Mercurial > pidgin
view src/gaim-notifications-example.py @ 12115:e9790eb93216
[gaim-migrate @ 14415]
quoth charkins:
" This patch has a few small fixes for the visibility
stuff in gtkblist.c.
First, tracking of the ICONIFIED state of the blist was
removed. This was intended to allow the blist to
"remember" if it was minimized between restarts.
Unfortunately, this is not possible because the
ICONIFIED state gets set when the blist is on a
different desktop with many window managers.
Second, while talking about the ICONIFIED issue on
#gtk@GIMPNet, muntyan_ asked about a bug where the
blist would get shown on an account re-connect with
1.5.0. Luke mentioned something about this with cvs as
well. This patch introduces a check in
gaim_gtk_blist_show() to prevent the window from being
shown if it already exists and is visible.
Third, sadrul pointed me to a one-line fix for the
missing blist on startup. I added a second line to make
sure the blist restores its proper size as well.
Finally, when the last visibility manager is removed,
gaim will now minimize the blist if it was previously
hidden, rather than showing it. This could prevent a
race condition with out-of-process applets, preventing
gaim from maintaining the visibility state properly
between restarts.
This was 'cvs diff'ed against the last available anon
cvs from Friday. Hopefully it'll apply cleanly."
it did.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 17:55:26 +0000 |
parents | 64fadbf3810f |
children | ac5bc9a7b603 |
line wrap: on
line source
#!/usr/bin/env python # This is a simple gaim notification server. # It shows notifications when your buddy signs on or you get an IM message. # # This script requires Python 2.4 and PyGTK bindings # # Note that all function names are resolved dynamically, no # gaim-specific library is needed. import dbus import dbus.glib import dbus.decorators import gobject import os def ensureimconversation(conversation, account, name): if conversation != 0: return conversation else: # 1 = GAIM_CONV_IM return gaim.GaimConversationNew(1, account, name) def receivedimmsg(account, name, message, conversation, flags): buddy = gaim.GaimFindBuddy(account, name) if buddy != 0: alias = gaim.GaimBuddyGetAlias(buddy) else: alias = name text = "%s says %s" % (alias, message) code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Show me',Close,Abuse", text) if code == 101: # so what? pass else: conversation = ensureimconversation(conversation, account, name) if code == 102: # show me window = gaim.GaimConversationGetWindow(conversation) gaim.GaimConvWindowRaise(window) if code == 103: # close gaim.GaimConversationDestroy(conversation) if code == 104: # abuse im = gaim.GaimConversationGetImData(conversation) gaim.GaimConvImSend(im, "Go away you f...") def buddysignedon(buddyid): alias = gaim.GaimBuddyGetAlias(buddyid) text = "%s is online" % alias code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Let's talk'", text) if code == 101: # so what? pass if code == 102: # let's talk name = gaim.GaimBuddyGetName(buddyid) account = gaim.GaimBuddyGetAccount(buddyid) gaim.GaimConversationNew(1, account, name) bus = dbus.SessionBus() obj = bus.get_object("org.gaim.GaimService", "/org/gaim/GaimObject") gaim = dbus.Interface(obj, "org.gaim.GaimInterface") bus.add_signal_receiver(receivedimmsg, dbus_interface = "org.gaim.GaimInterface", signal_name = "ReceivedImMsg") bus.add_signal_receiver(buddysignedon, dbus_interface = "org.gaim.GaimInterface", signal_name = "BuddySignedOn") print """This is a simple gaim notification server. It shows notifications when your buddy signs on or you get an IM message.""" loop = gobject.MainLoop() loop.run()