view src/pounce.c @ 12115:e9790eb93216

[gaim-migrate @ 14415] quoth charkins: " This patch has a few small fixes for the visibility stuff in gtkblist.c. First, tracking of the ICONIFIED state of the blist was removed. This was intended to allow the blist to "remember" if it was minimized between restarts. Unfortunately, this is not possible because the ICONIFIED state gets set when the blist is on a different desktop with many window managers. Second, while talking about the ICONIFIED issue on #gtk@GIMPNet, muntyan_ asked about a bug where the blist would get shown on an account re-connect with 1.5.0. Luke mentioned something about this with cvs as well. This patch introduces a check in gaim_gtk_blist_show() to prevent the window from being shown if it already exists and is visible. Third, sadrul pointed me to a one-line fix for the missing blist on startup. I added a second line to make sure the blist restores its proper size as well. Finally, when the last visibility manager is removed, gaim will now minimize the blist if it was previously hidden, rather than showing it. This could prevent a race condition with out-of-process applets, preventing gaim from maintaining the visibility state properly between restarts. This was 'cvs diff'ed against the last available anon cvs from Friday. Hopefully it'll apply cleanly." it did. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 17:55:26 +0000
parents 06065a4847ff
children ebed1bbedb04
line wrap: on
line source

/**
 * @file pounce.c Buddy Pounce API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "pounce.h"

#include "debug.h"
#include "pounce.h"
#include "util.h"

typedef struct
{
	GString *buffer;

	GaimPounce *pounce;
	GaimPounceEvent events;

	char *ui_name;
	char *pouncee;
	char *protocol_id;
	char *event_type;
	char *action_name;
	char *param_name;
	char *account_name;

} PounceParserData;

typedef struct
{
	char *name;

	gboolean enabled;

	GHashTable *atts;

} GaimPounceActionData;

typedef struct
{
	char *ui;
	GaimPounceCb cb;
	void (*new_pounce)(GaimPounce *);
	void (*free_pounce)(GaimPounce *);

} GaimPounceHandler;


static GHashTable *pounce_handlers = NULL;
static GList      *pounces = NULL;
static guint       save_timer = 0;
static gboolean    pounces_loaded = FALSE;


/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(name   != NULL, NULL);

	action = g_hash_table_lookup(pounce->actions, name);

	return action;
}

static void
free_action_data(gpointer data)
{
	GaimPounceActionData *action_data = data;

	g_free(action_data->name);

	g_hash_table_destroy(action_data->atts);

	g_free(action_data);
}


/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static void
action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *name, *param_value;
	xmlnode *node, *child;

	name        = (const char *)key;
	param_value = (const char *)value;
	node        = (xmlnode *)user_data;

	child = xmlnode_new_child(node, "param");
	xmlnode_set_attrib(child, "name", name);
	xmlnode_insert_data(child, param_value, -1);
}

static void
action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *action;
	GaimPounceActionData *action_data;
	xmlnode *node, *child;

	action      = (const char *)key;
	action_data = (GaimPounceActionData *)value;
	node        = (xmlnode *)user_data;

	if (!action_data->enabled)
		return;

	child = xmlnode_new_child(node, "action");
	xmlnode_set_attrib(child, "type", action);

	g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child);
}

static void
add_event_to_xmlnode(xmlnode *node, const char *type)
{
	xmlnode *child;

	child = xmlnode_new_child(node, "event");
	xmlnode_set_attrib(child, "type", type);
}

static xmlnode *
pounce_to_xmlnode(GaimPounce *pounce)
{
	xmlnode *node, *child;
	GaimAccount *pouncer;
	GaimPounceEvent events;

	pouncer = gaim_pounce_get_pouncer(pounce);
	events  = gaim_pounce_get_events(pounce);

	node = xmlnode_new("pounce");
	xmlnode_set_attrib(node, "ui", pounce->ui_type);

	child = xmlnode_new_child(node, "account");
	xmlnode_set_attrib(child, "protocol", pouncer->protocol_id);
	xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1);

	child = xmlnode_new_child(node, "pouncee");
	xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1);

