view plugins/docklet/docklet.c @ 12115:e9790eb93216

[gaim-migrate @ 14415] quoth charkins: " This patch has a few small fixes for the visibility stuff in gtkblist.c. First, tracking of the ICONIFIED state of the blist was removed. This was intended to allow the blist to "remember" if it was minimized between restarts. Unfortunately, this is not possible because the ICONIFIED state gets set when the blist is on a different desktop with many window managers. Second, while talking about the ICONIFIED issue on #gtk@GIMPNet, muntyan_ asked about a bug where the blist would get shown on an account re-connect with 1.5.0. Luke mentioned something about this with cvs as well. This patch introduces a check in gaim_gtk_blist_show() to prevent the window from being shown if it already exists and is visible. Third, sadrul pointed me to a one-line fix for the missing blist on startup. I added a second line to make sure the blist restores its proper size as well. Finally, when the last visibility manager is removed, gaim will now minimize the blist if it was previously hidden, rather than showing it. This could prevent a race condition with out-of-process applets, preventing gaim from maintaining the visibility state properly between restarts. This was 'cvs diff'ed against the last available anon cvs from Friday. Hopefully it'll apply cleanly." it did. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 17:55:26 +0000
parents 46fcc0765187
children e75ef7aa913e
line wrap: on
line source

/*
 * System tray icon (aka docklet) plugin for Gaim
 *
 * Copyright (C) 2002-3 Robert McQueen <robot101@debian.org>
 * Copyright (C) 2003 Herman Bloggs <hermanator12002@yahoo.com>
 * Inspired by a similar plugin by:
 *  John (J5) Palmieri <johnp@martianrock.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 */
#include "internal.h"
#include "gtkgaim.h"

#include "core.h"
#include "conversation.h"
#include "debug.h"
#include "prefs.h"
#include "signals.h"
#include "sound.h"
#include "version.h"

#include "gtkaccount.h"
#include "gtkblist.h"
#include "gtkconv.h"
#include "gtkft.h"
#include "gtkplugin.h"
#include "gtkprefs.h"
#include "gtksound.h"
#include "gtkutils.h"
#include "gtkstock.h"
#include "docklet.h"

#include "gaim.h"
#include "gtkdialogs.h"

#define DOCKLET_PLUGIN_ID "gtk-docklet"

/* globals */
GaimPlugin *handle = NULL;
static struct docklet_ui_ops *ui_ops = NULL;
static DockletStatus status = DOCKLET_STATUS_OFFLINE;
static gboolean enable_join_chat = FALSE;
static guint docklet_blinking_timer = 0;

/**************************************************************************
 * docklet status and utility functions
 **************************************************************************/
static gboolean
docklet_blink_icon()
{
	static gboolean blinked = FALSE;
	gboolean ret = FALSE; /* by default, don't keep blinking */

	blinked = !blinked;

	switch (status) {
		case DOCKLET_STATUS_ONLINE_PENDING:
		case DOCKLET_STATUS_AWAY_PENDING:
			if (blinked) {
				if (ui_ops && ui_ops->blank_icon)
					ui_ops->blank_icon();
			} else {
				if (ui_ops && ui_ops->update_icon)
					ui_ops->update_icon(status);
			}
			ret = TRUE; /* keep blinking */
			break;
		default:
			docklet_blinking_timer = 0;
			blinked = FALSE;
			break;
	}

	return ret;
}

static gboolean
docklet_update_status()
{
	GList *l;
	DockletStatus newstatus = DOCKLET_STATUS_OFFLINE;
	gboolean pending = FALSE;

	/* determine if any ims have unseen messages */
	if(gaim_gtk_conversations_get_first_unseen(GAIM_CONV_TYPE_IM, GAIM_UNSEEN_TEXT))
		pending = TRUE;

	/* iterate through all accounts and determine which
	 * status to show in the tray icon based on the following
	 * ranks (highest encountered rank will be used):
	 *
	 *     1) OFFLINE
	 *     2) ONLINE
	 *     3) ONLINE_PENDING
	 *     4) AWAY
	 *     5) AWAY_PENDING
	 *     6) CONNECTING
	 */
	for(l = gaim_accounts_get_all(); l!=NULL; l=l->next) {
		DockletStatus tmpstatus = DOCKLET_STATUS_OFFLINE;

