Mercurial > pidgin
view src/prpl.c @ 12115:e9790eb93216
[gaim-migrate @ 14415]
quoth charkins:
" This patch has a few small fixes for the visibility
stuff in gtkblist.c.
First, tracking of the ICONIFIED state of the blist was
removed. This was intended to allow the blist to
"remember" if it was minimized between restarts.
Unfortunately, this is not possible because the
ICONIFIED state gets set when the blist is on a
different desktop with many window managers.
Second, while talking about the ICONIFIED issue on
#gtk@GIMPNet, muntyan_ asked about a bug where the
blist would get shown on an account re-connect with
1.5.0. Luke mentioned something about this with cvs as
well. This patch introduces a check in
gaim_gtk_blist_show() to prevent the window from being
shown if it already exists and is visible.
Third, sadrul pointed me to a one-line fix for the
missing blist on startup. I added a second line to make
sure the blist restores its proper size as well.
Finally, when the last visibility manager is removed,
gaim will now minimize the blist if it was previously
hidden, rather than showing it. This could prevent a
race condition with out-of-process applets, preventing
gaim from maintaining the visibility state properly
between restarts.
This was 'cvs diff'ed against the last available anon
cvs from Friday. Hopefully it'll apply cleanly."
it did.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 17:55:26 +0000 |
parents | 1d4fbf553ce2 |
children | 35c4797c5c57 |
line wrap: on
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_presence_set_idle(gaim_account_get_presence(account), idle, idle_time); } void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) { GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); if (login_time == 0) login_time = time(NULL); presence = gaim_account_get_presence(account); gaim_presence_set_login_time(presence, login_time); } static gboolean set_value_from_arg(GaimStatus *status, const char *id, va_list *args) { GaimValue *value; value = gaim_status_get_attr_value(status, id); if (value == NULL) { gaim_debug_error("prpl", "Attempted to set an unknown attribute %s on " "status %s\n", id, gaim_status_get_id(status)); return FALSE; } switch (gaim_value_get_type(value)) { case GAIM_TYPE_CHAR: gaim_value_set_char(value, (char)va_arg(*args, int)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(value, (unsigned char)va_arg(*args, unsigned int)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(value, va_arg(*args, gboolean)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(value, (short)va_arg(*args, int)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(value, (unsigned short)va_arg(*args, unsigned int)); break; case GAIM_TYPE_INT: gaim_value_set_int(value, va_arg(*args, int)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(value, va_arg(*args, unsigned int)); break; case GAIM_TYPE_LONG: gaim_value_set_long(value, va_arg(*args, long)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(value, va_arg(*args, unsigned long)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(value, va_arg(*args, gint64)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(value, va_arg(*args, guint64)); break; case GAIM_TYPE_STRING: gaim_value_set_string(value, va_arg(*args, char *)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(value, va_arg(*args, void *)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(value, va_arg(*args, void *)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(value, va_arg(*args, int)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(value, va_arg(*args, void *)); break; default: return FALSE; } return TRUE; } void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, const char *attr_id, ...) { GaimPresence *presence; GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); presence = gaim_account_get_presence(account); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } gaim_presence_set_status_active(presence, status_id, TRUE); } void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time) { GSList *l; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(gaim_account_is_connected(account)); for (l = gaim_find_buddies(account, name); l != NULL; l = l->next) { GaimBuddy *buddy; GaimPresence *presence; buddy = (GaimBuddy *)l->data; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_idle(presence, idle, idle_time); } } void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time) { GSList *l; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); for (l = gaim_find_buddies(account, name); l != NULL; l = l->next) { GaimBuddy *buddy; GaimPresence *presence; buddy = (GaimBuddy *)l->data; if (login_time == 0) login_time = time(NULL); presence = gaim_buddy_get_presence(buddy); gaim_presence_set_login_time(presence, login_time); } } void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, const char *attr_id, ...) { GSList *l; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); for (l = gaim_find_buddies(account, name); l != NULL; l = l->next) { GaimBuddy *buddy; GaimPresence *presence; GaimStatus *status; GaimStatus *old_status; buddy = (GaimBuddy *)l->data; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } old_status = gaim_presence_get_active_status(presence); gaim_presence_set_status_active(presence, status_id, TRUE); gaim_blist_update_buddy_status(buddy, old_status); } } void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; g_return_if_fail(account != NULL); g_return_if_fail(old_status != NULL); g_return_if_fail(new_status != NULL); if (gaim_status_is_online(new_status) && gaim_account_is_disconnected(account)) { gaim_account_connect(account); return; } if (!gaim_status_is_online(new_status)) { if (!gaim_account_is_disconnected(account)) gaim_account_disconnect(account); return; } if (gaim_account_is_connecting(account)) /* * We don't need to call the set_status PRPL function because * the PRPL will take care of setting its status during the * connection process. */ return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->set_status != NULL) { prpl_info->set_status(account, new_status); gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", account, old_status, new_status); } } GList * gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GList *statuses = NULL; GList *l, *list; GaimStatus *status; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(presence != NULL, NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info == NULL || prpl_info->status_types == NULL) return NULL; for (l = list = prpl_info->status_types(account); l != NULL; l = l->next) { status = gaim_status_new((GaimStatusType *)l->data, presence); statuses = g_list_append(statuses, status); } g_list_free(list); return statuses; } /************************************************************************** * Protocol Plugin Subsystem API **************************************************************************/ GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; g_return_val_if_fail(id != NULL, NULL); for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (!strcmp(plugin->info->id, id)) return plugin; } return NULL; }