	/* Write pounce events */
	child = xmlnode_new_child(node, "events");
	if (events & GAIM_POUNCE_SIGNON)
		add_event_to_xmlnode(child, "sign-on");
	if (events & GAIM_POUNCE_SIGNOFF)
		add_event_to_xmlnode(child, "sign-off");
	if (events & GAIM_POUNCE_AWAY)
		add_event_to_xmlnode(child, "away");
	if (events & GAIM_POUNCE_AWAY_RETURN)
		add_event_to_xmlnode(child, "return-from-away");
	if (events & GAIM_POUNCE_IDLE)
		add_event_to_xmlnode(child, "idle");
	if (events & GAIM_POUNCE_IDLE_RETURN)
		add_event_to_xmlnode(child, "return-from-idle");
	if (events & GAIM_POUNCE_TYPING)
		add_event_to_xmlnode(child, "start-typing");
	if (events & GAIM_POUNCE_TYPING_STOPPED)
		add_event_to_xmlnode(child, "stop-typing");

	/* Write pounce actions */
	child = xmlnode_new_child(node, "actions");
	g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child);

	if (gaim_pounce_get_save(pounce))
		child = xmlnode_new_child(node, "save");

	return node;
}

static xmlnode *
pounces_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("pounces");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next)
	{
		child = pounce_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_pounces(void)
{
	xmlnode *node;
	char *data;

	if (!pounces_loaded)
	{
		gaim_debug_error("pounce", "Attempted to save buddy pounces before "
						 "they were read!\n");
		return;
	}

	node = pounces_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("pounces.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_pounces();
	save_timer = 0;
	return FALSE;
}

static void
schedule_pounces_save(void)
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static void
free_parser_data(gpointer user_data)
{
	PounceParserData *data = user_data;

	if (data->buffer != NULL)
		g_string_free(data->buffer, TRUE);

	if (data->ui_name      != NULL) g_free(data->ui_name);
	if (data->pouncee      != NULL) g_free(data->pouncee);
	if (data->protocol_id  != NULL) g_free(data->protocol_id);
	if (data->event_type   != NULL) g_free(data->event_type);
	if (data->action_name  != NULL) g_free(data->action_name);
	if (data->param_name   != NULL) g_free(data->param_name);
	if (data->account_name != NULL) g_free(data->account_name);

	g_free(data);
}

static void
start_element_handler(GMarkupParseContext *context,
					  const gchar *element_name,
					  const gchar **attribute_names,
					  const gchar **attribute_values,
					  gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;
	GHashTable *atts;
	int i;

	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (i = 0; attribute_names[i] != NULL; i++) {
		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
							g_strdup(attribute_values[i]));
	}

	if (data->buffer != NULL) {
		g_string_free(data->buffer, TRUE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "pounce")) {
		const char *ui = g_hash_table_lookup(atts, "ui");

		if (ui == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'ui' parameter for pounce!\n");
		}
		else
			data->ui_name = g_strdup(ui);

		data->events = 0;
	}
	else if (!strcmp(element_name, "account")) {
		const char *protocol_id = g_hash_table_lookup(atts, "protocol");

		if (protocol_id == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'protocol' parameter for account!\n");
		}
		else
			data->protocol_id = g_strdup(protocol_id);
	}
	else if (!strcmp(element_name, "event")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for event!\n");
		}
		else
			data->event_type = g_strdup(type);
	}
	else if (!strcmp(element_name, "action")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for action!\n");
		}
		else
			data->action_name = g_strdup(type);
	}
	else if (!strcmp(element_name, "param")) {
		const char *param_name = g_hash_table_lookup(atts, "name");

		if (param_name == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'name' parameter for param!\n");
		}
		else
			data->param_name = g_strdup(param_name);
	}

	g_hash_table_destroy(atts);
}

static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
					gpointer user_data,  GError **error)
{
	PounceParserData *data = user_data;
	gchar *buffer = NULL;