		GaimAccount *account = (GaimAccount*)l->data;
		GaimStatus *account_status;

		if (!gaim_account_get_enabled(account, GAIM_GTK_UI))
			continue;

		if(gaim_account_is_disconnected(account))
			continue;

		account_status = gaim_account_get_active_status(account);

		if(gaim_account_is_connecting(account)) {
			tmpstatus = DOCKLET_STATUS_CONNECTING;
		}
		else if(gaim_status_is_online(account_status)) {
			if(!gaim_status_is_available(account_status)) {
				if(pending)
					tmpstatus = DOCKLET_STATUS_AWAY_PENDING;
				else
					tmpstatus = DOCKLET_STATUS_AWAY;
			}
			else {
				if(pending)
					tmpstatus = DOCKLET_STATUS_ONLINE_PENDING;
				else
					tmpstatus = DOCKLET_STATUS_ONLINE;
			}
		}

		if(tmpstatus>newstatus) newstatus=tmpstatus;
	}

	/* update the icon if we changed status */
	if (status != newstatus) {
		status = newstatus;

		if (ui_ops && ui_ops->update_icon)
			ui_ops->update_icon(status);

		/* and schedule the blinker function if messages are pending */
		if ((status == DOCKLET_STATUS_ONLINE_PENDING
				|| status == DOCKLET_STATUS_AWAY_PENDING)
			&& docklet_blinking_timer == 0) {
				docklet_blinking_timer = g_timeout_add(500, docklet_blink_icon, &handle);
		}
	}

	return FALSE; /* for when we're called by the glib idle handler */
}

static gboolean
online_account_supports_chat()
{
	GList *c = NULL;
	c = gaim_connections_get_all();

	while(c!=NULL) {
		GaimConnection *gc = c->data;
		if(GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->chat_info!=NULL)
			return TRUE;
		c = c->next;
	}

	return FALSE;
}

static gboolean
focus_first_unseen_conv()
{
	GList *l;
	GaimConversation *conv;
	GaimGtkConversation *gtkconv;

	/* find first im with unseen messages */
	for(l = gaim_get_ims(); l!=NULL; l=l->next) {
		conv = (GaimConversation*)l->data;
		if(GAIM_IS_GTK_CONVERSATION(conv)) {
			gtkconv=GAIM_GTK_CONVERSATION(conv);
			if(gtkconv->unseen_state!=GAIM_UNSEEN_NONE) {
				gtkconv->active_conv=conv;
				gaim_gtk_conv_window_switch_gtkconv(gtkconv->win, gtkconv);
				gaim_gtk_conv_window_raise(gtkconv->win);
				gtk_window_present(GTK_WINDOW(gtkconv->win->window));
				return TRUE;
			}
		}
	}

	return FALSE;
}

/**************************************************************************
 * callbacks and signal handlers
 **************************************************************************/
static void 
gaim_quit_cb() 
{
	/* TODO: confirm quit while pending */
}

static void
docklet_update_status_cb(void *data, ...)
{
	/* The odd function arguments allow this callback to be used for
	 * any signal which has a pointer as the first callback parameter.
	 * Although ugly, it allows this single callback to be used instead
	 * of multiple functions with different signatures that do the same 
	 * thing.
	 */
	docklet_update_status();
}

static void
docklet_conv_updated_cb(GaimConversation *conv, GaimConvUpdateType type)
{
	if(type==GAIM_CONV_UPDATE_UNSEEN)
		docklet_update_status();
}

static void
docklet_signed_on_cb(GaimConnection *gc)
{
	if(!enable_join_chat) {
		if(GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->chat_info!=NULL)
			enable_join_chat = TRUE;
	}
	docklet_update_status();
}

static void
docklet_signed_off_cb(GaimConnection *gc)
{
	if(enable_join_chat) {
		if(GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->chat_info!=NULL)
			enable_join_chat = online_account_supports_chat();
	}
	docklet_update_status();
}

/**************************************************************************
 * docklet pop-up menu
 **************************************************************************/
static void
docklet_toggle_mute(GtkWidget *toggle, void *data)
{
	gaim_prefs_set_bool("/gaim/gtk/sound/mute", GTK_CHECK_MENU_ITEM(toggle)->active);
}

static void
docklet_toggle_blist(GtkWidget *toggle, void *data)
{
	gaim_blist_set_visible(GTK_CHECK_MENU_ITEM(toggle)->active);
}

