view src/protocols/oscar/rxqueue.c @ 13254:e9802db22b06

[gaim-migrate @ 15620] This is the way we clean the code, clean the code, clean the code This is the way we clean the code, clean the code, clean the code So early in the morning committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 12 Feb 2006 22:14:38 +0000
parents f260d319bbbc
children b08f8f3c9197
line wrap: on
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/*
 * Gaim's oscar protocol plugin
 * This file is the legal property of its developers.
 * Please see the AUTHORS file distributed alongside this file.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/*
 * This file contains the management routines for the receive
 * (incoming packet) queue.  The actual packet handlers are in
 * rxhandlers.c.
 */

#include "oscar.h"

#ifndef _WIN32
#include <sys/socket.h>
#endif

/*
 *
 */
faim_internal int aim_recv(int fd, void *buf, size_t count)
{
	int left, cur;

	for (cur = 0, left = count; left; ) {
		int ret;

		ret = recv(fd, ((unsigned char *)buf)+cur, left, 0);

		/* Of course EOF is an error, only morons disagree with that. */
		if (ret <= 0)
			return -1;

		cur += ret;
		left -= ret;
	}

	return cur;
}

/*
 * Read into a byte stream.  Will not read more than count, but may read
 * less if there is not enough room in the stream buffer.
 */
faim_internal int aim_bstream_recv(ByteStream *bs, int fd, size_t count)
{
	int red = 0;

	if (!bs || (fd < 0))
		return -1;

	if (count > (bs->len - bs->offset))
		count = bs->len - bs->offset; /* truncate to remaining space */

	if (count) {

		red = aim_recv(fd, bs->data + bs->offset, count);

		if (red <= 0)
			return -1;
	}

	bs->offset += red;

	return red;
}

/**
 * Free an FlapFrame
 *
 * @param frame The frame to free.
 * @return -1 on error; 0 on success.
 */
faim_internal void aim_frame_destroy(FlapFrame *frame)
{

	free(frame->data.data); /* XXX aim_bstream_free */
	free(frame);

	return;
}

/*
 * Read a FLAP header from conn into fr, and return the number of
 * bytes in the payload.
 *
 * @return -1 on error, otherwise return the length of the payload.
 */
static int aim_get_command_flap(OscarSession *sess, OscarConnection *conn, FlapFrame *fr)
{
	guint8 hdr_raw[6];
	ByteStream hdr;

	fr->hdrtype = AIM_FRAMETYPE_FLAP;

	/*
	 * Read FLAP header.  Six bytes total.
	 *
	 *   Byte # | Description
	 *   -------|-------------
	 *    0x00  | Always 0x2a
	 *    0x01  | Channel number, usually "2."  "1" is used during login,
	 *          |   4 is used during logoff.
	 *    0x02  | Sequence number, 2 bytes.
	 *    0x04  | Number of data bytes that follow, 2 bytes.
	 */
	aim_bstream_init(&hdr, hdr_raw, sizeof(hdr_raw));
	if (aim_bstream_recv(&hdr, conn->fd, 6) < 6) {
		aim_conn_close(sess, conn);
		return -1;
	}

	aim_bstream_rewind(&hdr);

	/*
	 * This shouldn't happen unless the socket breaks, the server breaks,
	 * or we break.  We must handle it just in case.
	 */
	if (aimbs_get8(&hdr) != 0x2a) {
		gaim_debug_misc("oscar", "Invalid FLAP frame received on FLAP connection!");
		aim_conn_close(sess, conn);
		return -1;
	}

	fr->hdr.flap.channel = aimbs_get8(&hdr);
	fr->hdr.flap.seqnum = aimbs_get16(&hdr);

	return aimbs_get16(&hdr);
}

/*
 * Read a rendezvous header from conn into fr, and return the number of
 * bytes in the payload.
 *
 * @return -1 on error, otherwise return the length of the payload.
 */
static int aim_get_command_rendezvous(OscarSession *sess, OscarConnection *conn, FlapFrame *fr)
{
	guint8 hdr_raw[8];
	ByteStream hdr;

	fr->hdrtype = AIM_FRAMETYPE_OFT;