	if (data->buffer != NULL) {
		buffer = g_string_free(data->buffer, FALSE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "account")) {
		g_free(data->account_name);
		data->account_name = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "pouncee")) {
		g_free(data->pouncee);
		data->pouncee = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "event")) {
		if (!strcmp(data->event_type, "sign-on"))
			data->events |= GAIM_POUNCE_SIGNON;
		else if (!strcmp(data->event_type, "sign-off"))
			data->events |= GAIM_POUNCE_SIGNOFF;
		else if (!strcmp(data->event_type, "away"))
			data->events |= GAIM_POUNCE_AWAY;
		else if (!strcmp(data->event_type, "return-from-away"))
			data->events |= GAIM_POUNCE_AWAY_RETURN;
		else if (!strcmp(data->event_type, "idle"))
			data->events |= GAIM_POUNCE_IDLE;
		else if (!strcmp(data->event_type, "return-from-idle"))
			data->events |= GAIM_POUNCE_IDLE_RETURN;
		else if (!strcmp(data->event_type, "start-typing"))
			data->events |= GAIM_POUNCE_TYPING;
		else if (!strcmp(data->event_type, "stop-typing"))
			data->events |= GAIM_POUNCE_TYPING_STOPPED;

		g_free(data->event_type);
		data->event_type = NULL;
	}
	else if (!strcmp(element_name, "action")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_register(data->pounce, data->action_name);
			gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
		}

		g_free(data->action_name);
		data->action_name = NULL;
	}
	else if (!strcmp(element_name, "param")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_set_attribute(data->pounce, data->action_name,
											 data->param_name, buffer);
		}

		g_free(data->param_name);
		data->param_name = NULL;
	}
	else if (!strcmp(element_name, "events")) {
		GaimAccount *account;

		account = gaim_accounts_find(data->account_name, data->protocol_id);

		g_free(data->account_name);
		g_free(data->protocol_id);

		data->account_name = NULL;
		data->protocol_id  = NULL;

		if (account == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Account for pounce not found!\n");
			/*
			 * This pounce has effectively been removed, so make
			 * sure that we save the changes to pounces.xml
			 */
			schedule_pounces_save();
		}
		else {
			gaim_debug(GAIM_DEBUG_INFO, "pounce",
					   "Creating pounce: %s, %s\n", data->ui_name,
					   data->pouncee);

			data->pounce = gaim_pounce_new(data->ui_name, account,
										   data->pouncee, data->events);
		}

		g_free(data->pouncee);
		data->pouncee = NULL;
	}
	else if (!strcmp(element_name, "save")) {
		if (data->pounce != NULL)
			gaim_pounce_set_save(data->pounce, TRUE);
	}
	else if (!strcmp(element_name, "pounce")) {
		data->pounce = NULL;
		data->events = 0;

		if (data->ui_name      != NULL) g_free(data->ui_name);
		if (data->pouncee      != NULL) g_free(data->pouncee);
		if (data->protocol_id  != NULL) g_free(data->protocol_id);
		if (data->event_type   != NULL) g_free(data->event_type);
		if (data->action_name  != NULL) g_free(data->action_name);
		if (data->param_name   != NULL) g_free(data->param_name);
		if (data->account_name != NULL) g_free(data->account_name);

		data->ui_name      = NULL;
		data->pounce       = NULL;
		data->protocol_id  = NULL;
		data->event_type   = NULL;
		data->action_name  = NULL;
		data->param_name   = NULL;
		data->account_name = NULL;
	}

	if (buffer != NULL)
		g_free(buffer);
}

static void
text_handler(GMarkupParseContext *context, const gchar *text,
			 gsize text_len, gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;

	if (data->buffer == NULL)
		data->buffer = g_string_new_len(text, text_len);
	else
		g_string_append_len(data->buffer, text, text_len);
}

static GMarkupParser pounces_parser =
{
	start_element_handler,
	end_element_handler,
	text_handler,
	NULL,
	NULL
};

gboolean
gaim_pounces_load(void)
{
	gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
	gchar *contents = NULL;
	gsize length;
	GMarkupParseContext *context;
	GError *error = NULL;
	PounceParserData *parser_data;

	if (filename == NULL) {
		pounces_loaded = TRUE;
		return FALSE;
	}

	if (!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce",
				   "Error reading pounces: %s\n", error->message);

		g_free(filename);
		g_error_free(error);

		pounces_loaded = TRUE;
		return FALSE;
	}

	parser_data = g_new0(PounceParserData, 1);

	context = g_markup_parse_context_new(&pounces_parser, 0,
										 parser_data, free_parser_data);