#ifdef _WIN32
/* This is a workaround for a bug in windows GTK+. Clicking outside of the
   menu does not get rid of it, so instead we get rid of it as soon as the
   pointer leaves the menu. */
static gboolean 
hide_docklet_menu(gpointer data)
{
	if (data != NULL) {
		gtk_menu_popdown(GTK_MENU(data));
	}
	return FALSE;
}

static gboolean
docklet_menu_leave_enter(GtkWidget *menu, GdkEventCrossing *event, void *data)
{
	static guint hide_docklet_timer = 0;
	if (event->type == GDK_LEAVE_NOTIFY && event->detail == GDK_NOTIFY_ANCESTOR) {
		gaim_debug(GAIM_DEBUG_INFO, "docklet", "menu leave-notify-event\n");
		/* Add some slop so that the menu doesn't annoyingly disappear when mousing around */
		if (hide_docklet_timer == 0) {
			hide_docklet_timer = gaim_timeout_add(500,
					hide_docklet_menu, menu);
		}
	} else if (event->type == GDK_ENTER_NOTIFY && event->detail == GDK_NOTIFY_ANCESTOR) {
		gaim_debug(GAIM_DEBUG_INFO, "docklet", "menu enter-notify-event\n");
		if (hide_docklet_timer != 0) {
			/* Cancel the hiding if we reenter */

			gaim_timeout_remove(hide_docklet_timer);
			hide_docklet_timer = 0;
		}
	}
	return FALSE;
}
#endif

static void 
docklet_menu() {
	static GtkWidget *menu = NULL;
	GtkWidget *entry;
	GtkWidget *menuitem;

	if (menu) {
		gtk_widget_destroy(menu);
	}

	menu = gtk_menu_new();

	entry = gtk_check_menu_item_new_with_label(_("Show Buddy List"));
	gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(entry), gaim_prefs_get_bool("/gaim/gtk/blist/list_visible"));
	g_signal_connect(G_OBJECT(entry), "toggled", G_CALLBACK(docklet_toggle_blist), NULL);
	gtk_menu_shell_append(GTK_MENU_SHELL(menu), entry);

	gaim_separator(menu);

	menuitem = gaim_new_item_from_stock(menu, _("New Message..."), GAIM_STOCK_IM, G_CALLBACK(gaim_gtkdialogs_im), NULL, 0, 0, NULL);
	if(status == DOCKLET_STATUS_OFFLINE)
		gtk_widget_set_sensitive(menuitem, FALSE);

	menuitem = gaim_new_item_from_stock(menu, _("Join A Chat..."), GAIM_STOCK_CHAT, G_CALLBACK(gaim_gtk_blist_joinchat_show), NULL, 0, 0, NULL);
	gtk_widget_set_sensitive(menuitem, enable_join_chat);

	gaim_separator(menu);

	entry = gtk_check_menu_item_new_with_label(_("Mute Sounds"));
	gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(entry), gaim_prefs_get_bool("/gaim/gtk/sound/mute"));
	if (!strcmp(gaim_prefs_get_string("/gaim/gtk/sound/method"), "none"))
		gtk_widget_set_sensitive(GTK_WIDGET(entry), FALSE);
	g_signal_connect(G_OBJECT(entry), "toggled", G_CALLBACK(docklet_toggle_mute), NULL);
	gtk_menu_shell_append(GTK_MENU_SHELL(menu), entry);

	gaim_new_item_from_stock(menu, _("File Transfers"), GAIM_STOCK_FILE_TRANSFER, G_CALLBACK(gaim_show_xfer_dialog), NULL, 0, 0, NULL);
	gaim_new_item_from_stock(menu, _("Accounts"), GAIM_STOCK_ACCOUNTS, G_CALLBACK(gaim_gtk_accounts_window_show), NULL, 0, 0, NULL);
	gaim_new_item_from_stock(menu, _("Preferences"), GTK_STOCK_PREFERENCES, G_CALLBACK(gaim_gtk_prefs_show), NULL, 0, 0, NULL);
	gaim_new_item_from_stock(menu, _("Plugins"), GTK_STOCK_PREFERENCES, G_CALLBACK(gaim_gtk_plugin_dialog_show), NULL, 0, 0, NULL);

	gaim_separator(menu);

	/* TODO: need a submenu to change status, this needs to "link" 
	 * to the status in the buddy list gtkstatusbox
	 */

	gaim_new_item_from_stock(menu, _("Quit"), GTK_STOCK_QUIT, G_CALLBACK(gaim_core_quit), NULL, 0, 0, NULL);

