw_func = draw_dog; dog = (struct doggy_struct*)f->char_struct; printf("\nReading models: "); fflush(0); //initialize the draw lists init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE); init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE); init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE); init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE); init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE); init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE); printf("\n"); fflush(0); dog->curr_face = 0; dog->curr_ear = 1; dog->curr_left_lid = 9; dog->curr_right_lid = 0; dog->curr_left_eye = 0; dog->curr_right_eye = 0; dog->curr_pupil = 0; dog->curr_ear_angle = 0; }