view src/media.c @ 12115:e9790eb93216

[gaim-migrate @ 14415] quoth charkins: " This patch has a few small fixes for the visibility stuff in gtkblist.c. First, tracking of the ICONIFIED state of the blist was removed. This was intended to allow the blist to "remember" if it was minimized between restarts. Unfortunately, this is not possible because the ICONIFIED state gets set when the blist is on a different desktop with many window managers. Second, while talking about the ICONIFIED issue on #gtk@GIMPNet, muntyan_ asked about a bug where the blist would get shown on an account re-connect with 1.5.0. Luke mentioned something about this with cvs as well. This patch introduces a check in gaim_gtk_blist_show() to prevent the window from being shown if it already exists and is visible. Third, sadrul pointed me to a one-line fix for the missing blist on startup. I added a second line to make sure the blist restores its proper size as well. Finally, when the last visibility manager is removed, gaim will now minimize the blist if it was previously hidden, rather than showing it. This could prevent a race condition with out-of-process applets, preventing gaim from maintaining the visibility state properly between restarts. This was 'cvs diff'ed against the last available anon cvs from Friday. Hopefully it'll apply cleanly." it did. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 17:55:26 +0000
parents 90d7e0f342fa
children 31b91bfab029
line wrap: on
line source

/**
 * @file media.c Voice and Video API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#ifdef HAVE_VV

#include "media.h"
#include "mediastream.h"
#include "msilbcdec.h"


/* msrtpsend.o and msrtprecv.o aren't used within the core, so
 * the linker chooses not to link them. I want plugins to be able
 * to depend on them, so I reference symbols from them here. */
static void * dummy1 = ms_rtp_send_new;
static void * dummy2 = ms_rtp_recv_new;

struct _GaimVoiceChat {
	GaimConnection *gc;
	char *name;

	GaimMediaState state;

	void *proto_data;
	void *ui_data;

	MSFilter *speaker;
	MSFilter *microphone;
	MSSync   *timer;
};

static GaimMediaUiOps *media_ui_ops = NULL;

void gaim_media_init()
{
	ms_init();
	ms_ilbc_codec_init();
	ms_speex_codec_init();
	ortp_init();
}

GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
{
	GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
	SndCard *card;
	
	vc->gc = gc;
	vc->name = g_strdup(name);
	
	card = snd_card_manager_get_card(snd_card_manager,0);
	vc->speaker = snd_card_create_write_filter(card);
	vc->microphone = snd_card_create_read_filter(card);
	vc->timer = ms_timer_new();
	ms_sync_attach(vc->timer, vc->microphone);
	if (media_ui_ops)
		media_ui_ops->new_voice_chat(vc);
	return vc;
}



void gaim_voice_chat_destroy(GaimVoiceChat *vc)
{
	if (media_ui_ops)
		media_ui_ops->destroy(vc);
	g_free(vc);
}

const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
{
	return vc->name;
}

void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
{
	g_free(vc->name);
	vc->name = g_strdup(name);
}

GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
{
	return vc->gc;
}

void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
{
	return vc->ui_data;
}

void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
{
	vc->ui_data = data;
}

void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
{
	return vc->proto_data;
}

void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
{
	vc->proto_data = data;
}

void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
{
	media_ui_ops = ops;
}

GaimMediaUiOps *gaim_media_get_ui_ops(void)
{
	return media_ui_ops;
}


GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
{
	return vc->state;
}

void gaim_voice_chat_accept(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
		return;
	prpl_info->media_prpl_ops->accept(vc);
}

void gaim_voice_chat_reject(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
		return;
	prpl_info->media_prpl_ops->reject(vc);
}


void gaim_voice_chat_terminate(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
		return;
	prpl_info->media_prpl_ops->terminate(vc);
}


void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
{
	vc->state = state;
	printf("State: %d\n",state);
	if (media_ui_ops)
		media_ui_ops->state_change(vc, state);
}

void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
{
	if (microphone) *microphone = vc->microphone;
	if (speaker) *speaker = vc->speaker;
}

MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
{
	return vc->timer;
}

void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
		prpl_info->media_prpl_ops->init_filters(vc);
	
	ms_start(vc->timer);
}

#endif  /* HAVE_VV */