#ifdef _WIN32
	g_signal_connect(menu, "leave-notify-event", G_CALLBACK(docklet_menu_leave_enter), NULL);
	g_signal_connect(menu, "enter-notify-event", G_CALLBACK(docklet_menu_leave_enter), NULL);
#endif
	gtk_widget_show_all(menu);
	gtk_menu_popup(GTK_MENU(menu), NULL, NULL,
				   ui_ops->position_menu,
				   NULL, 0, gtk_get_current_event_time());
}

/**************************************************************************
 * public api for ui_ops
 **************************************************************************/
void
docklet_clicked(int button_type)
{
	switch (button_type) {
		case 1:
			if(status==DOCKLET_STATUS_ONLINE_PENDING 
					|| status==DOCKLET_STATUS_AWAY_PENDING)
				focus_first_unseen_conv();
			else
				gaim_gtk_blist_toggle_visibility();
			break;
		case 3:
			docklet_menu();
			break;
	}
}

void
docklet_embedded()
{
	gaim_gtk_blist_visibility_manager_add();
	docklet_update_status();
	if (ui_ops && ui_ops->update_icon)
		ui_ops->update_icon(status);
}

void
docklet_remove(gboolean visible)
{
	gaim_gtk_blist_visibility_manager_remove();
}

void
docklet_unload()
{
	gaim_plugin_unload(handle);
}

void
docklet_set_ui_ops(struct docklet_ui_ops *ops)
{
	ui_ops = ops;
}

/**************************************************************************
 * plugin glue
 **************************************************************************/
static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *conn_handle = gaim_connections_get_handle();
	void *conv_handle = gaim_conversations_get_handle();
	void *accounts_handle = gaim_accounts_get_handle();
	void *core_handle = gaim_get_core();

	gaim_debug(GAIM_DEBUG_INFO, "docklet", "plugin loaded\n");

	handle = plugin;

	docklet_ui_init();
	if (ui_ops && ui_ops->create)
		ui_ops->create();

	gaim_signal_connect(conn_handle, "signed-on",
						plugin, GAIM_CALLBACK(docklet_signed_on_cb), NULL);
	gaim_signal_connect(conn_handle, "signed-off",
						plugin, GAIM_CALLBACK(docklet_signed_off_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-connecting",
						plugin, GAIM_CALLBACK(docklet_update_status_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-status-changed",
						plugin, GAIM_CALLBACK(docklet_update_status_cb), NULL);
	gaim_signal_connect(conv_handle, "received-im-msg",
						plugin, GAIM_CALLBACK(docklet_update_status_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-created",
						plugin, GAIM_CALLBACK(docklet_update_status_cb), NULL);
	gaim_signal_connect(conv_handle, "deleting-conversation",
						plugin, GAIM_CALLBACK(docklet_update_status_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-updated",
						plugin, GAIM_CALLBACK(docklet_conv_updated_cb), NULL);

	gaim_signal_connect(core_handle, "quitting",
						plugin, GAIM_CALLBACK(gaim_quit_cb), NULL);

	enable_join_chat = online_account_supports_chat();

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	if (ui_ops && ui_ops->destroy)
		ui_ops->destroy();

	/* remove callbacks */
	gaim_signals_disconnect_by_handle(handle);

	gaim_debug(GAIM_DEBUG_INFO, "docklet", "plugin unloaded\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	DOCKLET_PLUGIN_ID,                                /**< id             */
	N_("System Tray Icon"),                           /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Displays an icon for Gaim in the system tray."),
	                                                  /**  description    */
	N_("Displays a system tray icon (in GNOME, KDE or Windows for example) "
	   "to show the current status of Gaim, allow fast access to commonly "
	   "used functions, and to toggle display of the buddy list or login "
	   "window. Also allows messages to be queued until the icon is "
	   "clicked, similar to ICQ."),
	"Robert McQueen <robot101@debian.org>",           /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
plugin_init(GaimPlugin *plugin)
{
	/* TODO: these will be removed once queuing is working in the ui */
	gaim_prefs_add_none("/plugins/gtk/docklet");
	gaim_prefs_add_bool("/plugins/gtk/docklet/queue_messages", FALSE);
}

GAIM_INIT_PLUGIN(docklet, plugin_init, info)