	/*
	 * Read rendezvous header
	 */
	aim_bstream_init(&hdr, hdr_raw, sizeof(hdr_raw));
	if (aim_bstream_recv(&hdr, conn->fd, 8) < 8) {
		aim_conn_close(sess, conn);
		return -1;
	}

	aim_bstream_rewind(&hdr);

	aimbs_getrawbuf(&hdr, fr->hdr.rend.magic, 4);
	fr->hdr.rend.hdrlen = aimbs_get16(&hdr);
	fr->hdr.rend.type = aimbs_get16(&hdr);

	return fr->hdr.rend.hdrlen - 8;
}

/*
 * Grab a single command sequence off the socket, and enqueue it in
 * the incoming event queue in a separate struct.
 *
 * @return 0 on success, otherwise return the error number.
 *         "Success" doesn't mean we have new data, it just means
 *         the connection isn't dead.
 */
faim_export int aim_get_command(OscarSession *sess, OscarConnection *conn)
{
	FlapFrame *fr;
	int payloadlen;

	if (!sess || !conn)
		return -EINVAL;

	if (conn->fd == -1)
		return -1; /* it's an aim_conn_close()'d connection */

	/* If stdin is closed, then zero becomes a valid fd
	if (conn->fd < 3)
		return -1;
	*/

	if (conn->status & AIM_CONN_STATUS_INPROGRESS)
		return aim_conn_completeconnect(sess, conn);

	if (!(fr = (FlapFrame *)calloc(sizeof(FlapFrame), 1)))
		return -ENOMEM;

	/*
	 * Rendezvous (client to client) connections do not speak FLAP, so this
	 * function will break on them.
	 */
	if (conn->type == AIM_CONN_TYPE_RENDEZVOUS)
		payloadlen = aim_get_command_rendezvous(sess, conn, fr);
	else if (conn->type == AIM_CONN_TYPE_LISTENER) {
		gaim_debug_misc("oscar", "AIM_CONN_TYPE_LISTENER on fd %d\n", conn->fd);
		free(fr);
		return -1;
	} else
		payloadlen = aim_get_command_flap(sess, conn, fr);

	if (payloadlen < 0) {
		free(fr);
		return -1;
	}

	if (payloadlen > 0) {
		guint8 *payload = NULL;

		if (!(payload = (guint8 *) malloc(payloadlen))) {
			aim_frame_destroy(fr);
			return -1;
		}

		aim_bstream_init(&fr->data, payload, payloadlen);

		/* read the payload */
		if (aim_bstream_recv(&fr->data, conn->fd, payloadlen) < payloadlen) {
			aim_frame_destroy(fr); /* free's payload */
			aim_conn_close(sess, conn);
			return -1;
		}
	} else
		aim_bstream_init(&fr->data, NULL, 0);

	aim_bstream_rewind(&fr->data);

	fr->conn = conn;

	/* Enqueue this puppy */
	fr->next = NULL;  /* this will always be at the bottom */
	if (sess->queue_incoming == NULL)
		sess->queue_incoming = fr;
	else {
		FlapFrame *cur;
		for (cur = sess->queue_incoming; cur->next; cur = cur->next);
		cur->next = fr;
	}

	fr->conn->lastactivity = time(NULL);

	return 0;
}

/*
 * Purge receive queue of all handled commands (->handled==1).
 *
 */
faim_export void aim_purge_rxqueue(OscarSession *sess)
{
	FlapFrame *cur, **prev;

	for (prev = &sess->queue_incoming; (cur = *prev); ) {
		if (cur->handled) {
			*prev = cur->next;
			aim_frame_destroy(cur);
		} else
			prev = &cur->next;
	}

	return;
}

/*
 * Since aim_get_command will aim_conn_kill dead connections, we need
 * to clean up the rxqueue of unprocessed connections on that socket.
 *
 * XXX: this is something that was handled better in the old connection
 * handling method, but eh.
 */
faim_internal void aim_rxqueue_cleanbyconn(OscarSession *sess, OscarConnection *conn)
{
	FlapFrame *currx;

	for (currx = sess->queue_incoming; currx; currx = currx->next) {
		if ((!currx->handled) && (currx->conn == conn))
			currx->handled = 1;
	}

	return;
}