	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);

		pounces_loaded = TRUE;

		return FALSE;
	}

	if (!g_markup_parse_context_end_parse(context, NULL)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n",
				   filename);

		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		pounces_loaded = TRUE;

		return FALSE;
	}

	g_markup_parse_context_free(context);
	g_free(contents);
	g_free(filename);

	pounces_loaded = TRUE;

	return TRUE;
}


GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
				const char *pouncee, GaimPounceEvent event)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;

	g_return_val_if_fail(ui_type != NULL, NULL);
	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(event   != 0,    NULL);

	pounce = g_new0(GaimPounce, 1);

	pounce->ui_type  = g_strdup(ui_type);
	pounce->pouncer  = pouncer;
	pounce->pouncee  = g_strdup(pouncee);
	pounce->events   = event;

	pounce->actions  = g_hash_table_new_full(g_str_hash, g_str_equal,
											 g_free, free_action_data);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	if (handler != NULL && handler->new_pounce != NULL)
		handler->new_pounce(pounce);

	pounces = g_list_append(pounces, pounce);

	schedule_pounces_save();

	return pounce;
}

void
gaim_pounce_destroy(GaimPounce *pounce)
{
	GaimPounceHandler *handler;

	g_return_if_fail(pounce != NULL);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	pounces = g_list_remove(pounces, pounce);

	if (pounce->ui_type != NULL) g_free(pounce->ui_type);
	if (pounce->pouncee != NULL) g_free(pounce->pouncee);

	g_hash_table_destroy(pounce->actions);

	if (handler != NULL && handler->free_pounce != NULL)
		handler->free_pounce(pounce);

	g_free(pounce);

	schedule_pounces_save();
}

void
gaim_pounce_destroy_all_by_account(GaimAccount *account)
{
	GaimAccount *pouncer;
	GaimPounce *pounce;
	GList *l, *l_next;

	g_return_if_fail(account != NULL);

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		pouncer = gaim_pounce_get_pouncer(pounce);
		if (pouncer == account)
			gaim_pounce_destroy(pounce);
	}
}

void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
	g_return_if_fail(pounce != NULL);
	g_return_if_fail(pounce != GAIM_POUNCE_NONE);

	pounce->events = events;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncer != NULL);

	pounce->pouncer = pouncer;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncee != NULL);

	if (pounce->pouncee != NULL)
		g_free(pounce->pouncee);

	pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));

	schedule_pounces_save();
}

void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
	g_return_if_fail(pounce != NULL);

	pounce->save = save;

	schedule_pounces_save();
}

void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(name   != NULL);

	if (g_hash_table_lookup(pounce->actions, name) != NULL)
		return;

	action_data = g_new0(GaimPounceActionData, 1);

	action_data->name    = g_strdup(name);
	action_data->enabled = FALSE;
	action_data->atts    = g_hash_table_new_full(g_str_hash, g_str_equal,
												 g_free, g_free);

	g_hash_table_insert(pounce->actions, g_strdup(name), action_data);

	schedule_pounces_save();
}

void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
							   gboolean enabled)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	action_data->enabled = enabled;

	schedule_pounces_save();
}

void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
								 const char *attr, const char *value)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);
	g_return_if_fail(attr   != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	if (value == NULL)
		g_hash_table_remove(action_data->atts, attr);
	else
		g_hash_table_insert(action_data->atts, g_strdup(attr),
							g_strdup(value));

	schedule_pounces_save();
}

void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
	g_return_if_fail(pounce != NULL);

	pounce->data = data;

	schedule_pounces_save();
}

GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);

	return pounce->events;
}

GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncer;
}

const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncee;
}

gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, FALSE);

	return pounce->save;
}

gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, FALSE);
	g_return_val_if_fail(action != NULL, FALSE);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, FALSE);

	return action_data->enabled;
}

const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
								 const char *action, const char *attr)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(action != NULL, NULL);
	g_return_val_if_fail(attr   != NULL, NULL);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, NULL);

	return g_hash_table_lookup(action_data->atts, attr);
}

void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->data;
}

void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
					GaimPounceEvent events)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;
	GList *l, *l_next;
	char *norm_pouncee;

	g_return_if_fail(pouncer != NULL);
	g_return_if_fail(pouncee != NULL);
	g_return_if_fail(events  != GAIM_POUNCE_NONE);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

			if (handler != NULL && handler->cb != NULL)
			{
				handler->cb(pounce, events, gaim_pounce_get_data(pounce));

				if (!gaim_pounce_get_save(pounce))
					gaim_pounce_destroy(pounce);
			}
		}
	}

	g_free(norm_pouncee);
}

GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
				 GaimPounceEvent events)
{
	GaimPounce *pounce = NULL;
	GList *l;
	char *norm_pouncee;

	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(events  != GAIM_POUNCE_NONE, NULL);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
	{
		pounce = (GaimPounce *)l->data;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			break;
		}

		pounce = NULL;
	}

	g_free(norm_pouncee);

	return pounce;
}

void
gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
							  void (*new_pounce)(GaimPounce *pounce),
							  void (*free_pounce)(GaimPounce *pounce))
{
	GaimPounceHandler *handler;

	g_return_if_fail(ui != NULL);
	g_return_if_fail(cb != NULL);

	handler = g_new0(GaimPounceHandler, 1);

	handler->ui          = g_strdup(ui);
	handler->cb          = cb;
	handler->new_pounce  = new_pounce;
	handler->free_pounce = free_pounce;

	g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
}

void
gaim_pounces_unregister_handler(const char *ui)
{
	g_return_if_fail(ui != NULL);

	g_hash_table_remove(pounce_handlers, ui);
}

GList *
gaim_pounces_get_all(void)
{
	return pounces;
}

static void
free_pounce_handler(gpointer user_data)
{
	GaimPounceHandler *handler = (GaimPounceHandler *)user_data;

	g_free(handler->ui);
	g_free(handler);
}

static void
buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
{
	gaim_pounce_execute(buddy->account, buddy->name, event);
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status)
{
	gboolean old_available, available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (available && !old_available)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_AWAY_RETURN);
	else if (!available && old_available)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_AWAY);
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle)
{
	if (idle && !old_idle)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_IDLE);
	else if (!idle && old_idle)
		gaim_pounce_execute(buddy->account, buddy->name,
		                    GAIM_POUNCE_IDLE_RETURN);
}

static void
buddy_typing_cb(GaimAccount *account, const char *name, void *data)
{
	GaimConversation *conv;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account);
	if (conv != NULL)
	{
		GaimPounceEvent event;

		event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING
				 ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);

		gaim_pounce_execute(account, name, event);
	}
}

void *
gaim_pounces_get_handle(void)
{
	static int pounce_handle;

	return &pounce_handle;
}

void
gaim_pounces_init(void)
{
	void *handle       = gaim_pounces_get_handle();
	void *blist_handle = gaim_blist_get_handle();
	void *conv_handle  = gaim_conversations_get_handle();

	pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
											g_free, free_pounce_handler);

	gaim_signal_connect(blist_handle, "buddy-idle-changed",
	                    handle, GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-status-changed",
	                    handle, GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));

	gaim_signal_connect(conv_handle, "buddy-typing",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
	gaim_signal_connect(conv_handle, "buddy-typing-stopped",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
}

void
gaim_pounces_uninit()
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_pounces();
	}

	gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
}